Mages and their mountain giants

I’m not one to rant, but this is just way out of control. I’ve lost so many games to mages because they’ve dropped mountain giants on turn 3 and then conjurers calling the next turn. (And then once again the turn after)

Kadgar doesn’t help with this situation as it quite easily and quickly fills the board with 8/8’s. This kind of play style is very unfun to go against because the winner is determined by wether or not the Mage got what they wanted in their opening hand.

Honestly, there aren’t many ways to fix this. Maybe put conjurers calling at 4 mana? Hall of fame Mountain Giant maybe? I really don’t know.

The meta has been so refreshing, the balance changes are beautiful, just try to deal with this before it gets out of hand because trust me- we’ve had enough of giants filling the board in wild. We don’t need the same in standard. Thank you for reading!

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Im really floored conj calling dodged nerf hammer. Its redic op.

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The casino version v unlikely have turn 3 giant. The dragon version do not have alot of spell. I drop a turn 2 poison and see the mage not sure what to play next. Just use hunter and mage is easy. Warrior have slam and execute too. When I play token druid. I usually have a good enough board to kill the giant too.

proceeds to rant
hmmmmmm

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Well I just said that because I’ve never ranted before. I kinda wanted to point out that I’m not the kind of person to just nit pick every problem I see with the game, rather only if I see it necessary for hearthstone’s future.

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All decks have god hands. Not all decks’ god hands auto-lose to a single instance of hard removal.

I am personally convinced that the cyclone version of the deck is much stronger and it can’t even drop a giant until turn 4 and, if going first, that becomes turn 5 at the earliest.

It’s just the handlock dilemma - can you deal with early giants? If not, you lose.

Bear in mind that we’ve had plenty of rage threads about Handlock as well, punching itself in the face for the first two turns while you build a board, only for an 8/8 to give people aneurysms.

If it doesn’t follow a gentle vanilla statline curve on turns 1 through 10, it will always be complained about by people who cannot fathom anything better than a Yeti on 4.

You don’t see too many complaints about midrange Hunter…oh wait…

Not even close to the same thing. It’s really closer to cubelock, with a three mana cube that you can play twice. And it doesn’t require an activator. And you have a cheaper Spiritsinger Umbra. And you can discover more conjurer’s callings. And mountain giants can be made cheaper and tutored because they are elementals.

Even if you have an answer to one giant, it’s not enough for most control decks. For example, Control Shaman, which has access to Hex and Hagatha’s Scheme, is really unfavored. The match up was closer until good mage players finally realized that you didn’t have to play a giant immediately.

There’s no question that Conjurer’s Calling is going to get nerfed. I’m just disappointed that they thought it was ok to print it in the first place as a twinspell for 3 mana.

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It’s a very small card pool at present. I would expect to see some kind of additional 12 cost(s), with garbage stats and a functional battlecry to offset the combo. Time will tell.

if mana cube only gave you copies when used on a very specific minion

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