It feels like Blizzard doesn't want us to play the game

I would love to see progression system.
Rewards doesn’t have to be that BIG, but they should add some colors to the game.
Same thing( Bringing up my cute Murlocs). Play 20,000 Murlocs to get some special Murloc card (1. It might shake the meta and you won’t see same 3 top decks all the time 2. Great reward for those who actually are playing theme decks.) All tribes could get a card or work towards some CUSTOM CARD BACK. *you can add Ornaments/Pieces to this card back from quests you have completed. <------- I just came up with this while I was trying to come up with Murloc example. BE CREATIVE.

Adding custom events ( monthly events. Two sides(balanced) winner gets packs or dust or whatever they can come up with.) Riot Dungeon - Everyone can submit one deck. If you lose you are out. All community have to work as a team and finish 10000 fights in this dungeon).
Adding Teams/Clans and play some team tournament would be cool as well.
Many long term rewards (deal 10 000 damage to an enemy - reward 10 packs.
Win 2000 fights as a Mage, get a new hero power or hero portrait.

just do something about this game. IT is boring as it is now. I do not seek for these rewards, but i would love to see some interesting interaction in this game.

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OK - now we’re actually talking specifics … which is what this thread needed. The kind of stuff you’re talking about sounds fine to me. More game modes and things of that sort would be fine additions to the game overall. I think we’d all love to see Two-Headed Giant as a game mode, a proper tournament system, and things of that nature.

I’m not so sure that the game “needs” stuff like “Win 2,000 Mage matches” and that sort of stuff. Sure, it wouldn’t be BAD but I really don’t see how long-term achievements of that sort would serve as any sort of real motivation. Maybe my brain isn’t wired that way, but to me such things would just be stuff that I would get “accidentally” in the natural course of playing game. They wouldn’t be things that would motivate me to play simply to achieve those things for the sake of it.

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That hero achievement was just an example. each 500 wins they could offer you an reward. Don’t forget that so far only first 500 wins provide you with the Golden hero portrait. Next 500 could add something else and so on. Break it down each class and you could have missions like (play minions, cast spells, deal damage and so on) to unlock something Epic at the end OR Mystic card back/card/ hero power/hero. Options are endless. *i don’t know if you have played battlefield 5, but they do have more than 100 tasks for each class. Rewards are shait, but even those Company coins does make a difference if you complete them.
These things won’t hurt the game or their customers. IF people will like it, it is already a big win. Attract new players, keep old ones around and profit will come to you.

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First of all, define free. For me, free stuff is “login and get a card pack”. Grinding wins over the day isn’t free. I’m asking for incentive to play - saying it’s just whining for more free stuff is a terrible strawman that I have already addressed in this thread.
I’ll have to draw. It will make it easier to understand. i.imgur(dot)com/JddPZtJ.png
In other words, this game is designed to help ultra casuals, but is extraordinarily unrewarding for anyone past that. Instead, the game should reward you proportionate to the time you spend ingame. Systems to help casuals are fine, as long as they don’t ruin the reward system for literally everyone else.
I’ll repeat my point in the OP. After you’re done with your daily that takes 10 minutes, your gold gain is reduced to oblivion. There’s nothing to grind past that.

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Honestly, I do feel that getting packs and gold should be easier. An achievement system would be great. Also maybe more hero skins. Skins you can get without paying or grinding? That would be cool. More gamemodes? Maybe team battles (2v2). Adding rewards for old players returning. Maybe having an anniversary event like in Overwatch with adding solo adventures from the past for a few weeks would boost popularity. Blizzard is concentrated on making WoW and Overwatch at the moment. So maybe after WoW BfA is done they’ll listen to the community?

Before the thread get derailed into more misunderstanding, I will make some assumption and interpretation of the OP.

I assume the message is about the feeling of progression after a certain point.
After each milestone completed, players will find lesser and lesser milestones available for completion. Such milestones breaks the monotone of the ‘grind’. As such, the reason why some players needs a distraction(rewards) to continue the grind.
However, players that values gameplay will not feel the effect of the ‘grind’ as the nature of their game is built on "having a good game’. This player group seldom put priority on the in-game achievements 1st, rather gaining them through the course of playing.

Thus a simplified outlook at 2 different group of players with different objectives.

Likewise, in an earlier example of the Arena player, they also look for an alternative feel from the game. With the recent change of awarding arena player’s win counting toward the gold portrait reflects that the Dev are coming to recognize the logic of progression.

There is alot of factors/depth that can be brought into this discussion. (hopefully I am on track)

The issue with HS is that the game is lagging to the expectation of it’s customers, and in a time where a product is consumed at a much faster rate than before.

This is a IRL issue where Dev will struggle with technical system, market competition, source of investment, talent pool, etc, etc.

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There are many things they can add to the game in each category of - Free/Rewarding/Progression.

These are examples that I put minimal effort into thinking through
Free - They can add a daily log in bonus. This can be a random common card for X amount of days. On the X consecutive day you get a random rare. After X more consecutive days you get a random epic.

Rewards - Add in some sort of challenge like quests but much more and more varied. This could be a weekly quest type thing that will take more than 20 minutes to complete. Rewards could be as simple as a card or gold, but having more than 1 a day to do will keep players engaged.

