seriously only 400 dust for a legendary card that got rotated out? can i at least get half or a bit more? it’s not even that much to ask for, the hearthstone devs make enough money and they can’t even give us more than 1/4 of the dust for wild cards, when they do stuff like this it just makes me not want to play the game and that’s probably part of the reason on why the game is dying, the devs are just way too damn greedy and it gets tiring to deal with.
You know, you could play wild if you want to keep playing with a specific legendary card. Or just deal with getting a quarter of the dust for disenchanting which is how the game’s been since beta.
There is no such thing as “enough money” when it comes to corporate profits. Welcome to capitalism!
Think of it like this. You can play Wild. Amazing, no?
Are you an F2P player or are you someone who buys packs?
A lot of players buy packs. Typically they buy the pre-release bundle and then extra packs to make sure they have most of each new expansion by day one, using dust to create cards they are missing for the decks they want to play.
Maybe you are such a player, maybe not. In the latter case, assume you are. Now also assume that you get more dust then you get for dusting wild cards. How would that impact your purchase behaviour. How many packs less would you buy?
Assuming that most paying customers would buy less packs, their sales overall would drop. A lot. Perhaps even by 30% or more. Now, is that bad?
HS is free to play. But not free for Blizzard to make, to run, to maintain. It costs them a lot of money. They have to earn back that money, and then extra because they are a company and their shareholders want to see a profit. Like it or not, that’s how capitalism works. I assume that for HS, 99% of their income is from card pack sales. If those are lowered by e.g. 30%, then their revenue for this game is lowered by 30%.
I don’t know their margin on HS. But I don’t expect it to be more than 30% (because if the margin was that high, they’d be too vulnerable to competition - again that’s just how capitalism works). So if their income drops by 30%, then they start making a loss. Guess what happens to games that cost more money thay they generate?
So no. Giving more dust for disenchanting wild cards would be economical suicide for the game.
(Plus, it would also deal the killing blow to Wild, a game mode that never got enough love from Blizzard to really take off, but that by the looks of it they still want to continue to exist as the niche alternative)
No. Players of demo-version must suffer to have a motive for buying of a full version.
If they gave out even half of what it costs to craft a card that is leaving Standard, people only playing Standard could eventually end up with enough dust that they wouldn’t have to buy packs with gold until towards the end of a year. And by that point they’d have saved up enough gold to buy so much that next year they could potentially go without buying any packs at all. Just from the bonus dust you long for.
All of that would invalidate any reason to use real money to buy packs. And if there’s no incentive to spending money, far fewer would do so. Which means the game would likely be shut down.
greedy for wanting to keep their jobs ?
as far as i know they dont get money directly from the profits
that goes to the owners
the devs are not the ones who set pricing
All Blizz had to do to prevent that would be to add a separate “wild dust” that you get by DEing wild cards and cannot use to craft standard cards. That way, they could also offer wild packs for gold again without having to worry about an impact on their precious standard mode (god I hate standard so much by now :P).
Given that the OP is almost certainly asking for additional dust to make Standard cards…
Given that the OP is almost certainly asking for additional dust to make Standard cards…
I was in essence agreeing with you. Dust value is always a compromise between gamers wanting their money’s worth and the game company wanting to make a profit. We are living in a capitalist world and there’s no point in whining about that. My opinion on the matter is that the amount of dust people get from standard cards is fine as it is.
But people who want to play wild, especially NEW players have a vastly bigger amount of cards at their crafting disposal (and let’s face it: their NEED to craft). If Blizz would separate the dust system, they could take that fact into account is all I’m saying.
let’s face it: their NEED to craft
Why? A deck is 30 cards.
Crafting ratios are bad. But you must keep in mind that they are bad on purpose.
It has to cost a player more to craft than they get for disenchanting or no one would ever need to get new packs. They’d just dust their old stuff and use it to get new stuff. Blizzard has said they want Wild Mode to be a thing, and if Wild is going to be a thing then the craft ratio for Wild can’t be fundamentally different from Standard. Otherwise everyone would just get free packs in standard, dust them, and spend it in Wild because the return was better … and thus turning Standard into a graveyard.
No one like the poor returns on crafting, but it’s there for a reason. There’s an argument to make for slight improvements. But these improvements have to be rational, reasonable, and sensible. People are typically not rational, reasonable, or sensible when they are whining about prices.
Crafting ratios are bad. But you must keep in mind that they are bad on purpose.
It has to cost a player more to craft than they get for disenchanting or no one would ever need to get new packs. They’d just dust their old stuff and use it to get new stuff. Blizzard has said they want Wild Mode to be a thing, and if Wild is going to be a thing then the craft ratio for Wild can’t be fundamentally different from Standard. Otherwise everyone would just get free packs in standard, dust them, and spend it in Wild because the return was better … and thus turning Standard into a graveyard.
No one like the poor returns on crafting, but it’s there for a reason. There’s an argument to make for slight improvements. But these improvements have to be rational, reasonable, and sensible. People are typically not rational, reasonable, or sensible when they are whining about prices.
We’re talking about the dust you get from disenchanting cards, not the dust you have to spend for crafting them. No one ever mentioned that those costs should be changed. We’re just making the point that cards that are not in standard anymore should give the player more dust from disenchanting (maybe even a new separate “wild dust” was my idea).
Getting cards from standard and then dusting them for wild would be totally pointless in that situation. And even if the type of dust remained universal, a raise in dust return value for wild cards would not impact standard at all, since players will only get that dust for their standard cards once they have been rotated out (which is the moment when dedicated standard purists disenchant them anyways).
We’re just making the point that cards that are not in standard anymore should give the player more dust from disenchanting
Decreasing of money squezzer’s efficiency has no point.
We’re talking about the dust you get from disenchanting cards, not the dust you have to spend for crafting them.
A distinction without a difference. It’s all fungible. Improving dust returns from disenchanting = the same thing as lowering the cost of card purchases. It’s all the same thing.
The only change I think that would go down is to normalize the disenchant system to a flat 0.25 across the board. Right now the system is inconsistent…
Commons: 40 to craft / 5 to DE = 0.125
Rares: 100 to craft / 20 to DE = 0.2
Epics: 400 to craft / 100 to DE = 0.25
Legendary: 1,600 to craft / 400 to DE = 0.25
So Epics and Legendaries give a 0.25 return when disenchanted … but Commons and Rares only give 0.125 and 0.2 respectively. Why not just make it so everything has a 0.25 return? Commons would give 10 dust instead of 5, and Rares would give 25 dust instead of 20. This would be a very modest improvement in dust return, and would not in any way wreck the game’s economy. Plus, it’s consistent.
Right now if a person gets 4 Commons and a Rare (all dupes) in a pack they only get 40 dust back for an investment of 100 gold. Under my proposed change, that person would get 65 dust. Extrapolate that across 50 packs and it would be 2,000 dust (old system) versus 3,250 dust (new system). That’s only 3 Epics. Not that big a difference. It would be a reasonable improvement that wouldn’t be overly lavish.