So I just hit 900 legend recently in Wild mode and I noticed the same exact two decks are being played over and over again, secret aggro-Mage and Odd-secret Paladin. I’m talking like 4 games in a row will be against the same exact deck and then when it’s not that deck its the other one. I looked up the winrates on Hsreplay yesterday for those decks and the mage one had a 78.8% winrate while the Paladin one had something ridiculous like 85% winrate, no joke.
Please, please, PLEASE do something to address this @Balance team.
To my knowledge it’s been like this since at least April! Secrets either need a rework especially on counter spell type secrets, or minions shouldn’t draw secrets specifically.
I made the edit from even paladin to odd, my bad.
Idk what you mean. Secrets are odd.
Neither Mage nor Paladin has currently the best deck. It’s darkglare warlock…
https://www.vicioussyndicate.com/wild-vs-data-reaper-report-28/
My bad I forgot secrets were odd on paladin, its odd paladin not even. But it had an 85% winrate in Wild at legend rank on hsreplay as of yesterday.
nothing in the new expansion is going to make glare secret mage and such not be the best decks still like all these decks do is slot in a card or two that fits, so does the rest of the meta, and its all like done in a day or two. its extremely lame at this point.
The 85% doesn’t mean anything. How many games were played? No deck has a 85% winrate over a longer time, since not even toplegend players have a consitent 80%+ winrate…
HSR is worse than VS due to multiple reasons (I want to bother to explain; same old threads)
That said odd paladin (which you probably mean) and secret Mage are tier 1 decks but they surely aren’t invincible.
Well it may not be accurate but Idk, I RARELY see darkglare warlock and when I do it’s extremely easy for me to counter their swing turns if you know when its coming and prepare, so your link doesn’t really reflect my experience as well as hsreplay does. All I see is mage and paladin every single game and I find it very difficult to win against those two decks, probably 8/10 games I’ll lose to them even with a tier 1 deck that I put tech cards in to deal with mage/paladin.
Most darkglare warlock are bad and if they were any good they woudl be higher ranked than legend 800, so i cna understand youxdddddd
What deck are you playing?
Most of the time I just play Reno warlock which I know isn’t a tier 1. Sometimes I’ll play darkglare which I am actually good at so if I only played that I’d definitely be higher than 900, I’ll only play darkglare like 1 out of 30 games. But even with darkglare that I tech a zephyrs into for secrets it’s still very unlikely I beat odd paladin or secret mage. Darkglare destroys priest though, don’t think I’ve ever lost to priest with darkglare.
Tier 2, though I looked it up and VS says it’s a 50% match. But Renolock is more difficult to play than odd paladin, so it should outplay odd paladin at highe rlevels.
Can you post your list?
Reno-Lock
Class: Warlock
Format: Wild
1x (0) Raise Dead
1x (1) Armor Vendor
1x (1) Glacial Shard
1x (1) Sphere of Sapience
1x (2) Defile
1x (2) Dirty Rat
1x (2) Drain Soul
1x (2) Gnomeferatu
1x (2) Zephrys the Great
1x (3) Brann Bronzebeard
1x (3) Dark Skies
1x (3) Horde Operative
1x (3) Sense Demons
1x (3) Zola the Gorgon
1x (4) Hysteria
1x (4) Kazakus
1x (4) Voidcaller
1x (5) Loatheb
1x (5) Zilliax
1x (6) Keli’dan the Breaker
1x (6) Reno Jackson
1x (6) Skulking Geist
1x (6) Tickatus
1x (7) Lord Godfrey
1x (7) Mutanus the Devourer
1x (8) Enhanced Dreadlord
1x (8) Twisting Nether
1x (9) Dragonqueen Alexstrasza
1x (9) Voidlord
1x (10) Bloodreaver Gul’dan
AAEBAf0GHtwGjg76DsMWhRfYuwKXwQLfxALnywKuzQKgzgKX0wLo5wLD6gKc+AKggAP8owPrrAORsQPEuQPuvwOPzgPXzgPO4QP44wOS5AOm7wPu8QODoATnoAQAAA==
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
You certainly don’t need dargonqueen and twisting nether (a bad card; at turn 8 you have most certainly dealt against most boards)
Kelidan is bad as well.
I don’t understand why you need geist. (this must be meta dependent)
You should include mistress of potion, plague of flame (good vs SM boards) and animated broomstick (a better twisitng nether if you understand what i mean)
IF YOU HATE odd paladin, rain of fire is nice and kills early rogue bords as well.
Geist destroys paladin secrets and half of odd demon hunter decks, I used to run plague and mistress but I actually win more without them. Only reason I don’t run plague though is because I run geist, so I’ll add it back in and hopefully play it before geist. Dragonqueen is there because I need more win conditions than just Tickatus or Bloodreaver Guldan since they can just mutanous my Tickatus or dirty rat it. But I will try broomstick, I’ve added it to the deck before but never got to play it so I’ll try again. And yeah Kelidan and twisting are kinda weird, good against other control decks, trash against aggro I’ll take them out and try a more aggro defensive list.
if you are 900 legend, then you look for competition; I think it is pretty normal to see the same few decks there.
For example: how many decks are you playing at that level when you want to climb? Not many, probably
secret in wild are easily counterable, unless you decide to not include a secret tech
why not, it’s an archetype after all.
There are targetted draw for every class (or almost)
Idk if Geist is worth it vs Paladin DH since they most certainly want to kill you at turn 6 if you play Geist^. Geist works better vs slower decks that rely on 1 cost cards like Jade druid and perhaps vs APM Mage.
That’s only in the mirror, where indeed the greedier decks wins. However, you may want to not play too many low cost minions and reduce the chance to kill or pull your tickatus. Against big Priest, try to sheep as must as possible and go for bran +tickatus or bran +Zeph/kazakus.
Counterspell type secrets actually can’t be countered unless you have eater of secrets, boomstick or you know its a counter and you burn a low cost spell to trigger it. Problem is that the types of board clear cards have a mana requirement that is usually planned around by the person playing counterspell so with mage for example, they build a 4 minion board on turn 5 right now: two 4/4’s, one 2/3 and one 5/5 and get to play a 0 mana secret which is counterspell. So to answer that board you actually can’t clear it with any spells because of the mana problems after you get counterspelled and if you play a rush minion it gets killed by the secret that does 6 dmg to a minion when its played.
you answered yourself^
you can also counter them with a spell: in renolock I don’t have any secret tech, but zephry and I do fine.
explosive runes → mistress of potions or doomsayer or other minion
counterspell → i have a lot of cheap early game clear
Sometimes you can’t play around counterspell, but that’s the point of playing counterspell.
Like, you play a taunt minion and I can’t go face because I can’t remove the taunt minion: taunt did what it was meant to