Yeah, it was right before the no longer positive winrate at top Legend part.
is the exact argument people use for why Poison Rogue doesn’t need to be nerfed. VS isn’t saying Poison Rogue needs to be nerfed, despite better performance.
Vicious Syndicate’s editorials — by which I mean the words that comment on the numbers — have a clear history of potent anti-Mage bias. They hate Mage, which is an entirely separate thing to also being the best statkeepers in the industry. In #212 when discussing “the supremely mediocre Quest Mage” they remarked that the “player base’s fascination for this deck and its perceived power is Hearthstone’s [redacted] of the masses.” That’s how VS describe players thinking about Mage decks — as substance abusers. Or maybe as religious sheeple, it’s kinda unclear given the history of the phrase. Point is: unnecessarily derogatory.
It’s not hard to predict that in the next VS report, just like every other, VS will shame people for playing Mage and argue to nerf any Mage strategy that exceeds 50% winrate, if there is one. It’s what they do, and it’s what people who blindly follow them do.
No, OwlTK was actually Tier 2 at some ranks. But if you remember, I didn’t think OwlTK or Fatigue Warlock should had been nuked from orbit either.
Sick of loop cards like Ignite etc and all the other decks that get played all the time, in my frustration I made a Warlock ‘mill’ deck (Standard) yesterday.
I actually hate playing and facing Quest Warlocks so I intended to not include Quest. I added the Phylactery but instead of Owl, I have the Rustwix deathrattle and the Mo’arg 8/8 demon that gives 8 armor.
It has Altar of Fire x2, Tickatus and cards that add cards to my deck so that when I burn them, I have a good chance of burning shards, rift portals etc. I even chucked in C’thun for the extra 4 cards.
I have Neeru Fireblade in there, Rustwix, Jaraxxus, Tamsin, Tamsin hero card and Imps, lots of Imps. Y’Shaarj isn’t in there but I could cut a card (for extra Tickatus) and I don’t even care that I mill a C’thun piece etc. This deck is to burn away annoying opponent cards and leaving me with value for days.
Because you can counter Poison Rogue with weapon removal, board pressure. Poison Rogue doesn’t have anywhere near the early game stall that Mozaki Mage has (unless you hit the topdeck jackpot), and just putting in 1-2 vipers pretty much kills the early game pressure for Poison Rogue (aswell as make them fall behind so much that you get a free win). Combine that with multiple classes having taunts/healing (that does 0 against Mozaki Mage) and Poison Rogue is laughable compared to Mozaki .
So what? Tbh what you think really isn’t that valuable considering your regularly interpret data wrong and suggest meaningless nerfs/buffs that hurt the meta more than it helps (your little crusade against Quest Rogue comes to mind, it isn’t a problematic deck).
I’ve seen some handlocks. I’d say it’s still fairly popular. Mozaki mage is hanging around too and it’s pretty gross. Even when you beat them it’s not really satisfying because they do nothing all game win or lose xD.
I’ve been playing both burgle and quest rogue and I’m convinced Quest Rogue has a better spread against the field. Burgle feels like aggro tempo and QR isn’t really even that much slower. Yea it doesn’t have lightning quick starts, but it is just a more flexible deck overall. Burgle is a much more straightforward deck. Make yeti or double agent fast and win off early pressure. Sure there are some outliers and Edwin shenanigans, but if your early pressure is answered its an uphill battle. QR can be played several different ways and has way more decision points. It really has diverse lines and feels like the skill ceiling is higher than the burgle deck. I think it might be the best quest design I’ve seen ever. Because it’s a relatively fair reward and the gameplan isn’t as linear as other quests are. The reward can win games, but you don’t always need the reward to win games. The last two days I’ve won more games with Scabbs in hand than actually playing him lol
Let’s be real… I like it because I get to play 0 cost vilespine slayer xD.
I’m convinced the QR matchup vs handlock is basically 50/50 now with Scabbs, Smite and Edwin. It’s been my experience that if you play QR optimally and don’t overextend that the matchup is basically a coinflip at this point. I’m not sure how many people are playing QR optimally though honestly.
Yup that is the deck I play on my warlock account right now, and I tell ya what that shadowblade slinger is to me one of the most underrated cards in the deck, you gotta yourself a backfire/raise dead/hero power turn and say goodbye to most big minions.
The best card in the deck, and in the game in general, is raise dead. It’s not even close. This card blows any 2 for 1 card out of the water. This deck is carried so hard by that card it’s ridiculous. Try and find a Warlock deck in any format but classic that doesn’t use this card. Excluding obviously any deckbuilding restrictions like Baku or something. The individual power level of this card is absurd not even considering synergy. Mage runs arcane intellect and it’s considered good at 3 mana while this card costs 0 and you can decide what minions to play to get back off of it xD. It sets up gnoll and Anetheron, quest, giants. This card carries so hard and seems to be inconspicuous to most while doing so.
I don’t understand why it isn’t capped at like 3 or 4 mana minions that you can get back from it. Even then it would still be better than 2 for 1 cards that give random cards like first day of school( which costs more mana than this while giving 1 drops xD) there are many cards that go 2 for 1, just compare them side by side to Raise Dead and you will start to see what I mean.
0 mana cards are really strong in general. Look at a card like backstab. For most of the lifespan of this game it was an auto-include in all Rogue decks. Because it was fast free tempo. It is a really good card because it costs 0. All it does is deal 2 damage, to an undamaged minion mind you, and then it’s gone. No net gain, no board presence. How can a card that nets 1 card , giving back 2 minions you already want to be playing, cost the same as a backstab or innervate? It is obscene how good this card is and how little attention it gets for being so much better than anything like it.
sorry but gaining up to like 112 orso armor trough phylactery and burning their deck you not any better then the “evil” kill with your fatique trough your quest, you just end up killing them with their own fatique
On my part - I played a lot of handlock last expansion. It’s a strong deck, but it’s very repetitive and gets boring to play (like most UIS decks). At some point I found myself playing less and less, so I switched.
Handlock is very strong in the current field, but it only lets you climb fast if you find yourself motivated enough to play it a lot. I can climb to legend with priest and have fun at the same time, which works better for me.
Yeah, that pretty much nails it. I played Handlock for 2 months, I don’t really want to play it anymore and I can see others viewing it that way as well.
But if push comes to shove, I’ll just play Handlock and rank up fast or play Handlock when I’m tired of the other decks being too powerful and need to give them a reality check.
I can see this. It can feel a bit like activating cheat mode to get through the boss that’s been giving you trouble. The deck is incredibly synergistic, its power level is ridiculously high, and it’s very easy to pilot (again - all hallmarks of many UIS decks).
I played a few games of it recently (together with trying pirate warrior and realizing that my opinion that it pilots itself was a gross overestimation of the skill required by that deck). It’s easy to get wins with, but just like activating cheat mode - it feels like an empty experience. I want to want to play it, I just don’t, and I’ve learned that it’s better not to argue with myself.