Priest is unhealthy for the game

So it’s not about fun then?

Because it’s the best class to beat brainless vomit-your-hand aggro decks. People strongly dislike having to put thought into this game.

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Nope. Not that.

People hate it because it’s a terrible class design with awful mechanics. It should be removed like a bad BG hero and come back in a few months when they figure out how to make not so crappy.

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Yup. That.

Nothing awful about healing, minion buffs, or card theft. Resurrection could be better, admittedly, but given the on-and-off support for resurrect archetypes, that hardly seems like an issue. It’d be nice if we could get some card draw or from-hand damage back instead of stall and resource generation, but that ship has clearly sailed.

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…that’s like the opposite of the truth. Aggro vomit decks are actually one of the better answers to priests, as they kill the priest before they get a chance to do any of their tricks or reach late game.

Murloc paladin, for example. Or better yet, aggro paladins when they had divine favor.

The other good alternative is to vomiting pressure. This doesn’t have to mean aggro. You just had to keep putting pressure on the priest so that he uses up his removals, perhaps inefficiently, just to stay alive and/or not able to develop his own game plan. Several hunter decks have been able to maintain face pressure consistently even with very few cards used, because hunters as a class is like that (right now, that extra 3 damage from the dragon weapon for example). Rogues right now can pressure a priest with lackeys and extra resource gen. Highlander mage doesn’t go aggro from turn 1, but they can drop tempo bombs very cheaply in the mid-late game (plus rolling the dice with their casino mechanics) such that a priest is forced to expend more removals/minions to deal with it.

The decks that priest does the best are ones that DON’T vomit, that try to play with brains and thought. Right now for example, warriors are one of if not the best matches for priests. And none of the popular warrior decks can win just by vomitting. Bombs and pirate have combos that demand thought in when and how to play them. Enrage mechanic takes thought on when to use it, on which minion, etc. Control warrior is, well, a control deck.

Priests telling people that their class beat brainless decks is a line fit for the novel 1984.

War is Peace
Freedom is slavery.
Ignorance is strength.
Priest beats aggro vomit decks.

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Both of these things are beyond awful.

Card theft should leave the game and never return. For any class.

Resurection of minions is bullspit too, particulary when those minions are reborn minions. Playing the same taunt eight times in a game is stupid game play for everyone involved.

It’s like they stopped developing and said priests can just use other class stuff and they are fine.

It’s terrible design and not fun to play or against.

Again, you aren’t hard to beat, you just aren’t good for the game.

Still better than those 20 lackies that didn’t start in the deck and empower “created by” play. It’s easy to play against the res mechanic, you can’t do anything against rng bs.

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Players hate Priest because Priest can heal to almost full health and has insane late game value. The idea behind Priest should be “stay alive long enough to execute my game plan.”

And once they do, the longer you’re in the match, the more cards they’re going to play. And some Priest matches can get long and intense. You might lose to 20 Hunters by T6 and not bat an eye.

But that one priest stands out in your mind because it’s memorable due to the length of the match.

The idea that aggro doesn’t take skill is a very narrow minded school of thought. Just because you like to draw out matches as long as possible (and probably missing lethal more often than not) doesn’t give you the right to assume anyone playing an aggro deck is an idiot.

Your morality and IQ does not change with the deck you play. Hunter and Priest are my favorite classes but Priest doesn’t have anything good and relies way too much on random card generation.

This is what made Cleric so great - she could help you with card draw without the RNG of random card generation. Yes, Priest has some powerful spells but they also have a lot of situational spells.

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The class you describe is called Paladin or Warlock.

So can mage vs anything non aggro. I need on average less time with my Priest than with my Warlock.

Aggro and control takes a different kind of skills and aren’t really comparable, though the longer the game the more likely it is to screw up. Games that last 20 turns can indeed decisvely be settled by one mistake in the lategame. A Murloc Paladins life is rather chill^^ (It’s quickly over and doesn’t take much mental energy and you become less tilted compared to playing a 20 mins game and you lose)

oh, I 100% hate that, too!

I feel like you should build a deck and that’s your deck. So much of the current game is idk what cards you have or can have and just have to hope you don’t high roll.

I had a DQA come out of a lackey when I had two cards left in my deck, DQA spawns Ysera Unleashed which filled my board the following turn and GG to my opponent. I won and I felt bad because that should NEVER happen.

Watching mages cheat out 8 spells for less than ten mana then play a 2/2 that refills their hand with new spells.

There are so many broken things, imo. I hate the current rngesus approach.

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that would be so freaking boring

being able to generate cards is the reason i played a lot of priest and rogue when i started (or even played at all )
thx to those classes i got to play with many cards long before i owned them

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Really? I would disagree.

You have no safety net. You get it right or the game is over. There are no comback mechanics, you don’t rez, heal, or steal cards. You play it spot on the first time or someone kills you.

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Y, those games you shrug off and continue. I used to play aggro for fast ranking up, these days I don’t really care anymore. But you can indeed get triggered if you play 25 mins games and someone won by ridiculous rng (aka puzzlebox turn 24). (at least me)

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We have different definitions of boring.

But I would think there would be a middle ground between “your deck is your deck” and the current bullspit “play 50 cards even though you only brought thirty” meta.

Exept that’s purely subjective, lots of people love playing copy priest.
Granted resurrect is hated by lots of people but considering it’s popularity, it’s reasonnable to think it’s liked by lots of other people.

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I will continue running Mindrender Illucia, even if it turns out not to be competitive. Admittedly, in every Priest’s heart rests a well-meaning and innocent troll.

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To be fair, I think it’s the first time priest will get an actual steal card, rather than copy

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Because lots of people are bad at the game, have attention spans that don’t allow them to sit down and play a game that lasts longer than 5 minutes or a combination of the two.

That fact of the matter is that in the history of this game, priest has rarely had tier 1 decks. They’ve far more often been relegated to tier 3 or 4 decks. Yet whiny kids still cry because “they stole my cards!”

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Or Reno Jackson.

So why is okay for Mage to rely on random card generation, warlock and paladin able to heal fully, reno decks able to fully heal…but when Priest does any of the above, “it’s unhealthy for the game?”

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Yes. Tier 3 or 4 with mechanics that evoke howls from the player base.

My first post here in this thread:

…They need to start over for real and find it a place that isn’t taking everyone else’s cards and tricks. It needs a valid identity and a choice of play styles.

Actually Warlock can still do all this, with Galakrond he even summons those random cards directly on the battelefield:p. Warlock was even worse, he doesn’t even steal, he gives you stuff with treachery!

People hate Priest because the hate vs Priests evolved into a perpetuating meme. Mage can have rng bs but the true scapegoat will always be the “wow” spamming Anduin.