Couldn’t tell you man, currently on vacation until the 14th and don’t have access remotely. Perhaps someone else can fill us in.
I personally hit 5,000 recently (I don’t care but it happened), and I started seeing the Boars losing easily under some conditions.
I think the main condition that can make me lose with Boars (or any type really) is MANY OTHERS PLAYING THE SAME CARDS.
Yeah, that is the issue with quills or pirates. As they have decent powerspike/pieces at T2/T3, you usually see 2-3 players trying for it from the start, so a lot of people die trying.
The weirdest crap happened the other day; there were Boars and Undead available and FIVE OF US GOT UNDEAD lol…; I guess the guy who got the Boars had easy mode.
At least I had the excuse that my Hero power was specifically undead related (the “construct an undead” Hero).
I guess sometimes people SECOND-GUESS what type to target because “others have it” and then all end up getting a non-OP type at the same time lol…
I think it is more about getting some pieces from the tribe and going with it - you get some undeads on T1/T2, on T3 you find sore loser, so you commit more, somebody else gets anubarak on T4 and it ends up being undead.
The thing is, that if this happens, it is usually TOP4, sometimes win (if you get decent timing on anubarak+titus), because it scales incredibly fast and you can spawn 20 minions with 100 atack.
Yes.
Old meta = Oh wow, next opponent is Beasts Guy #5.
New meta = Beasts get you an early exit, usually.
They also fixed undead.
He’s not specifically for undead. If you don’t have a good synergistic hero in the lobby with the tribes the Professor is just a good off choice. You are always shooting for Tier 3 ASAP and building the reborn coin generator to accelerate your curve and build something from the tier 5-6 pool faster than the rets of the lobby. If you happen to hit undead great but you can build pretty much anything from the Professor.
After a point nothing is enough, because in that context it was literally 5 others. With 5 others it’s approximately impossible to get anything good at level 5 or level 6 without being “the high roller”.

currently on vacation until the 14th
Oh!
Safe travels and have fun!

With 5 others it’s approximately impossible to get anything good at level 5 or level 6 without being “the high roller”.
There are just too many bad minions in the game right now, units that have small uses but are too often ignored in games. The result is it is increasingly difficult to get the parts you need more games than not.
I find myself in games where I never see specific units more than once in a game despite playing well into the late rounds. My last match went head to head undead versus dragons for five turns and I failed to find any additional copies of Kalecgos or Brann, losing because my scaling was too slow. I have played games as quilboars and seen exactly one copy of Jazzer.
They very much need to slim down the number of units to increase consistency in the game. It is not even high and low roll at this point, it is normal and high roll that even feels pointless. There are too many games you are stuck playing no gold cheating midrange and your opponents are full end game by turn 8.
Yeah, when 5 ppl play the same tribe, it is an issue - but still, you will have 1-2 players in the mix, who are playing with sore loser or the T2 4/3, who eats undead each turn. These people dont eat the key pieces as much and die out quickly. Meanwhile if you manage to find anubarak, titus and few reborn/token undeads, you will get the board quite big.
To be honest, that is the only strategy that feels reliable enough for undeads - anubarak+mass spawn and nerubian+Rylak + mass spawn. The only KelThuzad strategy which feels good is with Eternal summoner to get several of them (and give all reborn afterwards). And that only if you buffed attack before or had eternal knight for a bit.

