Librams are broken. Priest has the most annoying mechanics that are universally unfun to play against. (erhem resurrect, shadow madness/stealing minions).
Librams is not the issue with the pallydeck. Pre this meta they where the weakest thing to the point of everyone calling them trash due to lack of support. They added that support bit added to much. The issue is the support cards being to much not the Libram cards. If it was the libram carda would of been a issue last meta vs being trash.
Non of what you mentioned is a issue in preist right now. Rez is not really played right now least haven’t seen it this meta and not likly to really be good with the speed of the meta. Stealing minions still happen but not really what priest is aiming for right now there mainly playing tempo. Should give a clear example of exactly what deck you are complaining about here. The best priest tempo deck dosent even run shadow madness. Highlander dose but only one copy hardly a big deal.
While we’re at it why don’t we add Druid and Mage to the list, because they’re the flavor of the month. Oh, and we shouldn’t forget about rogue either, because they can copy a bajillion cards and their galakrond is too much value. And while we’re at it let’s add hunter to the list since highlander hunter is oppressive and hunter has never had a bad meta in the history of hearthstone. And then we should probably finish it off with some good ol fashioned warrior, shaman, demon hunter,and warlock nerfs too, because those classes exist ya know and we can’t allow them to win games.
Hell let’s just nerf everything so hard that it’ll ALL be underpowered to the point that no deck will be able to kill its opponent. That way nobody ever loses, because that’s really what all this boils down to isn’t it? Not liking it whenever the deck you’re playing loses.
Yes, I’m sure that is the reason they nerf cards because everyone loses to them being in any deck. Not the fact that some cards are truly OP.
When Blizzard nerfs card, it’s generally because the cards are OP
When players come to the forums asking for nerfs, it’s generally because they lost games they didn’t think they should have.
I think that a few nerfs are warranted right now, but not many. There are only two cards I feel are particularly out of place, and those are guardian animals and argent braggart. I think guardian animals should be bumped up from 7 mana to 8 mana, and I think argent braggart should be bumped up from 2 mana to 4 mana. Guardian animals is extremely swingy because of the rush effect, and pulling lake thrasher in particular is an issue when it happens on turn 4. It feels like it just comes down a turn too early with the added ramp. And Argent braggart is too much of a stat pile to warrent it’s mana cost. Because it scales based off the board state argent braggart is typically played for a total of 20+ combined stats for more, and that snowballs too hard in the early game.
That’s about it though. The meta right now doesn’t feel particularly toxic, and everyone will have their personal likes and dislikes. Some people dislike losing to aggro decks, some dislike combo, others hate control, and some people just hate “that deck they lose to 85% of the time because it hard counters their favorite archetype”. Just because a deck that you don’t like playing against exists does not mean it should be nerfed, and most of the nerf requests on these forms are emotion based rather than based on a factual analysis.
Is the meta perfect? No. Nor will it ever be. Because when you nerf one thing all that happens is the balance of power shifts to a new focus. The fact of the matter is that most of the meta can be contended to with decent deckbuilding, and even personal homebrews are pretty viable right now. Survival druid and pure paladin are the only two decks that feel like they truly and genuinely are above the power curve, and those are the two key cards in each that feel like the center of the problem. When you nerf things you can’t just go wildly flinging them around, because that does more harm than good.
There is only One card keeping priest class afloat in this game and that is convincing infiltrator. Take away convincing infiltrator and priest would be unplayable, it would just collapse like a house of cards.
The best performing Priest deck last expansion (Galakrond Priest) didn’t usually run Convincing Infiltrator. And the current best performing Priest deck (Highlander) only runs in some lists. Outside of Resurrect Priest, no other Priest deck needs to have Convincing Infiltrator. It’s a good card, sure, but nowhere near must have.
That’s the only card I ever consistently see against priest and whenever I do see it just concede because I just know what is going to happen in the following turns. It’s always the same in my games against priest. Plus their excessive removal ability makes it impossible to build up a board against them with big minions.
He might be talking about wild? Convincing infiltrator was a meme last expansion in standart, bad cuz of aggro/lackies. It’s only good in this expansion.
Theres nothing wild about it. It’s in every game I play against priest.
I meant the format: standart/wild.
It surly isn’t present in every game and you only met it until plat (wild or standart) last expansion.
Could be. Not sure how often Reno Priest uses Convincing Infiltrator though. Maybe Big Priest does, but wouldn’t Obsidian Statue be a better option then? Although I guess there’s no harm in running both.
I’ve only been playing in standard, not in wild.
Casual or ranked? What rank?
I’ve played against a lot of priest recently- whether it’s rez priest or not the cards are aggravating to play against. I didn’t exactly mean only the card shadow madness (which itself got buffed) but the actual effect of stealing minions. Think about something like MCT which only triggers if your opp has 4 creatures and is random…that is way more balanced. There’s cabal acolyte & cabal shadow priest in standard as well (not even talking about wild here). There isn’t anything you can really do to play around those cards, so it feels bad.
And let’s say that deck isn’t in the meta, well - I’ve certainly played against a lot of priest and even if it isn’t rez priest they still run these cards.
I just started up again in March after not playing in 2 years. I’ve hit legend in standard and wild each month for the last 3 months. It’s not that I haven’t / can’t beat Priest (I have a 56% win rate against them across all my decks in the last 100 games); it’s just that you can’t really play around priest cards because they have an answer for everything. Before, you could do some work with 4 attack minions, but now there’s time rip/brittlebone destroyer. Paladin just needs a balance, but priest makes the game unfun for me. I understand this is subjective, but I think I’ve played enough games to see where I messed up vs. they just had every single answer.
Well, I find the ability to hurl 30 damage from hand at my opponent’s face and the ability to make cards cost 0 mana to be the most toxic mechanics in the game.
I agree with that, which is why sorc’ apprentice needs a nerf and will probably get nerfed. This is my issue with librams as well, they shouldn’t both be able to cost 0 and return from deathrattle. Both need to be balanced, and likely will be soon.
Just because you have not seen Rez priest decks doesn’t mean they are not being played, diamond 10 seems to have a permanent gate keeping Rez priest division at the moment, I played 8 back to back Rez priests (all separate players) 2 nights ago, also 3 shadow priests. I can also confirm that stealing cards / entire decks does seem to be a priority,
If that would be the case, then the effect should be changed from gain stats to summons with stats. Do not know if that would be welcomed change…