OMG. The Legends are true. Hearthstone Forums ARE read! ![]()
SuperPanda, you alone have changed the course of history for this game. You are a god! Thank you.
I am now reviving this topic.
Reintroduce Classic Mode.
I thought about it. There were only 8 problematic cards in Classic Mode, an assortment of semi-problematic cards in Classic Mode, 3 slightly lacking Classes in Classic Mode, and 1 stupid card in Classic Mode. LETāS BRING BACK CLASSIC MODE!!! (Ppleaseā¦
you can throw away āCasual Modeā because that mode is the absolute worst and not nearly as Casual as Classic Mode was).
Here is the few changes I propose to bringing back Classic Mode (instead of Casual Mode):
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Reduce problematic exploitative draw and/or damage cards.
1a. Northshire Cleric | Whenever a minion in damaged, it restores 1 Health.
1b. Starving Buzzard | Whenever you summon a Beast, gain 1 Mana Crystal this turn only.
1c. Cult Master | Whenever a friendly minion dies, gain 1 Mana Crystal this turn only.
1d. Gadgetzan Auctioneer | Whenever you cast a spell, gain 1 Mana Crystal this turn only.
1e. Jaraxxus (because of The Coin and Harrison Jones) | [10 Mana] 4/4 Bloodfury.
1f. Archmage Antonidas (because of The Coin) | Whenever you cast a Class spell, add a āFireballā spell to your hand.
1g. Velen | Battlecry: Draw a damage spell and upgrade your starting Hero Power.
1h. Edwin Vancleef | 3 Attack, 3 Health. Combo: Gain +1/+1 for each card played earlier this turn. -
Reduce the assortment of semi-problematic exploitative draw and/or damage cards.
2a. Flare | All minions lose Stealth. Destroy an enemy Secret. Draw a card.
2b. Eaglehorn Bow | Whenever a Secret is revealed, gain +1 Attack.
2c. Scavenging Hyena | 2 Attack, 3 Health. Whenever a friendly Beast dies, gain +1/+1.
2d. Wild Growth (with no 0-Cost spell)| Choose One - Gain an empty Mana Crystal; or Gain 4 Mana Crystals this turn only.
2e. Nourish | Gain 2 empty Mana Crystals; or Draw 3 cards.
2f. Mana Wyrm (because The Coin) | Whenever you cast a class spell, gain +1 Attack.
2g. Ice Lance (because of Alexstrasza) | Freeze a character. If it was already Frozen, deal 3 damage instead.
2h. Equality (because of Wild Pyromancer) | Silence a minion and change its Health to 1.
2i. Divine Favor | Draw cards until you have 4 cards in hand.
2j. Sword of Justice | [4 Mana] 3 Attack, 3 Durability. After you summon a minion, give it +2/+2 and this loses 1 Durability.
2k. Holy Wrath (because of Molten Giant) | Draw a card and deal damage equal to your highest Cost card in hand, up to 10.
2l. Tirion Fordring | 7 Attack, 7 Health. Divine Shield, Taunt, Deathrattle: Equip a 4/2 Ashbringer.
2m. Inner Fire (because of Divine Spirit) | Change a minionās Attack to be equal to its Health, up to 10.
2n. Auchenai Soulpriest (because of Circle of Healing) | Battlecry: Your next Hero Power deals damage instead.
2o. Cold Blood | Give a minion +2 Attack. Combo: +3 Attack instead.
2p. Blade Fury (because of Deadly Poison) | Destroy your weapon and deal its damage to all enemies, up to 3.
2q. Windfury (because of Leeroy Jenkins) | [4 Mana] Give a minion Windfury and +5 Health.
2r. Flametongue Totem | [3 Mana] Friendly non-Totem characters have +2 Attack.
2s. Power Overwhelming | [2 Mana] Give a friendly minion +4/+4 until it takes damage. Then, it dies. Horribly.
2t. Grommash Hellscream | [7 Mana] Charge, Enrage: +4 Attack.
2u. Hungry Crab | 1 Attack, 3 Health. Whenever the opponent summons a Murloc, gain +1 Attack.
2v. Lorewalker Cho | 0 Attack, 5 Health. Taunt. Whenever a player casts a spell, Cho becomes enlightened (gains Divine Shield).
2w. Raging Worgen (because of Charge) | Enrage: Rush and +1 Attack
2x. Twilight Drake (because of Warockās Life Tap) | 4 Attack, 3 Health. Battlecry: Gain +1 Health for each other card in your hand.
2y. Doomhammer (because of Harrison Jones) | 3 Attack, 5 Durability. Windfury, Overload: (2) -
Give to the 3 slightly lacking Classes.
3a. Paladin gets a good all-around removal option (Equality).
Equality (because of Wild Pyromancer) | Silence a minion and change its Health to 1.
3b. Hunter gets good all-around removal option (Deadly Shot).
Deadly Shot | [4 Mana] Destroy the enemy minion with the highest combined (current) Attack and Health.
3c. Priest gets a good all-around removal option (Mind Control).
Mind Control | [7 Mana] Take control of an enemy minion. If it didnāt Attack, Silence it first. -
Fix the 1 stupid card.
Deathwing | Battlecry: Destroy a minion. Deathrattle: Discard 2 cards.
Edit: Also Force of Nature | Summon three 2/2 Treants, one with Charge, one with Rush, and one with Taunt.
Edit 2: Also Battle Rage| Draw a card for each damaged friendly character, up to 2.
Edit 3: Counterspell | Secret: When your opponent casts a Class spell, Counter it.