Nerf the imbued hero power it is totally OP.
Amusing how so many people say ‘nerf this’ but never try and say HOW to nerf it thinking that someone else has a proper answer to it.
Gameplay wise have you bothered to try and come up with counters? You can go with aggro as imbue pali takes time to get it hero power up. Control decks which take time can also win if you’re willing to put the time in.
Mind you also have counter cards like Steamcleaner which wipes out ALL cards in both decks that didn’t start there which forces then to restart seeding their deck with portals.
Dirty Rat can pull an imbue minion from their hand without triggering its battlecry as well which lowers its portal strength.
But you say they don’t do anything about other decks to which I point out that tech cards are used to counter meta decks, and while they aren’t the most effective against other decks they can and still do things (always fun to pull a key card out with a Rat, especailly with Rafaam decks). Yeah they can grab something else dangerous, but that is the chance you take when using them.
As for ‘nerfing’ maybe suggest some way to balance it like change the power cost to 2 from 1.
Personally I think its Nozdormu, Bronze Aspect (who is absolutely sick with Toreth the Unbreaking) and Ursol (3 castings of Renewing Flames is hard to hold against with a 10 health swing and up to 2 enemy minions killed each turn) that need some work.
Hearthstone IMO needs more silences and/or boardwipes to bring things back to a more healthy balance.
THANK YOU, someone who isn’t “I lost to X card, nerf it!”
Let’s not forget the people who suggest poor nerf ideas, flight maneuvers for example, nerfing the cost doesn’t solve the problem, it still bubbles and buffs all of your minions. An actual nerf is remove the bubble or buff