Nerf quests, nerf quests, nerf quests

HOW DUMB does Blizzard and it’s stupid developers to understand that this is beyond broken?
NERF This crap, getting value by just merely existing, getting value by cards that aren’t even being played yet, this is so dumb.
Get some actual humans balancing because you suck deeck.

2 Likes

I agree, Questlines are badly imbalanced and badly designed for the following reasons:
-You draw the best card of your deck in your opening hand every game.
-Questlines are completely impossible to interact with. It’s not like secrets where there are anti-secret cards, or minions that can be destroyed. Questlines can’t even be Counterspelled, because they’re only 1 mana.
-Not only do you draw them every game, but you play them turn 1 every game.
-Building around them has proven to be way too easy.
-You have to trigger a certain number of events to bring them online. However, it’s too easy to trigger them when the questlines are played turn 1 every game. If they cost like 3 mana, then that would slow down the course of triggering it.
-The absolute magnitude of the cards are too good. For instance, for 1 mana, the Warlock Questline deals 6 damage, gains 6 life, and gives an absolutely unbeatable 5 mana minion that should cost 8.
-The power of the creature abilities is pretty much unbeatable. When Warlock and Warrior play their 7/7, it’s pretty much guaranteed victory every time, and the Hunter one isn’t far behind.

1 Like

I accept. Hunter is very strong, unbalancedly strong. The guy does the quest quickly and wins the game on turn 5 or 6. It’s Ridiculous. Game lost the dispute.