New Sunken cards: pal, priest, hunter, warl, sham, warrior

Kripp revealed 4 new cards (or 8 if you count the fact that they have regular+sunken versions of them), I don’t have permission for pictures, so if anyone wants to make separate threads for them, feel free to do so.


As a whole, i wanted to focus more on the whole theme of this mechanic. Sunken+Dredge, I don’t know if it’ll be a win or a flop. But It certainly is new and seems interesting.

For me, while initially it seemed quite weak, the more of them they are revealed, the stronger it gets.

Especially the Hunter, the Paladin, and the Warlock ones, due to those classes having alrady revealed cards to tutor/draw/dredge those sunken cards out.

For hunter it is even in the same card!, the sunken card can chain into more sunken ones ^^.

The mech paladin deck is also shaping to look very strong.

The shaman one is pure value. It lacks a pellschool itself, but gives whateevr school you are lacking (and the sunken version all 3), but we’ll have to see the dredge options for that i think.

Priest one I hate already… (so much that i origianlly forgot to put in the title lol)

Not going crazy on “murloc warlock” but it is a lot of stats for (when paired with the colossal) a zoo/sacrifice deck.

And the deathrattle hunter at least is more interesting than face hunter.

Warrior one obviously meant to synergise with the leggo that buffs weapons but… meh.

https://mobile.twitter.com/ben_heathstone/status/1507406449617612801/photo/1

I dont know how to get pictures that aren’t on card library but heres at least something better

Paladin is a Goody Two Shields stats puts a Goody Two Shields stats on the bottom of your deck that summons a second Goody Two Shields stats. Buffs do affect the copy tho.

Priest one is interesting… Silence Priest? Could we possibly get Purify back in Standard???

Hunter one looks really good

Murloc Warlock is hard to judge without seeing many other Murlocs, but has very good synergy with the other revealed murloc.

Wellp, almost time to create my 11th lock deck, MurLock.

Hunter - weak stats, sunken minion is similar to pet collector and that doesn’t see play. There aren’t many beats you’d care that much to recruit, maybe mountain bear and king krush (might rotate). I don’t think there will be new beast as this isn’t a beast-themed expansion (although the hunter colossal will probably be one). 2/5 for now

Paladin - if you can reliable dredge/buff this with the new 2/2 mech this could be a serious menace. 3.5/5

Warlock - hard to judge since the deck doesn’t exist, but it doesn’t look so exciting. 2/5

Shaman - can’t go wrong with this. 4/5

Priest - IIRC there was a similar card in rise of shadows that saw no play. 1.5/5

Warrior - FWA with a small upside. 2/5

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pet collector is a 5 mana, it isnt beast itself, doesnt have secret synergy, and doesnt have rush. It is battlecry instead of deathrattle, but has a cap on the cost of the summoned creature.

really not seeing the similarities here.

Although, tbf, the secret/deathrattle deck will need a strong Dredge card to actually pop off, and we havent seen one yet for Hunter.

So it all depends (imo) on that.

Common · Weapon · Voyage to the Sunken City · Deathrattle: Put a

Common · Minion · Voyage to the Sunken City · Battlecry: Put a

Rare · Spell · Voyage to the Sunken City · Discover a Fire, Frost or Nature spell. Put a

Rare · Spell · Voyage to the Sunken City · Silence a minion and summon a copy of it. Put a

Rare · Minion · Voyage to the Sunken City · Divine Shield. Battlecry: Put a

Common · Minion · Voyage to the Sunken City · Rush. Deathrattle: Put a

you are making this difficult

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that’s why my first sentence was that if someone wanted to make separate threads for each one of those to do so^^.

i wasnt going to write up manually each and everyone of them, and hence i tried (and failed) to direct this thread more towards the general premise of the sunken/dredge mechanic of the expansion rather than the individual revealed cards^^.

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Finaly some common sense ,everyone by all means join in on the reveal hype but put the min effort in it at least.
I see so many regular users failing at this.

Thank you Eulrich.

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I agree, the front halves are kind of meh, and we have yet to see any Dredge synergies that really make it desirable. As is it’s just a bunch of hoops to jump through in order to get… mostly extra value cards, and value is still dead as a doornail in this game other than generating tons of burn spells.

I only see the Sunken cards seeing play in decks that already want just the front half. Mech handbuff Paladin might be a thing, for example, so I suspect that one sees play.

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the 2 mana draw “up to 5” also helps there^^

I played a lot of Vanndar Big Beast Hunter this expansion, with different compositions like Pet Collector, Rat King and Humongous Owl. I’ll compare to Pet Collector’s best scenario on which you played Vanndar on 4 so you can cheat a Mountain Bear or Owl on turn 5. That wasn’t enough to win many matchups. There are so many more hoops to go through to do the same with this card, and sometimes you won’t even be able to kill it to activate its deathrattle. So unless there’s a new amazing big beast like a colossal, I don’t think this will see play for now.