Progress - Add in a season pass. Almost every game out there is doing it because it is engaging and works. There could be free tier and premium tier that players have to actually play more games in any mode to level up their pass. The pass doesn’t have to reward an entire meta deck. A card here, some gold there, maybe a legendary or a monthly hero at the end of the pass for incentive to grind it all out. Bonus for the company - they introduce another form of revenue to the game.

As far as cosmetics, yeah its a card game but that doesn’t mean they can’t add cosmetic effects to the game. This could be as simple as a particle effect when you play a legendary card or use your hero power. It could be different skins of the heroes already in the game. Death effects could be a thing too. Mecha c’thun probably has one of the best KO effects.

It’s a game. If you want a job, there are plenty that pay better.

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Oh, heavens to Murgatroid NO. Season passes are a cancerous polyp on the colon of gaming. I never want to see the blight of season passes coming to Hearthstone or any other CCG. The game already has a monetization model. Adding ANOTHER one on top of that would be idiotic in the extreme.

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Well if it were to be implemented the good thing would be you don’t have to buy it and you’d be getting progress towards the free tier. That’s the beauty of optional content.

Just depends how it is done imho. For instance now that MTG:A changed there reward structure back to weekly and away from daily their pass system is fine imho:

Free Mastery Progress: =36 cards

$20 Mastery Progress nets you:
~$10 back in gems and gold
~$10 back in additional packs
~ A lot of cosmetics
~ An element on the game board
~ Some Individual Card Rewards
~ Exclusive card sleeve

It doesn’t feel needed or pushed. In addition you can wait until the last day if you want and purchase it based on what you earned. Everything is retroactively applied.

Achievements!!! Or more of them is the answer, some super easy, some insanely hard/time consuming. Look at the game that spawned Hearthstone, WOW, it has over 3000 and each has a point value for a total score some where above 20,000! The harder an achievement the more points, there’s even one for collecting points. What are the points for? Absolutely nothing but bragging rights but it keeps people grinding and collecting (in Hearthstones case , buying packs) Simple things like partaking in the fire festival could earn you a fire festival 2019 achievement and a few points. Before I quit WOW a while back one of my most prized was “Hero of Shattrath” which was just hundreds of hours of grinding out eyeballs to hand in to get Rep with an opposing faction. Why? Because it was mind numbing to the point where most people just gave up on it. https://worldofwarcraft.com/en-us/character/us/argent-dawn/redserpent/achievements

Is MTGA on mobile?

Just to play Devil’s Advocate here, but if it isn’t, complex stuff like that might not translate well, and might be part of the reason it isn’t.

If it is on mobile, go WOTC :ok_hand:

No, it’s not. Kibler and Day9 had an excellent demonstration of why.

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Yup. I frankly doubt that MtGA will ever be a truly “mobile” game in the sense that it comes out with a phone based version. The increased player decision points just don’t allow for a good mobile experience. They could probably smoosh out a version … but it wouldn’t be a good user experience and I think they know that.

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Fully agree. Everything from the amount of interactions to the amount of cards that can be on the field at once all contribute to a poor mobile experience I would imagine.

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somehow, someone will still come and say : “but but, they’re different types of games, hearthstone players only play hearthstone, they don’t play other video games, how dare you compare it to other games!”

right now, all the best games have a bpass system so why not on hs too? daily quests would give stars (+you get them from playing) and stars increase your bpass lvl, just like on apex

they could make it so much more fun, 2v2, tournament mode, anything would be cool but 5 years later and there’s still nothing, all they do is print card to sell to get lord bobby a new jet every week

Completely agree with the OP.

I don’t dislike HS aside from the occasional grumble, but I have no reason to play it seriously. I’m currently digging into MMO’s because I have constant goals, story, content, things to grind and earn and aim for. In HS I have the same old game, which means it only really serves a purpose as 10 minutes entertainment on the bus or waiting for something.

I logged on 3 days ago to play a few games. Queued into a control Warrior. 15 minutes into a game I had zero chance of winning I simply got bored, turned the game off and found something else to do.

HS is a game all my friends used to talk about and now none play. None of the new expansions bring anything fresh. No new modes. Even PvE is the same dungeon run format over and over and over. Not sure what they can do about it really.

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At a certain point we kinda have to accept that a CCG (even a digital one) isn’t going to provide the same immersive depth of experience as something like an MMO. Back when I played WoW, HS was definitely my secondary game. When I quit due to some schedule changes within my job and stuff shooting my free gaming time while at home in the foot, Hearthstone became my primary. Should that ever change again, I’ll probably start playing other games as well, and there’s really nothing wrong with that.

I don’t think ANY CCG packs the capacity to fully dominate the game time of someone who’s also interested in MMOs and other such games.

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20k? it should be at 30k now, 20k is what i had in mop

gladiator=10points, the explorer=50points

why not? if they added new stuff to keep the game fresh but there isn’t, just look at fortnite: map changes every week+new items added/vaulted, new skins every 2-3 days etc…on hs, all we have are “new” cards every 4 months and the same pve thing (only dr7’s puzzle lab was original)