You argue that a Ctrl Build is supposed to have a more difficult time against what’s supposed to be their good matchups (keeping aggressive builds in check) and that aggressive builds should get better chances against them, because … polarized matchups.
I hear you; I might be “impossible” but I fail to follow.
No; I THINK, Ctrl Builds are supposed to be good against whatever tries to win before turn 6 and are supposed to struggle against stickier boards, and more resource-oriented midrange builds. Why? Because Ctrl builds are supposed to actually run out of resources at some point.
The whole concept of “rushing down a CONTROL build before turn 7 (or 6, or 5)”, I don’t get it.
Even Firebat talked about midrangy builds adapting to Aggro (like Quest Paladin); why? In doing so, they hinder the power of Control Warrior, thus restoring some form of balance, ultimately stating that he perceives Dr. OP as, quite, OP, just like many others including myself do.