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it´s really kinda bad for discusssion i think if everyone first has to go look elsewhere for the cards, and i am halfway certain at least from the blizzard library everyone can link the pictures?

but i hope this is still high enough in the threat to be functional as an overview.

on the cards themselves:

the sunken trident looks really really strong, Ashvane suddenly makes sense.

Warlock seems to be getting a murloc deck, if they want it or not

Shaman gets a ridiculous amount of support for the elemental/burn archetype, i don´t see how this can go anywhere but Tier 1 right of the get go.

The Priest Card looks great i guess, sort of a good replacement for the Nameless with some up and downsides to it. And it had been one of the best performing priestcards last year for me.

Mechpaladin curve is awkward, but strong - sunken mooncatcher, draw two cards, summon an army. It´s just really hard to see how to spend the 2 mana left turn 4/5 for the curve. Also you kinda want to bridge before playing the sunken mech.

The Saber sure can enable stupid stuff if hunter gets a Charge Beast in core. But it needs to pay off, 3/3 rush for 4 is not great.

there are 2 new 2 drops, 3 if you count in the amalgam just from this expansion.

adding in cards that are still in like noble mounts and etc, i dont see them struggling to fit in a 2drop in those turns.

so far the mech paladin package looks extremely strong to me, and i’m sure there will be neutral/core support for mechs as well seing as two classes are getting mech decks.

For the Saber deck, the new secret fits perfectly there imo, and bears are still a thing. Without having to go for vanddar shenanigans to make the deck work (thus more consistent) and seeing as the majority of colossals are beasts themselves. IF (and that’s a big IF) they get a nice dredge card as well to go alongside the Saber, I think the deck will be fine.

Pay no mind to the Priest card.

It’s absolute trash.

This card saw zero play

and just changing from “your minion” to “a minion” doesn’t really change much. You almost never just want to silence a minion and summon a copy of the silenced minion. It’s extremely rare. You certainly don’t want to waste 4 mana doing it.

Terrible.

It’s no where near as good as Nameless one. It would need to retain the stats and copy before the silence to do that.

The thing that made Nameless one was the ability to pure copy a minion.

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yea, especially the draw card just looks ridiculously strong, it´s guaranteed to draw at least those 3 mechs for just 2mana. might be the strongest drawing card in the game.

hm yea, the problem really is that it does not put the silenced effect back on your side of the board. Still, seeing how Paladin shapes up having Silences in the Deck is really valuable, albeit i guess for the time being everyone will use the 1mana one instead.
So probably mostly a good discovery option.

The problem with running this card to silence Paladin minions is that you’re wasting a LOT of unnecessary mana to do the same thing a tradeable shard does. You get a body for 3 more mana…that’s rarely worth it.

Imagine using this card to silence a massive buffed minion like a Trogg. 1 mana would be way better than paying the extra 3 for a 1/2 body. It would have to be a 4/4 body bare minimum to be worth playing this card. And even then, it’s still really bad. You’re better off just running hard silence.

This card will only see play through discoveries.

It’s not even a holy or shadow spell either, which makes it even worse.

Compare this card to Mass Dispel. Silence the entire board and draw a card…vs silence 1 minion and get a silenced copy. So bad.

Any silenced minion with huge body stats is still a threat.

So imagine the perfect scenario. The enemy has a 10/10 on board that’s buffed to a 30/30 or something crazy.

You silence it and summon a 10/10 for 4 mana. Great. Now what? You’re still staring at a 10/10 you have to deal with ANOTHER way.

The better the body that you have after this spell, the more the threat still exists on the other side of the board. It’s terrible.

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Although I agree it is bad, it may come down to whether Priest gets any Rez effects. Resurrecting your opponent’s Colossal means you get the appendages as well, so you get more than what you took to begin with.

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If you run this card for 4 mana for the purpose of hitting Colossals…

Wouldn’t it make sense to just run 5 mana faceless manipulator and get the exact colossal with its stats? Running this 4 cost over manipulator makes no sense if you’re trying to get some minion on board to rez later for the stats. The body with the pre-silence stats is almost always better than the body with a silence.

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All 3 warlock cards are murlocs- and the two non-legendary murlocs are about as unexciting as they come lol

Hopefully the other warlock reveals are more interesting than just more filler murloc crap! I mean, I wouldn’t mind playing a murloc deck if it’s INTERESTING, but I’ve certainly never asked for or wanted one :neutral_face:

faceless should be rotating out.