In my opinion this card is currently way 2 op. For example combined with spring paw. It gains 2 atk and 1 health for each friendly beast die, and I think that +2 atk is a littlebit too much. Like I do not say that it should be nerfed hard, but I think that like +1/1 would be very reasonable.
The problem with this card is not the card itself, but the insane synergy it has with :
- Springpaw, obviously.
- Rhino who gives charge to every beast you summon.
- Unleash the hounds.
Itâs this synergy that needs to be looked at.
First of all, I appreciate how your request for a nerf was short and to the point.
âToo strong, hereâs an example of a strong synergyâ instead of âSCAVENGING HYENA + SPRINGPAW GETS THEM A 82/42 ON TURN 4 ASDASFSGFsad NERF HUNTERâ as some others have worded.
(All data taken from Hsreplay fyi)
Hyena + springpaw is a strong synergy, but Iâd like to point out that Hyena didnât see much play in both YoTR and YoTM before that. The deck archetype it is in (midrange hunter) is as popular as it is cheap, but Midrange Hunter itself only has a 52.75% global winrate (as of typing.) Itâs not game breaking, in my opinion.
If anything, it could be âGain +1/+2 for every beast that diesâŚâ
And youâre entitled to your opinion. Even if it is factually wrong. And yours is.
So, enjoy being wrong.
Iâd argue +1/+2 would actually be stronger in terms of snowballing the board early. Especially with Dire Frenzy.
This deck will be weaker after rotation. Control decks can beat this deck with the exception of that one card⌠DK rexxar.
Once the card rotates, hunter gets a lot weaker.
People forget that Scavenging Hyena generally has great synergy with beasts that flood the board (Unleash, Kindly Grandmother, Alley Cat, Spring Paw etc.). Unless this type of cards is specifically avoided (which isnât) Hyena will always be problematic.
Maybe both Hyena and those cards are fine, but their interaction is broken and spreads across all modes. Moreover, which is more likely to be changed: all the cards that are broken in combination with one specific card, or the specific card?
Is Hyena problematic in wild? No, the best hunter deck is Mech hunter. /Case closed.
Not that I think Hyena is a problematic card, if anything its the supporting cards which enable it that are, but using wild as a benchmark for standard balance isnât exactly the best method. Many nerfed cards havenât been even remotely problematic in wild.
/case reopened
Nope. It isnât. If it was âbrokenâ it should be one of the most powerful decks in the game. And it isnât. The top three tier 1 decks according to HSReplay are Paladin decks. And the only Hunter deck in that tier is Deathrattle Hunter. Midrange and Secret Hunters, the decks using Scavenging Hyena, are tier 2 decks and thereâs quite a few other decks above them in that tier as far as win rates are concerned.
Thatâs how âbrokenâ it is.
Just because you lose to something, doesnât mean itâs âbrokenâ.
Itâd be completely useless without these synergies, though.
What about Flappy Bird? Requires no synergies, potentially harder to deal with, and only one card required.
See, to buff and protect Hyena, one needs to expend resources.
Itâs a game plan, just like any other. Letâs not nerf all game plans, shall we?
Nah itâs a useful classic card, so itâll be nerfed or rotated eventually.
a 2 mana minion is a gameplay and a win condition all in one, seems fair and balanced
I agree, OP. Nerf this garbage. Itâs unfair gimmicky trash like this which is why if I donât have a silence in my mulligan anymore I lose the game. Pathetic.
Im always in favor of nerfing early snowball cards, just like Mana Wyrm was.
If you are play a greedy control deck that cannot handle an early game threat. You got out match by your opponent. Personally I donât like long game but I donât go around saying any cards that is powerful late game should be nerfed.
If my mulligan got bad curve I lose my game. Darm it.
I think the card is to strong and snowballs games too much. for instance midrange hunter vs midrange hunter whoever grabs the hyena first generally wins. 6/4 7/5 8/6 minions by turn 5 combined with a potential windfury or divine shield is too much for the majority of decks.
This isnt true at all.
I mean, you can look at the decks winrates and see it laid out in black and white. Dealing with hyena is hardly a problem.
Dealing with hyena, masters call, tons of cheap generators, and dk rexxarâŚ48% still manage it. And that number can easily go higher, the meta just isnt going to adjust much given how close to rotation we are.
Hyena isnât the problem. Hyena never has been the issue. I donât understand people saying Hyena/Rhino need a nerf, when theyâre just good now. If theyâre good now, that means that something is making them good. Hyena just has some good synergy right now. Itâs powerful but not overpowered by any means. Just run hard removal for it.
whats the hard removal you speak of? some priest decks have silence some shaman have hex. I guess im not saying hyena is the problem but its synergy with so many 1 drops and good card draw is.