like seriously the best decks are between 55% and 60% winrate statistically. you’re full of yourself if you think you’re not going to lose a significant portion of the time
RNG is RNG. That’s why it’s always comical watching slobs emote as if their presence was even a factor in the game. Every game is entirely determined by one player having the right cards at the right time. The times that both players have equally timely hands and it comes down to decision-making or strategy is absolutely miniscule. And with power creep and other imbalances you can outplay the other person on every turn and they’ll draw the one out of 30 cards in their deck that can single-handedly determine the entire game. Sometimes you can play 20 plus games without ever even being allowed to be an active participant
Legend almost every month. Right now sitting at D2 with 2 stars. Should be able to make Legend in the next 1 to 2 days. America region.
Update: I made legend #2572, noon, 12 Dec 2025.
Rank isn’t really relevant. RNG determines all wins ultimately. If you RNG your way to 51% on your deck, and play lots of games, you’ll advance.
Let me try to answer that.
- It avoids players from thinking the game is too easy.
- If players win too often, they might feel “done” and stop playing for long stretches which could resulted in reduced revenue and reduced player base.
- Losing after a streak can push frustrated players toward buying packs to “break through” the limit. Hence, more revenue.
- By controlling win/loss, the system can keep more players in the middle zone where they are most likely to spend money.
- Mixing wins and losses keeps players emotionally invested: close to winning but never fully satisified.
- Daily win limits create a rhythm of play, reinforcing the game as part of a player’s routine.
Win limit is about control: pacing, spending and player psychology.
This can only be achieved with the way i mentioned about limiting the win/loss gap and only work at lower rank.
While limiting the daily win do nothing but reduce the overall playing time and less potential profit.
Marriage counselors?
The system is not rigged against any one person. It’s a free to play game set to encourage players to buy in game purchases. It’s hidden in a way much more clever than other free to play in app purchase games and in particular has fooled older players. It’s not RNG and it’s not skilled base. It’s a free to play but pay to win game. The game only survives through in app purchases and the algorithm encourages that. If it were truly random the game would not work.
How do you explain championships then?
In what aspect is this a pay to win game? Gold is given quite generously, packs rewarded through the free version of the track, packs given through events that cost nothing to partake in, and players being able to craft cards with dust (not to mention, rewarded full dust cost when nerfs take place). Also lets not forget that new players are given a standard ready deck, multiple catch up packs, and gold to boot. To me, a game that is meant to be “pay to win” would not give any rewards of this nature to their new players.
I can agree with your other point, the game is meant to make you buy cosmetics. And they have double downed since, as we are seeing them implement the gambling system and pets in a very scummy way.
Here’s a question for the win limit believers, what happens when everyone reaches their win limit? Does every match just end in a tie?
I think this forum needs limits on stupid threads ranting about imaginary rigging conspiracies because the OP can’t accept he sucks at a game.
Is there any reason why a standard MMR system couldn’t achieve this result as well?
If the game isn’t rigged and winning games means facing better players, wouldn’t you expect to start losing more games eventually?
I don’t understand this argument. “They are a scummy company therefor of course they would do all scummy things for money? I mean, why wouldn’t they?”
Where do you draw the line?
This question in particular interests me because based on your original post it would suggest you believe your wins are genuine, but after a certain point your losses are artificial.
Everything listed is achieved by matching players according their MMR.
You are winning –> you face stronger players –> you are losing –> you face weaker players –> you are winning…
Why hammer a nail with a microscope when a simple hammer does this job?
MMR has to go. It’s basically blizzards bullcrap way to force you to lose so they try to have you buy stuff to increase your odds by .01%
I really with the lead designer has the balks to come into these forums to explain MMR.
I really hate that person.
They should put it in the p2w merch store.
-upgrade your daily win limit with 10.
But ya mmr is nonsense. They dont have proper mmr its a bad indicator for relative strenght. They have some custom version that benefits from playing more. Its not that big of a deal in the end.
Reference to the standard, please?
That’s only a theory, which has got nothing to do with how HS works.
A more fitting example: you know, if a boxing world champion goes on a ring and gets sandbagged by a sack of manure ten times in a row (not once in a lifetime), does that mean his ‘MMR’
got too high and he met a much better opponent (the great sandbag, bane of champions), as your ridiculous theory would imply, or is there something else going on, especially if the said champion keeps fighting normally after this sus incident?
This whole “There’s no kayfabe, jis’ git gud in da gym and raise yer MMR” mantra you… adepts keep adhering to is asinine.
You’re saying as if something like that had existed in the first place.
It seems you would presume that those people, including their nominal head, know or understand what they are doing. That already is a very strong assumption.
When you consider this, maybe hate gives way to some other feeling, like pity.
No, gotta hide it behind gacha gimmicks and con tricks… like the whole ‘pets’ shebang and all, you know.
Finally, somebody who understands at least the basics.
Most people who say this will be the first to complain that their win limit for the first half of the month is now ~zero in a system where there are ranks and no MMR.
Yes and no.
No, because: I can avoid playing wild for months, then start playing again after a break and still never see more than 3 digits in this mode.
Yes, because: if you look exactly for top-1, not top-100, or for top-500, not top-1500, especially in the standard mode, you’d better avoid taking long breaks.
They don’t need to have a good one to catch you in a chain:
When I climbed too high, I faced former champs and they were extremely hard opponents. Like once I didn’t know that my opponent was a champion, but I had such a difficult game that I complained about it to my friends and they told me who was that monster. I’ll definitely have a losestreak if I climb high enough again.
When I fall too low (like now), I face players who finished somewhere near top-5000 and they do a lot of mistakes. Like yesterday someone wasted 10 mana Warrior’s spell without checking my secret (it was Ice Trap). Ofc I have a winstreak.
So the different ends of the chain can be quite far from each other, but you will be between “I can’t win against these very strong opponents” and “I can’t lose against those very weak opponents “ anyway. If you are not among the strongest or the weakest.
Don’t forget pls, here we are not talking about whether your skills are estimated accurately or they are not. We are talking about whether you can be catched in a wins-loses chain without rigging, just by the MMR system, or you can’t be.
It’s no use responding to these people. They view rigging as a religion and they believe that this imaginary rigging AI is their god.
And yet won’t just, simply, stop playing.