I get that the general consensus is “Aggro is easy to play, just curve out and go face”, but the fact is that there are some really, really bad Aggro players out there. Just like with other decks, there’s another level of decision making depending on the situation and I’ve watched entirely too many Face Hunters/Pirate Warriors/whatever goof up what SHOULD have been good turns for them to believe that some players don’t need to learn their decks before attempting to climb with them.
Testing/practicing doesn’t just mean testing/practicing with slow, janky decks.
I was talking about the MMR in Casual. Did you ignore the rest? Here:
That wouldn’t be a game then. What kind of silly suggestion is this? Sometimes games are just completely “one-sided” if you know what that means. And that’s just super boring. For any side. Sometimes I wish my opponent would get some help and sometimes I would need help. I know that most people of course focus very much on that “tryhard/spike” aspect but in Casual it should be just about everyone having fun. Although the game should have an end and not continue forever back and forth. But it’s mostly about it being screwed from the get-go. Like against people that play Silverback Patriarch and Bloodfen Raptor in their mage deck. Just saw that today through Keymaster Alabaster. That’s not only boring, they also don’t stand a chance against the new “powercreeped” cards. I probably should have not even said “well played” since it’s not like they even had a chance. I almost felt like I was mocking them. I really didn’t enjoy that game. And unfortunately that is so often the case. Either you are overpowered or the opponent which makes it in either case really boring for me. And your suggestion is me imaging what I like to see? Are you trolling? Why do you even come here if you think that’s a good solution. Might as well not care about this game at all then, right? You can just imagine everything. Like… what? Seriously… What kind of suggestion is this? I almost hope that you’re trolling.
So you actually understood my point, but never connected it to your suggestion. We said the same thing - then it wouldn’t be a game.
…idk how low your mmr is, but I never play the people you describe. I concede frequently in casual. I concede in ranked if I am on a plateau where I can’t lose stars and I don’t want to play an hour long fatigue fest deck.
I thought about that as well. So you meant that… Interesting. Why do you think it wouldn’t be a game then? I play to have fun and don’t care about gold, ranking up, or anything like that. I really don’t understand. You know, not everyone is a tryhard/spike. Do you know what I mean? Some people would just like to have fun but in a way that’s “fair” for both players. Maybe I’m even just in a small minority, but is it really that hard to understand? I just want to have fun playing the game and neither crush my opponent nor be crushed by them. That’s just not fun then. Shouldn’t be that hard to understand.
That’s called minecraft - do whatever you want, build everything, explore, whatever. Just you and the giant sandbox. Or lego worlds. Same deal. I like those games sometimes too.
This is a game of direct competition. By design you are playing against an opponent who has every right to play exactly how they want to play.
If you want to just play whatever and have it be fun and equal, you should invite likeminded players to a fireside chat, maybe.
But the vast majority of players would like a couple gold for playing hands.
What does that have to do with anything. Casual should be casual. More than likely their rank is trash anyway if they need to play tier 1 decks or aggro in casual so why not just play ranked. Oh wait it’s because they’re more than likely sociopaths that are bad but need to get delight from winning in casual with aggro
Ftp player who gets a quest for a class they don’t have a good deck for.
Ladder anxiety.
Trying out a new deck
They like the playstyle
They queued up for it by accident.
They’re a sociopath.
Actually just listen to yourself.
I main aggro but hit top 100 in wild playing quest Mage because that’s the best deck and wins more games. Would have been a lot harder playing aggro, so let’s stop with the delusion that it’s braindead OK?
None of those reasons other than bring a sociopath are real or true. Class quests are multi option. Ranked means nothing if you’re that bad you need to play aggro in casual(you’re here bragging about secret mage) so there should be no anxiety and rank should mean nothing if you’re ftp.
You understand that the players who are smorcing you are just as good as you AND just as bad as you? MMR is a thing here.
