Please Fix Imbue for mage

Imbue for mage should damage only creatures, cannot permit 10 damage up to 3 times per turn to the oppenent hero…

And the card “Reckless Aprentice” should not work with an “not targeteable hero power”, is totally insane when you put 7 creatures and the mage shoots 70 dmg with that card and later if you manage to still survive, he shoots another 10 dmg hero power direct to your face

Can this be rewievew please?, there are no counter to that mechanic

1 Like

What were you doing the rest of the game? Do you have a win condition in your deck?

Welcome to wild format.

Wild format allows all cards to be used, which allows cards to be used in combinations that were not designed to work that way.

Wild format is nuts. If you want to play wild, you need to play a deck that can win in that format. Going in without an appropriate deck is like taking a knife (or a spoon) to a gunfight.

2 Likes

70 Damage? Lol my imbue mage in wild does like 200 damage, with 4 ice blocks and 2 counter minions. It could defiantly be worse than 70. Yes it should be nerfed but if they do that means they have to nerf exodia paly and shoot damage warlock, like 3 of the 4 decks in wild. Not happening. Accept/Adapt or quit.

1 Like

Make it target only minions only and excess damage once enemy board is clear is dealt in bulk all at once halved rounded down to the enemy hero. Immediately much better. The one damage insta death minion would be pretty oppressive in the combo still, but it would be less obnoxious. A 9 damage mage imbue against an empty board in this hypothetical scenario would be a 2 mana hero power deal 4 to the enemy hero. Given how easy it is to bulk up the hero power and combo with it; I think it’s fair.

Naa, if people are going to cry over a digital card game that will die in a year or 2, they deserve it. Hope they buy all the stupid NFT “Pets” as well, just for all that money to disappear with the game.