New mode: Classic Mode

OMG. The Legends are true. Hearthstone Forums ARE read! :flushed:

SuperPanda, you alone have changed the course of history for this game. You are a god! Thank you.

I am now reviving this topic.

Reintroduce Classic Mode.
I thought about it. There were only 8 problematic cards in Classic Mode, an assortment of semi-problematic cards in Classic Mode, 3 slightly lacking Classes in Classic Mode, and 1 stupid card in Classic Mode. LET’S BRING BACK CLASSIC MODE!!! (Pplease… :pleading_face: you can throw away ā€œCasual Modeā€ because that mode is the absolute worst and not nearly as Casual as Classic Mode was).

Here is the few changes I propose to bringing back Classic Mode (instead of Casual Mode):

  1. Reduce problematic exploitative draw and/or damage cards.
    1a. Northshire Cleric | Whenever a minion in damaged, it restores 1 Health.
    1b. Starving Buzzard | Whenever you summon a Beast, gain 1 Mana Crystal this turn only.
    1c. Cult Master | Whenever a friendly minion dies, gain 1 Mana Crystal this turn only.
    1d. Gadgetzan Auctioneer | Whenever you cast a spell, gain 1 Mana Crystal this turn only.
    1e. Jaraxxus (because of The Coin and Harrison Jones) | [10 Mana] 4/4 Bloodfury.
    1f. Archmage Antonidas (because of The Coin) | Whenever you cast a Class spell, add a ā€˜Fireball’ spell to your hand.
    1g. Velen | Battlecry: Draw a damage spell and upgrade your starting Hero Power.
    1h. Edwin Vancleef | 3 Attack, 3 Health. Combo: Gain +1/+1 for each card played earlier this turn.

  2. Reduce the assortment of semi-problematic exploitative draw and/or damage cards.
    2a. Flare | All minions lose Stealth. Destroy an enemy Secret. Draw a card.
    2b. Eaglehorn Bow | Whenever a Secret is revealed, gain +1 Attack.
    2c. Scavenging Hyena | 2 Attack, 3 Health. Whenever a friendly Beast dies, gain +1/+1.
    2d. Wild Growth (with no 0-Cost spell)| Choose One - Gain an empty Mana Crystal; or Gain 4 Mana Crystals this turn only.
    2e. Nourish | Gain 2 empty Mana Crystals; or Draw 3 cards.
    2f. Mana Wyrm (because The Coin) | Whenever you cast a class spell, gain +1 Attack.
    2g. Ice Lance (because of Alexstrasza) | Freeze a character. If it was already Frozen, deal 3 damage instead.
    2h. Equality (because of Wild Pyromancer) | Silence a minion and change its Health to 1.
    2i. Divine Favor | Draw cards until you have 4 cards in hand.
    2j. Sword of Justice | [4 Mana] 3 Attack, 3 Durability. After you summon a minion, give it +2/+2 and this loses 1 Durability.
    2k. Holy Wrath (because of Molten Giant) | Draw a card and deal damage equal to your highest Cost card in hand, up to 10.
    2l. Tirion Fordring | 7 Attack, 7 Health. Divine Shield, Taunt, Deathrattle: Equip a 4/2 Ashbringer.
    2m. Inner Fire (because of Divine Spirit) | Change a minion’s Attack to be equal to its Health, up to 10.
    2n. Auchenai Soulpriest (because of Circle of Healing) | Battlecry: Your next Hero Power deals damage instead.
    2o. Cold Blood | Give a minion +2 Attack. Combo: +3 Attack instead.
    2p. Blade Fury (because of Deadly Poison) | Destroy your weapon and deal its damage to all enemies, up to 3.
    2q. Windfury (because of Leeroy Jenkins) | [4 Mana] Give a minion Windfury and +5 Health.
    2r. Flametongue Totem | [3 Mana] Friendly non-Totem characters have +2 Attack.
    2s. Power Overwhelming | [2 Mana] Give a friendly minion +4/+4 until it takes damage. Then, it dies. Horribly.
    2t. Grommash Hellscream | [7 Mana] Charge, Enrage: +4 Attack.
    2u. Hungry Crab | 1 Attack, 3 Health. Whenever the opponent summons a Murloc, gain +1 Attack.
    2v. Lorewalker Cho | 0 Attack, 5 Health. Taunt. Whenever a player casts a spell, Cho becomes enlightened (gains Divine Shield).
    2w. Raging Worgen (because of Charge) | Enrage: Rush and +1 Attack
    2x. Twilight Drake (because of Warock’s Life Tap) | 4 Attack, 3 Health. Battlecry: Gain +1 Health for each other card in your hand.
    2y. Doomhammer (because of Harrison Jones) | 3 Attack, 5 Durability. Windfury, Overload: (2)

  3. Give to the 3 slightly lacking Classes.
    3a. Paladin gets a good all-around removal option (Equality).
    Equality (because of Wild Pyromancer) | Silence a minion and change its Health to 1.
    3b. Hunter gets good all-around removal option (Deadly Shot).
    Deadly Shot | [4 Mana] Destroy the enemy minion with the highest combined (current) Attack and Health.
    3c. Priest gets a good all-around removal option (Mind Control).
    Mind Control | [7 Mana] Take control of an enemy minion. If it didn’t Attack, Silence it first.

  4. Fix the 1 stupid card.
    Deathwing | Battlecry: Destroy a minion. Deathrattle: Discard 2 cards.

Edit: Also Force of Nature | Summon three 2/2 Treants, one with Charge, one with Rush, and one with Taunt.
Edit 2: Also Battle Rage| Draw a card for each damaged friendly character, up to 2.
Edit 3: Counterspell | Secret: When your opponent casts a Class spell, Counter it.