Need more power-creep / RNG next expansion

Think we need more power -creep and more rng swigs we have now blizzard and by the way give the demon hunter more buff cards. :roll_eyes:

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that’s a very good idea. i think we should also bring the all cards that have gone wild also. that’ll be fun and new players especially would love it lol.

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I say we should revert all nerfs ever made to the game the power creep clearly isnt enough.

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It would be nice to get a neutral legendary card, like 6 mana 5/5 that shuffles random Single-Player campaign treasure to your deck. Of course with some limitations. But I’d love to, once per 200+ games, play the card that casts random Pyroblast until the game is over.

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To be fair some of the adventure treasures could be fairly balanced with some tweaks. I’d really love to use some of dalaran heists cards against actual people.

My favourite cards of AOO are Shadownoob Hanar and Sethekk Veilweaver.
Every class should have access to similar cards like these. And buff lackeys, they are atm useless.

I love the idea because I love the idea of YouTube worthy gameplay and holy sh*t moments but imagine how angry the posts on this forum would be.

Man…the humanity.

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Oh the Hearthmanity!

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Won’t somebody think of the CHILDREN?!??!

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He doesn’t give a **** about the children.

-Uncle Asmo

A card that says: upon playing this, 50% chance you immediately win the game, otherwise you lose the game.

That would be ultimate. I hope if they print this card, it will be 1 mana so we don’t waste time playing until 10 mana only to lose to this card.

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i dont think buffing minions is DH thing

that sounds more like priest or paladin

How about a 1 mana card that always starts in your hand that summons seven Leeroy Jenkins. I’m sure THAT would make the game “fun”

But there’s no RNG in that. Besides quest mage essentially already does that with 4 giants (zero mana charge).

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Rogues need more buffs
they need a 2 mana battle cry minion that adds 2 shadowstep spells to their hands.
warrior need a battlecry minion that instantly activates all bombs in opponent deck.
and another battlecry minion. for the rest of the game whenever your hero deal damage gain 5 armor.

Warlock need more lackies and more powerful taunt deathrattle demons.

Hunter. new quest ( play a secret, play a dragon, play a beast and play a spell that deal damage to enemy hero)
deal 5 damage to all your enemies. 1 mana deal 2 damage to your opponent hero. refresh whenever you play a card.

Demon Hunter - 3 mana spell. destroy enemy Taunt minion. Outcast draw a card.

and finally
give paladin 10 mana murloc. with battlecry. replace cards in your hand and deck with random murlocs. they costs 3 more.

these changes would surly fix the game

How about The Darkness with life steal , can’t target spell or hero power.

We need better quests.

Paladin (Sidequest): Take dmg for 3 turns - After 3 turns cumulated dmg is reflected to the enemy hero.

Priest: Cast 3 times Renew - Destroy the enemy hero.

Demon Hunter: Use your Hero Power 3 times - Your hero power costs 0 for the rest of the game.

Hunter: Play King Crush - Summon 3 copies of King Crush.

Mage: Play Puzzlebox. - Your next Puzzlebox will only target the enemy hero, the number of spells is increased to 20.

Druid: Gain at least a Mana crystal via a card. - Gain 3 mana crystals.

Shaman: Summon 3 totems. - Copy all totems and give them 1/1.

Rogue: Play Towaggle’ Scheme on Kronx. - Replace your whole Deck with Kronxes.

Warrior: Shuffle 7 Bombs into the deck of your opponent - Replace all the cards of your opponents with bombs.

funny thing. paladin would still lose hard even with this side quest.
probably dies before the quest is done.
and even if it procs and deals 25 damage. it wouldn’t matter you’d die to the board anyway.

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