Huh? That’s a large part of the revamp, and a few of their recent cards too.
Shadow madness has always been one of those cards that can greatly change the board in your favor (read: take one of their deathrattle/reborn/etc and run it into one of theirs)
SW D being cheaper is also nice. Between that and sw ruin and time rip (and some others though you might not run all of them), you can deal with many high attack minions.
Power infusion is, dare I say, priest version of kings.
Natalie Seline assassinates something while potentially being a very solid body.
Dark Prophecy (a recent card, from galakrond’s awakening) is, dare I say, a priest version of animal companion.
From outland there’s at least apotheosis and reqliuary being both a buff to existing board and a minion that can be played as tempo. Renew is basically the spell lackey. Heal for 3 is not as good tempo wise as a 1/1, but the discover spell aspect may give you that exact spell you need to help your tempo.
That’s like totally not true. Priest in standard has more 1 mana class minions than paladins (you know, that class that really really REALLY likes having a good 1 drop… and a 2 drop while you at it). Two of them have more than 1 health (disciple of galakrond, reliquary of souls). Even for those with 1 health, it’s not like every game is going to be against someone with ping (well, at least once the DH fad dies down ;p) or that you’ll always go second (with an enemy that plays a 1 drop). And note that those 2 cards help you in other ways (steal/draw), much like how say a hunter plays shimmerfly on turn 1 that dies easily but would give them back a card.
And in the unfortunate event you really can’t follow up a turn 1 with turn 2 kul tiras… well that’s just the way temple rolls. Off the top of my head, remember hunters when they had crackling razormaw? Not every hunter back then could buff their 1 drop with it right on turn 2. That doesn’t mean hunters couldn’t do tempo or that razormaw was a bad card. If they can’t pull the best move of turn 1 minion into turn 2 razormaw, they might just play a different 2 drop, like kindly grandmother. That razormaw buff can still be used later on a later beast. Could be as early as turn 4, where they give huffer windfury. Could be on a buffed hyena to take it further beyond. Could be on a zombeast in later metas when DK rexxar is part of the package.
Well, as above, they buffed shadow madness. Shadow word pain and death cost the same as say frostbolt to help you even the odds on the board, but they are conditionally better than frostbolt in that it can remove a minion regardless of its health or divine shield. Holy nova (and until it rotates holy ripple) is cheap enough AoE that both hurts enemy board and heals yours. Whispers of EVIL gives you a lackey for 0. Even Lazul’s Scheme has tempo uses (my favorite is stealing a big thing with cabal shadow priest, though that’s more of a control play)
The way I see it, while the priest kit isn’t all about helping them “get ahead”, it contains tools to mess with the enemy, pull them behind so to speak. I return to cabal shadow priest: alone she’s terrible tempo, but if you add in what she could steal (which is to say, pull down the enemy), she can have a huge effect on tempo.
Sure, but the ones you get from the invoke can be used before that point.
I’m pretty sure people said similarly when rogue started getting card stealing from other classes. Turns out even in the event you steal crap, the fact you just get extra cards can be useful. I will note that getting a random anything from another class is more random than just the pool of priest minions.
I’ll stop here as it’s getting further and further away from my original point about tempo priest.