PC Crash every game - with possible solution

This not a HS specific issue, tho it is happening to a lot of people playing Unity games atm, and has been tracked by the Bazaar (reynads game) Devs for a while now, Ive
personally participated heavily with trying to assist with reporting/logging about this, as well as trying to research this myself as well

essentially, the processor issue is tied to specific CPUs, mainly AMD/Ryzen + Laptop-focused CPUs (like mine i7-7700k, though I use mine in a desktop build),

Ive gone to extreme lengths to try to figure out of this, down to BIOS update rofl,

  • main fix I found for it, was forcing DX11 as well as disabling “GFX+GFX Native Job”-type settings in config files, in any Unity-based game I have played, and it seems to have done the job.

DX12 in specific seems to have an issue with how our CPUs are built, and isnt specific to it being outdated, or brand-new, but specific CPU-architecture - forcing threading systems in ways said CPU’s just cant handle.

When you make that the foundation, other issues are easy to get as well afterwards, like someone lacking an immune-system

Personally, I also use Process Lasso, and forcibly disabled HS from using hyperthreading + disabled my system from using nitro (processor usage cap away from 100% use) and that seems to have helped too.

edit; also make sure ur BIOS is updated to a version that is newer than January 2018, as new version as possible, as there was a coding issue that can rarely get triggered/go unnoticed, which can increase crashes related to the above, which was patched after that month.
(found this out myself the hard way, using an old un-updated BIOS version, it didnt trigger the bug until this year, patching it did wonders)

8 Likes