Is RNG really random?

Blizzard is so great at programming RNG in Battlegrounds that 3 turns in a row, in a final 2 matchup, both player’s minions did the exact same 28 moves in a row, 3 rounds of battles in a row, resulting in the exact same tie.

But wait… There’s more…

Across 4 games, playing Mutanus Dragons, 29 turns in a row using the hero power to consume a minion resulted in the stats landing on Welp Smuggler. For those of you that are bad at math, the chances of this legitimately happening is 0.00000000000000000000008307675% chance of occurring. You have a better chance of winning the lottery 10 times over.

1 Like

Of course it is not. And don’t mind the pro forum defenders who will inevitably show up, they are just doing their jobs :wink:

It has never been truly random.

Obviously it has never been random. The fact Blizzard weights outcomes but yet claims it’s not is complete BS. Clearly much of the RNG weighting is “balance”, like how 99/100 times your cleave minion will always target a corner minion. After playing hundreds and hundreds of matches, there is a clear pattern to the battle RNG that emphasizes those rare 1% outcomes. Maybe Blizzard thinks it makes the games more exciting. Personally, every time someone hits those unbelievable outcomes I just roll my eyes and close the game. It just happens way too often.

Do you one better. Find someone who insist it is random, and bet him you can predict the “random” outcomes. And then profit. Works for me.

1 Like

There is no true randomness, except for certain quantum mechanical occurrences (so far). The best an algorithm can hope to accomplish is to replicate randomness and to a point that’s well enough for a game like this.

Yes scientifically this is true, but completely opposite in most game development. Because humans are so good at picking out patterns, and because bad RNG runs are statistically common in a game that has millions of games a day, game companies have NEVER used true randomness. In order to prevent users from having those truly bad runs of RNG, and feeling terrible for something that is completely out of their control, most Game Developers weight their results so that they have “perceived randomness”, but still give then desired outcome the developers want to achieve.

Example: If I told a computer program to pick 10 random numbers between 1-100, and the computer picked 27 all ten times your would say that’s not random, but there is a statistically small chance this happens. So game designers specifically program their RNG algorithms to not do this. They add a condition that says “Pick 10 random numbers between 1-100, BUT if the first number picked is 27 then, weight all numbers other than 27 higher.”

What happens over time is these “conditional RNG modifiers” stack up as you code them more and more. Over time your RNG algorithm is reducing the true randomness to the point where outcomes can literally be predicted. This is obviously an issue in the weighting of their algorithms, but just looking at the code you won’t see the issue. It’s only when you play that algorithm out over and over do you see the problem.

Blizzard could learn from the developers of slot machines. These people write RNG algorithms for a living. They pay out a set % of the time, but individual spins are truly random. They have control over the big picture (The overall payout of the machine) but the individual randomness is there.

since nobody who claims it isnt hasnt been able to make a livestream predicting every single outcome its very likely it is random

1 Like

First of all your argument is laughable. People can literally predict which minion a cleave minion will hit. It’s always the far right corner minion. :roll_eyes: Hero powers like Mutanus have weighted outcomes on which minions get stats. Alexstrasa hero power has DOCUMENTED weighting on which Dragons are offered. Kalecgos and Almagon are 6x less likey to be a choice than any other dragon. Tickatus hero power has weighing on which Darkmoon prizes are offered depending on whether you are top 4 or bottom 4. Also Blizzard does this in EVERY SINGLE GAME they produce and has a history or getting the RNG weighting wrong and having to patch it later. You Blizzard Fanboys are half the problem.

3 Likes