Perhaps someone else can fill us in.
I wanted to circle back here and see if everyone still thinks the quilboar tribe is fine.
Hey fuglarg, I can appreciate the circling back. I don’t play BGs currently so please keep in mind the stats that are on HSReplay are their stats and not my own opinion.
Based on stats, last 7 days:
at top 20% (that’s 6900+ MMR) Quilboar is currently Tier 3 and 3rd worst tribe. Pirates are worst at Tier 4, then Mechs at bottom Tier 3 then Quilboar then Naga. That’s all of Tier 3.
At top 50% (that’s 6200+ MMR) Pirates are Tier 4, Tier 3 is Naga and bottom of Tier 2 is Elementals then Quilboar (4th worst) but at least it’s in Tier 2 status there.
This seems to suggest that the better the competition is, the worse Quilboar gets (somewhat).
Things to take away from this:
This is an OVERALL rating…meaning there is no filter on heroes or banned tribes. Thus, this might not tell the entire story…Quilboar could very well be broken when X Hero is in play and Y Hero isn’t…or if X tribe is in play and Y tribe isn’t. This is just the overall scope.
That could mean Quilboar sucks more than other tribes because it sucks overall with more Heroes than other tribes. That just could mean Quilboar isn’t as flexible and that the Heroes it does well with are a smaller pool.
For example, if I look at Hero Tier lists, it will tell me the Heroes that are at the top and their best tribe. No Hero in Tier 1 has Quilboar as their top tribe, but the top Tier 2 Hero, Voljin, has Quilboar listed. Also, keep in mind that Ysera is a Tier 1 Hero…so obviously you would never use her to play Quilboar…so that by default lowers Quilboar overall Tier in the tribe Tier list. Hope that makes sense.
If you want me to filter with Heroes or what is banned, I could do that.
Another example:
If I filter top 1% of players and put in the tribes that are active as:
Quilboar
Beasts
Demons
Mechs
Murlocs
The #1 Hero is Tess Greymane and they use Quilboars.
So the filters really matter on Quilboar strength.
Quillboars are absolutely a highroll tribe
If you hit your pieces, great, basically guaranteed top 2
If you don’t, ugh, bottom 6-8
Man, that is awesome! Thank you so much for the detailed and involved answer.
Your point is well made that it is hard to get overall stats when there are so many moving parts. What tribes are available matters as well as your hero, which is difficult to drill down on with what you have described.

The #1 Hero is Tess Greymane and they use Quilboars.
This makes so much sense because I am seeing multiple players forcing them when they are available.
Not to say I am top one percent, but I have experienced Quilboar as Tess several times recently. What I notice is people will buy the parts which enhance your gems in anticipation and you can rapidly scale your own gems off their gambles even if they end up doing something else end game.
Murlocs are once again broken, but the coming nerfs should help because that spell generating stacks of golden murkeye would be done.
You can scale pretty good with Quillboars but nothing like Murlocs can and have the utility Murlocs have. You absolutely need Roogug to even play Quillboars at the end. Otherwise you move off them if you don’t see one or two. A Drakkari is almost a necessity as well at the end build and golden to keep with other tribes.
I think that the way HSReplay is classifying compositions is fundamentally broken. Paint Smudger (the Quillboar that plays a Blood Gem on another Quillboar when you cast a Tavern Spell) is absolutely bonkers in any lobby with Lubber. But here’s the rub: the good Quillboar have NEGATIVE synergy with Quillboar generally. You want all of your Smudger procs to go on Geomagus Roogug for maximum efficiency, and that means deliberately avoiding all of the other Quillboar. I mean, you might buy Jazzers but you’re immediately selling them so they don’t steal any gems. And you might rock the Deathrattle for a couple combats but as soon as you get Roogug he’s out.
There’s not even a reason to play the second Roogug. You just keep it in hand until you Golden it. And once you get a golden Smudger there’s no reason to get more. So what is no doubt happening is that HSR is processing a bunch of winning comps with 2 Quillboar and random stuff like cleaves and Matador and Phaerix and doesn’t even classify it as a Quillboar build.

A Drakkari is almost a necessity as well
No, going above Tier 4 is bait with Quillboar. I mean maybe in some kind of Nalaa comp Smudger could work without Lubber but it’s a stretch. And literally every other Quillboar either serves Smudger or it’s useless.

No, going above Tier 4 is bait with Quillboar. I mean maybe in some kind of Nalaa comp Smudger could work without Lubber but it’s a stretch. And literally every other Quillboar either serves Smudger or it’s useless.
What are you talking about? With the right build you can have huge minions all over your board by bouncing huge gems off Roogugs. I just finished a game about an hour or so ago with 2 DS Quillboars over 600/600 each and 2 other minions well into the 1200+. Obviously not as good as Murlocs can right now but that’s only because they have a spell that needs nerfed to Golden Murlocs only.
The build you are referring to is impossible to do now after they removed Beyond the Mirage from Quillboar and Elementals tribes.

The build you are referring to is impossible to do now after they removed Beyond the Mirage from Quillboar and Elementals tribes.
No it’s not. Just today I had a 2000/2000 Matador by Lubbing, Smudging and staying on 4. Although I did have the doublecast quest so one uptier spell got me a Devour spell, which hit the Matador twice. But let’s just say it’d be 1000 without the luck.