So i just had a game that was completly unfair.
I was playing my oddwarrior deck gathering as much armor as i can. And my oponent was playing the Antonidas deck. you know. cloning your 4 sorcerer apprentices and going free fireball. I knew this yet i did not care because i had a plan.
He was drawing cards like crazy and i decided to gather as much armor as posible can. So at the trigger of his deck he had 1 card in the deck left and i had 16 with comfortable 52 armor and 30 health. that makes around 82 health. now why did i not care you might ask?
He puts down his combo and start bursting fireballs at me. but i knew he could not get 82 hp down with fireballs within the time limied. Indeed the rope started.
By the time the rope was at his end i still had 12 armor left and 30 hp. I had a brawl on hand so i knew it was a win for me. Then something completly amazing happend.
The rope just stayed at end buring for 30 seconds wile he completly fireballed me to zero. Now this is no bug ladies and gentlemen.
The game sees he does a action therefore extends the time to finish his action. but because he does action after action the rope time extends as well. even if he just got a new fireball from the trigger and usses it.
In otherwords. The rope timer is no timer at all if you can just keep spamming cards no mather how or what you got them in.
In mt view this is unfair since he has that set time to do his actions and if the combo does not fit in that time he should have done it faster. The rope timer should have exploded expening the last action take on the time with the card he played last during the rope explosion.
Otherwords that rope timer would not be a timer at all right? or am i seeing this wrong?