Is pseudo random a thing?

While I don’t think the matching is unfair, or singles anyone out,
since 2013 I have always felt like the matching is anything but truly random.
I have heard others say “pseudo random”.
Is this a real thing? I could go do homework, but I would love to know what the players here think about it, and if there is any way to improve (?) what mostly feels scripted.

There are games that unarguable a payer get favored.

It might be because he spent gold/real money more then the other player.

You can be receive punishment by not using the meta, or because you did a not “desired” play.

Yes, this is true, also knew as blizzscam

I don’t know if that’s true. Like I said, I don’t think the game is biased.
I do wonder if it uses things like streak breakers and other factors that increase/decrease your draw/matching odds the longer you go without a win or loss.
But, this isn’t my bailiwick at all, which is why I asked.

Think again, after they create the mechanism “the perfect card” from perfect wish card some expansions back, they already automatized how to give a player the result they want based on what they decide.

Before that wish card, it was all a mystery, but after that card, they are totally over it.

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I know that there is some control over what is drawn through specific cards, but I am talking about the general draw and matching algorithm.
I understand it is somewhat like a Chess ELO system, but I feel like there must be extra tools to prevent really long win or loss streaks.
Again: I do not believe the game is partial in any way at all.
I just wondered if anyone knows how the algorithm works in layman’s terms.

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The official MMR system with its matchmaking based on MMR prevents it quite well, no need to implement smth hidden for this purpose.

It is at least not absolutely impossible, but it is quite strange to be so sure. There are too many different cases to think that the devs are relatively lazy. For example, they introduced pets in a way that made many people hate pets. It was absolutely possible to do it more carefullu and create more positive attitude and, as a result, get more money, but it looks like they don’t care, like some money is enough, like they don’t want to make efforts. They are probably too lazy to invent and implement smth hidden.

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Think again. From day 1 Zeph had a HIGH failure rate, even when set up to give you the “perfect card” you wished for.

If they cant even code Zeph right, what makes you believe they have the competence to rig the game in the way you suggest?!?

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Yes, if you played this card it was rather difficult and poorly optimized.

More likely it was proof that they could not do what is alleged.

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Well, I am not alleging anything, and was only following up here on the question that I asked ChatGPT.

“Is Pseudo-Random a real thing?”
Chat GPT specifically mentioned Hearthstone as a game that likely uses it to some degree, as truly random is impossible to simulate.
So I was hoping someone here could explain:
1 If it exists in HS.
2 How does it work.

Yes. All computer games use PRNG.

Google it. You will see that it replicates TRNG well enough for gaming purposes and that it is used in all (online) games.

Deck composition, paying vs F2P, etc. are not considered for PRNG, despite the conspiracy theories suggesting otherwise.

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This is the part I was having trouble understanding. And? I did google it, and gave myself a headache, lol.
Was hoping for the Cliff’s note’s version here.:slight_smile:
ie: how does it reach determination? or, is that not even necessary?

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For matchmaking, its not even used, as that is what you imply in your OP. Your MMR is. PRNG is used for effects like Discover which need a starting point (seed) to get the ball rolling.

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So, the seed can be any number or value?
Also, can you give me the dumbed down version of controlled difficulty, cause Chat GPT mentions that too?

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Yes and no.
The seed needs to come from somewhere, usually the clock on the server, to designate the starting point.

But, in regards to matchmaking, which it sound like your OP is aimed at, its 100% irrelevant. All its looking at is your MMR and trying to find you an opponent of a similar MMR, despite claims to the contrary.

I am opent to the idea that other consideration are taken into account, but its been over 10 years of rigged matchmaking conspiracy theories, and not a single person has provided any actual testable way to consistently predict the opponent.

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Let me be very clear: I think the game is as fair as a product like this can be, which is to say it is impartial.
What I am trying to learn is if everything: the matching, the draw, etc. is predetermined.
And if it is, is there a way to make it feel more random?

I wasn’t trying to invite the flat earthers in, I just think the game feels artificial sometimes. And so I’m seeking answers from the people that know more than I do in this.

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This feeling is the hardwired tendency for the human brain to find patterns and explanations.

We do not tolerate random well and the typical person cannot understand it properly, deciding actual random is rigged and non-random sets to be more random.

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I gather you are saying that a truly random system would be far more disliked than what We have now?
I can see merit in that.
In a pure random system that also uses mmr ranking, probability would likely be ignored at any given time, and so even the truly great players would be getting slammed by wildly improbable outcomes?
It might be entertaining to watch, but I doubt very many people would play lol.

PRNG and TRNG are no different for all intents and purposes. PRNG is not rigged to give a specific result any more than TRNG is, it just needs a seed to start the ball rolling. It can, potentially, be predictable if you know both the seed and the algo, but its highly unlikely even if you know both that you will be able to predict the result with accuracy.

PRNG being used is 100% irrelevant. ITS USED BY ALL ONLINE GAMES! It has nothing to do with player experience, but the ability to replicate TRNG is impossible for gaming engines.

YOU WILL NOT NOTICE THE DIFFERENCE between the 2.

Seriously Mal, take the time to actually research what it is. Google can explain it far better than I can. PRNG is everywhere, You will not notice the difference between it and TRNG. It has NOTHING to do with the patterns you see, or think you see.

E: Out of curiosity I did some youtubing, and found something off-topic, but related to human nature and random:

Interesting watch, if for no other reason than to see how fallible the human mind is when it comes to what random is.

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I did do this. please don’t yell at me. I looked at Medium for one interesting article:

https://paul-a-destefano.medium.com/the-lie-of-luck-4f06b195f6f5

And again, I’m just trying to learn how it works.
Why must everyone assume the worst here always?
If a person cannot learn here, then the forum has no reason to exist.

https://www.youtube.com/watch?v=d6iQrh2TK9

So, the answer to life, the universe and everything isn’t 42? Good to know.:slight_smile:

Pseudo-RNG is pseudo because it’s built as a function of something which, for all intents and purposes, is still random for us people, but isn’t quite random - for example, an atomic clock’s nanoseconds timer or something, which means that if you were physically able to track nanoseconds and were capable of pinpointing the beginning of another sequence, you could be, in theory, capable of predicting any outcome afterwards

But that’s only possible in theory. In no way can that explain and confirm all the “rigged” conspiracy theories. Those are still just a result of deep psychological issues.

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