critical damage ? it just shows as double,no red text and like my character just got crit 4 times, twice on two consecutive turns, well I guess he is just dead then even though I used 2 heals on time each turn lol
might want to add some kind of diminishing returns on that mechanic ?
Ah Thanks! then I don’t understand why even call it crit ? crit is random double damage, its more like strength/weakness also the game (at least that I can recall) told me this nowhere! though I did figure the glowing bar I just didn’t connect the dots.
another thing that is kind of urking me is the ready up screen
why do I have to drop 3 them press ready when it won’t let me pick them back up? why are placements final and have to be confirmed ?
You can move your selected Mercs around before hitting Ready. (eg, some Mercs do better in the middle). But I agree, you should be able to pull a Merc back to replace it with another, in case you made a mistake.