Are you mad because you are challenged? There’s nothing unfair about playing a similarly skilled player who brought a deck you aren’t made to beat. There isn’t a cumbaya control meta in this game and never has been.
And why do I then face people with bad basic cards in their deck all the time. It does have an impact. Maybe I’m not that good to begin with or I concede still way too often?
Well, I guess if you just want to figure out the general archetype that might be true. But for me it’s rather a matter of degree. Especially when it comes to bad basic cards. I imagine many just don’t have enough cards and only one or two wouldn’t be the end of the world. And then there are specific cards. I for example despise Alexstrasza (the original one) but how long are going to need to figure that out. Or take this example: Yesterday I played against a Druid that did nothing for the first five turns and then I saw via Cloning Device that they only had Barnes and Keal’thas in their deck and of course conceded right away to that cheeky tactic. But that was like turn 5 and only because I get lucky enough to get Cloning Device from Clever Disguise. Should I have conceded earlier? I of course first thought it would be a cool Astral Communion deck that didn’t draw Astral Communion. How could I have known? And that’s the problem here. You don’t know the cards before you see them.
I guess I play Hearthstone more in such a way and wish others would do the same.
I guess it fundamentally about the design of the game and the cards. For example things like the Jade mechanic or Alexstrasza (the original one) shouldn’t exist and on the other hand I really love RNG and Discover so there should be much more of that. But of course others want it exactly the other way around or otherwise completely different.
That would be great and exactly why I would love to see a good social feature like “guilds” added where like-minded people and meet to play with one another.
And how exactly is this “dictating”? They, just like me, seem to feel bad for those “tryhards” that play this way. And of course there are good reasons for that and you can play however you like. It really is just that other people like to play it differently. They could’ve been much more condescending about it. Isn’t it better to say it in this nicer way?
Honestly, I’ve seen these posts and complaints so much that I don’t remember the last time I played in casual. In fact, I even complete quests in ranked.
It’s a strange thing because I read this stuff so many times and internalize it - and in doing so I don’t how to play Hearthstone without needing to win.
I don’t know how to play Hearthstone just for fun because I’ve been led to believe I don’t belong in casual.
Sure, I play metagame decks but other times, I want to play off meta decks or decks that are no longer meta in Wild Casual that don’t even stand a chance of winning…but is that fair?
It was a meta deck once upon a time: once a metadeck, always a metadeck, I guess.
If I want a casual, laid-back, chill experience, I play normal (unranked) in Runeterra.
Well, maybe that would be better, to say it not at all. But at the same time I would also like it if others seeing that there is more than this “tryhard/spike” way to go about things. Just having fun. And I really feel bad for those as I think they could’ve much more fun. That’s the point. Maybe they don’t understand but in my opinion that should be no reason to mention it and have a discussion about it. But ultimately, maybe it really would be better to not say it at all. I personally really wouldn’t make such a thread anyways but I understand why some would do it and I’m just saying that it’s better to say it in this nice way instead of just mindless complaining that just annoys the “tryhards/spikes”. This way they may think differently about it. Although I also see that this doesn’t really work as people rather think that’s just trolling. It’s the usual problem with “tryhards/spikes”. They can’t see it any other way. That has to be a personal attack trying to undermine their “tryhard/spike” way to go about things so that they can get easier wins. For them everyone has to be a “tryhard/spike”. So in that sense I can see how a proper discussion won’t ever happen and yeah, maybe nothing said at all would be better. It’s why I would never start such a thread.
And I am not saying that to be rude or dismissive. What I’m trying to suggest is that your experience is colored by, well , your interpretation of your experience. I think you need more experience in a different way, honestly.
This game is designed so that your cards aren’t always competitive with every deck you play. Even if you have the best available combination of cards, there are decks that have your number.
If you are building your own decks, that’s great, BUT if you are doing that with limited selection and expertise you aren’t going to get very far. I am not saying you are wrong for wanting to experiment, I am saying that the community already does this and you aren’t learning from others. Does that make sense?