To be fair, I think it’s the first time priest will get an actual steal card, rather than copy
Because lots of people are bad at the game, have attention spans that don’t allow them to sit down and play a game that lasts longer than 5 minutes or a combination of the two.
That fact of the matter is that in the history of this game, priest has rarely had tier 1 decks. They’ve far more often been relegated to tier 3 or 4 decks. Yet whiny kids still cry because “they stole my cards!”
Or Reno Jackson.
So why is okay for Mage to rely on random card generation, warlock and paladin able to heal fully, reno decks able to fully heal…but when Priest does any of the above, “it’s unhealthy for the game?”
Yes. Tier 3 or 4 with mechanics that evoke howls from the player base.
My first post here in this thread:
…They need to start over for real and find it a place that isn’t taking everyone else’s cards and tricks. It needs a valid identity and a choice of play styles.
Actually Warlock can still do all this, with Galakrond he even summons those random cards directly on the battelefield:p. Warlock was even worse, he doesn’t even steal, he gives you stuff with treachery!
People hate Priest because the hate vs Priests evolved into a perpetuating meme. Mage can have rng bs but the true scapegoat will always be the “wow” spamming Anduin.
Have you spent any time on this forum or it’s predecessor over the years? If you have, you would know that pretty much anything “evokes howls from the playerbase”. The only condition is that the howler just lost to whatever deck he’s howling about.
But as someone else said, no matter what direction priest has been taken, the noobs still cry. When it was a tempo based dragon deck, they cried. When it’s a slow grindy control deck they cry. When it was a burst combo deck, they cried. Even now when it’s not a particularly good or consistent deck in standard, you guessed it, they’re crying.
As for starting all over and reinventing the class, I hate to tell you but the devs just did that (again). Other than when they made dragons a thing years ago, they’ve never done a particularly good job of it and from what I’ve seen from the new cards, they’ve failed yet again to make this anything other than a meme class.
I didn’t say aggro decks counter Priests. I say decks who just vomit their hand often lose to Priests (although it would be more accurate to say players who vomit their hand often lose to Priests). You can pressure Priest while holding some resources back to deal with the inevitable removal, and those Priests often struggle against.
True, pressure kills Priests, but that’s true whether you’re talking about aggro, combo (Quest Warlock) or control (Highlander Mage).
Good thing I didn’t assume anyone who plays aggro is an idiot then. My point was precisely that aggro decks require some thought, and players who fail to understand this often lose to Priests precisely because they play thoughtlessly.
Sounds like you’d prefer Hearthstone to be a different game than it is. Or at least, a more limited one. Can’t say I agree.
Yes. Yes, you did…
And I didn’t say you said aggro decks counter priests
What I said was applying to exactly what you said. Shortened version of what I already said: murloc pally and past pallies with divine favor is an example of deck that “just vomit their hand” that beats priest. While warriors are a class with decks that don’t just vomit their hand, but they are some of the priests’ best matchup right now.
Bollocks. You don’t understand the game if you think murloc paladin isn’t less annoying than priest.
Than Tempo Priest. Read my post. I could have written buff Priest if that is easier to understand.
Again, with the cards they’ve unveiled for priest, applies to tempo priest as well. This coming from someone who liked the old combo.
Why should buff Priest be more toxic? Doesn’t run Galakrond, cc, or steal spells? (Than Murloc Pally). I don’t think illucia will make the cut if that is what you are after.
Not all aggro decks are brainless vomit-your-hand aggro decks, and not all aggro players are brainless vomit-your-hand aggro decks.
Because it’s a low IQ, dumbed down version of a select basis of combo.
“I have to remove every priest minion because of card X” combined with “I can’t race priest” is toxic design.
You could race combo and didn’t have to remove all of their minions. People dislike(d) combo widely. I didn’t. It was a game of hand read, analyzing optimal mana usage and racing the health total.
Sometimes you’d trade a minion to take a select amount off a priest’s minion, and that’d be enough if you knew what you were doing. I liked that.
It was not “remove that or it always gets Apotheosis’d and you lose every time. Because Apotheosis is a card. And a dumb card at that.”
Sure, but even Murloc Paladin, if not played properly, will lose to Priest. I know because I’ve beaten plenty of Murloc Paladin players who played the matchup poorly. That’s the point I keep trying to make.
it could be that this is an easier than the old version, but why is that less toxic than MP? You have to remove all Murlocs too, at every point of the game a MP can gather 6 mulrocs and put a warleader to finish.
You don’t, though. Again, hand read and optimizing mana vs mana cancel.
If a murloc paladin only has 2 cards in hand true. But if he has a decend hand or luck that isn’t true. As control I have to remove all, until turn 8. Too often Mp gets the 2 Shaman Murloc and can snowball. Now ofc a facehunter disagrees and only favourably trades.