a card that gives you a 2 damage field nuke, an indestructible weapon that make you immune while attacking and cut any damage you take in half and a 4/4 buff to a minion in your hand each turn is too powerful. especially when you compare it to the other hero cards
Dont forget that by reducing damage taking by half, it effectively doubles any healing done by the paladin <3
I get why people complained about scabbs, but tbh she’s worse by far.
I hold a viper and the second they use it i drop it like it’s hot and make them QQ quit…
Viper solves this problem.
I do feel bad for warriors when comparing the two. Like, even if they felt every ability was on the same power level, the warrior hero still doesn’t have a battlecry comparable to Consecrate.
That aside, the paladin weapon does NOT make you immune while attacking (afaik) and the +4/+4 goes to a random minion.
The card is very strong, but I’m not convinced it needs a nerf yet. Though I’m fairly certain it would still see the same amount of play if it cost 1 more.
Man I wish mine made me immune while attacking. Where’d you get the upgraded version?
Even if you remove the weapon, they still have healing and the 44 buff which is good. With a viper being able to be in every deck, I think she’s fair.
Yeah, im surprised cariel was left untouched in the potential nerfed batch.
Projections of a knee jerk hsreplay winrate analysis (examining the meta with a major popularity decline of thief rogue, and poison rogue, and pirate warrior with nerfed/dusted cards) seemed to indicate A general knee jerk response to laddering ranks for a already strong libram pally to return to high ranks as a likely top 1-3 candidate with nerfs.
I feel like even with bikers to destroy the weapon, the 2/5 weapon with global aoe ± barov ± 4/4 handbuffs just still give huge snowballs.
For 7 mana - 3, for about a 4 mana edge they have gained: A barov/board wipe, 2 damage to all enemy minions, 4 damage to face or one minion, 5 armor, and a +4/4 hp with often synergistic rush/ds/taunt/samuro cards.
If you could pay 4 mana on turn 7 for a card that read: Deal 2 to all enemies, pick 4 combined damage to a hero or minion of choice, give a minion in hand +4/4 each turn. Gain 5 armor… Its still pretty decent even ‘countered’ and was already one of the strongest cards in mulligan… At 7 mana in a handbuff deck that should want minions…
Now the economic ruin of playing a pally that costs 2-8x more to play for a 100 dust maybe extra rank pack might be it’s own can of worms, but not nerfing cariel to 8 mana or maybe tweaking the weapon to lose durability on 2/5 when halving damage or a immune 2/3 on 7 mana could be reasonable. Or some minor change.
I think for general laddering purposes though, libram pally already had a lot of 54-57% laddering wr margins at like 2-5% playrate where pirate warrior was complained about at about like 47-52% laddering wr at 10-17% pop.
It wins well but nobody wants to afford it. Having it be meta #1 might kinda a dust concern imo.