A legendary card with the effect:
Start of the game: If your starting deck have no other legendary card, discover a legendary card from your opponent deck and remove from the game.
Another fun variant of the concept could be an epic card:
Start of the game: If your starting deck have no single cards do X.
X should be somewhat powerful because you can’t have a legendary card in your deck, and only 15 couple of cards.
X could be:
Start of the game: If your starting deck have no other legendary card, discover a legendary card from your opponent deck and remove from the game.
Start of the game: Your hero becomes elusive.
Start of the game: Change your hero power to “Silence a minion”
Nah, you must be joking or havent throught this through at all man. As if, weapon rogue and ele mage, 2 of the most obnoxious and highest winrate decks of last year with no legendaries and single cards never existed.
Use them as an example of your theory cards’ applications on these 2 decks. You will realise how overpowered this would be.
YEs, I kinda agree. I think it should be a card made for wild only, where 1TK is more prevalent.
Some of 1TK decks are unbeatably depending on the matchup. You just don’t concede because you don’t know. But yes, it’s a 100% lose if you don’t have the right mage secret on your sleeve.
But still, I like the idea of a no-legendary deck archetype.
I don’t think it’s the sales. This is an 100% win rate card just by existing in the deck against certain opponents. It’s not a regular counter that you have to wait to use and hope you don’t lowroll.
You balance OTK decks by making the OTK combo itself difficult and thoughtful. They can exist you just don’t make it one card played then pop off with incidental cards. There need to be multiple key pieces to it that you need to assemble and setup.