Hello, I would like to present a full design proposal for an “Eternal” cards rework for Hearthstone Battlegrounds. The concept introduces a new global mechanic called Eternity, which scales Eternal units.
CORE SYSTEM - ETERNITY (E). Eternity (E) is a global counter that affects all minions with the Eternal tag. Eternity is tracked globally (board, hand, Tavern).
ETERNAL KNIGHT - T3
Type: Undead / Eternal
Base Stats: 4/1
Card Text: Whenever an Eternal Knight dies, gain +1 Eternity. This minion gains +4/+1 for each point of Eternity. Golden Version: Generates +2 Eternity on death.
ETERNAL TYCOON - T5
Type: Undead / Eternal
Base Stats: 2/9
Card Text: Avenge (5): Summon an Eternal Knight. It attacks immediately. E ≥ 10: The summoned Knight gains Taunt. E ≥ 20: The summoned Knight gains Reborn. E ≥ 40: The summoned Knight keeps Taunt after Reborn. Golden Version: Avenge summons two Eternal Knights instead of one.
ETERNAL SUMMONER - T6
Type: Undead / Eternal
Base Stats: 8/1
Card Text: Deathrattle: Summon an Eternal Knight. Start of combat: For every 40 E, the knight’s attack ignores the taunt. E ≥ 20: Eternal Summoner gains Avenge (4): Eternal Summoner gains Reborn. Golden Version: Deathrattle summons a Golden Eternal Knight.
Scaling happens through combat and threshold-based upgrades. Clear power spikes at 10 / 20 / 30 / 40 Eternity. Thank you for your consideration.