OTK counter suggestion

A legendary card with the effect:
Start of the game: If your starting deck have no other legendary card, discover a legendary card from your opponent deck and remove from the game.

Another fun variant of the concept could be an epic card:
Start of the game: If your starting deck have no single cards do X.

X should be somewhat powerful because you can’t have a legendary card in your deck, and only 15 couple of cards.

X could be:

  • Start of the game: If your starting deck have no other legendary card, discover a legendary card from your opponent deck and remove from the game.

  • Start of the game: Your hero becomes elusive.

  • Start of the game: Change your hero power to “Silence a minion”

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I like the no legendary archetype concept and your first idea of how to implement it is really cool to me.

Maybe for the second idea it could be a discover effect from a pool of options?

+1

Effects like these should require some kind of setup and at least a possibility for the opponent to counter this.

I would concede instantly against a deck that would use such a card.

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The OP wants an 100% win rate. Some decks have only 1 win condition.

And no it’s not the players’ fault: the game is designed that way.

2 Likes

Nah, you must be joking or havent throught this through at all man. As if, weapon rogue and ele mage, 2 of the most obnoxious and highest winrate decks of last year with no legendaries and single cards never existed.

Use them as an example of your theory cards’ applications on these 2 decks. You will realise how overpowered this would be.

3 Likes

YEs, I kinda agree. I think it should be a card made for wild only, where 1TK is more prevalent.
Some of 1TK decks are unbeatably depending on the matchup. You just don’t concede because you don’t know. But yes, it’s a 100% lose if you don’t have the right mage secret on your sleeve.

But still, I like the idea of a no-legendary deck archetype.

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this does not sound fun, also what does this do against OTKs that don’t rely on legendaries, such as Protoss Hallucination combos?

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Let’s be fair.

People who design stuff like this would find a way to lose anyway.

2 Likes

OTKs are part of the game. Some decks are weaker to combo strategies than others. That is also part of the game.

There are plenty of ways to disrupt otks already. Dirty rat for one, also cards like theotar and certain class specific options

OTKs arent really a big part of standard anyways, and playing wild you need to expect strategies like that to exist

The best part is that he does not even know how to properly counter an OTK and assumes they only happen with legendary rarity cards.

your health should be set to 15 for an effect like that is too broken so it needs a high cost after all you are crippliing a deck without a cost

Alternatively you could just wait for rotation.

I’m sorry, but the card you recommended goes against the spirit of the company and it’s strictly prohibited by the bylaws

“Thou shall not print cards whose effect negatively impacts the sales of other cards”

Seriously? You wanna turn the game into “legendaries are forbidden” and you think that could somehow be a good idea?

Need I remind you that since Highlander decks first showed up, they were the most played archetype? People want to play all of the legendaries, not 0

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In fact i still didn’t get why blizzard did not push an all legendaries archtype even if as a wild thing only.

I don’t think it’s the sales. This is an 100% win rate card just by existing in the deck against certain opponents. It’s not a regular counter that you have to wait to use and hope you don’t lowroll.

I don’t think that concept exists. They just make Standard cards, and then randomly see what happens when they rotate.

You balance OTK decks by making the OTK combo itself difficult and thoughtful. They can exist you just don’t make it one card played then pop off with incidental cards. There need to be multiple key pieces to it that you need to assemble and setup.

1 Like