Guff needs to be DELETED from the game

Okay, so I’ve been thinking of some suggestions to fix Wildheart Guff, the catastrophic disaster coming from the schizophrenic mind of the devs.

1: Change the card’s mana cost to 10.

Bloodreaver Gul’dan costs 10 mana. Its effect is to summon 7 demons killed during the game and change the hero power to “deal 3 damage” with lifesteal.

Guff’s effect is infinitely superior to Gul’dan’s, not to mention heroic power. 10 mana would be a more than fair cost.

2: No longer gains a mana crystal and no longer draws a card.

Who the hell came up with the idea to add this to the card’s effect, as if changing the mana cap to 20 wasn’t enough.

3: Double the cost of hero power.

Yes, DOUBLE. Increasing it to 3 wouldn’t be enough, it would be fair if the cost was proportional to 20 mana, considering the standard cost of a common hero power is 2 mana on a maximum of 10 mana crystals.

Remembering that the effect of this heroic power is completely absurd.

4: The best suggestion - DELETE Guff from the game

There’s no denying that the creation of this card was the biggest mistake developers made in all of Hearthstone’s history.

Since the beta, I’ve seen a lot of strong decks, but never a deck that on turn 5 had a 9 out of 10 chance of winning against any other deck.

What makes me more frustrated is that this deck destroyed the duels mode, it became simply impossible to play with any other deck (and believe me, I tried many decks and very few combinations worked partially).

Deleting Guff will save everyone from a lot of headache, it’s the easiest and most effective solution to the problem.

If this card is not deleted, nerfed or banned in the next Patch, I wish with all my might that God punish the sins of Blizzard with all his fury.

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Guff is really fun. Druid gets rolled by aggro though, so if you slow Guff down in the fastpaced powercrept environment we find ourselves in, Guff coming down later, or not ramping as fast would essentially be worthless. No one would run it because it doesn’t do anything fast enough to justify its inclusion.

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What inspired you to make this topic? I’m asking because if it’s that you lost to some druids using Guff, Guff is actually not the best card in those decks. Guff does not have the highest drawn WR in those decks, and surprisingly, is actually lower on the list than you’d expect.

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What inspired you to make this topic? I’m asking because if it’s that you lost to some druids using Guff, Guff is actually not the best card in those decks. Guff does not have the highest drawn WR in those decks, and surprisingly, is actually lower on the list than you’d expect.

I’ve often faced Guff in duels mode and it’s just been impossible. Even with the best of aggro if turn 5 arrives and you haven’t killed Guff the game is certainly lost.

I have to say that Guff is certainly the card that makes these decks work, but it only gets worse with other cards (Forest Warden, Greybough, Twing of The World Tree + Sphere of Sapience).

As if that wasn’t enough, Marvelous Mycelium causes Guff to play infinite turns by putting this card in the deck and drawing it back.

He clears the field, fills it with his minions, fully heals and gains armor, all in one turn.

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Oh, I don’t play wild, my bad. I can’t comment on that whatsoever.

so you want to prevent players from playing guff on all modes just because you lost to someone playing guff
in duels

so you want to prevent players from playing guff on all modes just because you lost to someone playing guff
in duels

More precisely, it would be smart to AT LEAST ban Guff in the Wild, not “because I lost”, but because the effect was catastrophic in many ways.

If you want me to be more specific, consider that duels mode is the heart of this game’s economy.

I say this because every f2p player has the duels mode as an opportunity to farm rewards that will help him to build a meta deck without spending money on the game.

Maybe some don’t give a damn about it because they spend money on the game and go straight to ranked, but anyone who struggles to build a meta deck like a f2p (especially new players) knows how hard it is to farm in duels mode casually.

Still, the duels was once fun and more balanced.

Try it yourself, play with any other deck and try to get to 7 wins. You will see that I am right.

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I am confused.

You discuss issues with the card in Duels, but then turn around and ask for a Wild ban.

Your conclusion doesn’t follow from your premise.

Why don’t you ask for a Duels ban?

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Every card clsombrio loves needs to be deleted from the game.

Why? Hatred. Same reason as OP. Equally valid.

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guff himself is fine.

The problem is guff + twig + sphere. Just ban twig from duels

Why don’t you ask for a Duels ban?

A ban in duel mode would be ok, but the flaws that Guff brings also extend to Wild.

And I’ll tell you, I’ve always had very liberal opinions about the cards you can use in the wild, but this hero has surpassed all limits.

The biggest problem with duels is Marvelous Mycelium, but as our friend said below, Twing of The World Tree + Sphere of Sapience still make the game broken.

Every card clsombrio loves needs to be deleted from the game.

Welcome to Hearthstone my friend. If there is an overpowered card, it’s the developers’ role to balance the game.

I’m used to it. Only in the last Patch there was 6k of dust, including Nellie who I liked a lot, but I won’t discuss this nerf here, it’s another matter.

How does banning Guff solve the Twig-Sphere - Celestial Alignment combo?

I am starting to get the impression you might be a bad faith actor who just wants 1600 dust from Guff but doesn’t own the other Wild cards.

Because they don’t give dust for banning cards in Duels.

They should. It’s not like it’s an irrelevant game mode.

Okay I couldn’t type that with a straight face. But it should be a relevant game mode.

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That’s an interesting discussion to be had.

With an honest person.

Do you even agree with their claims that Guff is a problem in Duels?

I am ignorant, but considering how the OP has argued their points so far, I am unwilling to trust them.

But if you tell me it’s a problem, considering your way of looking at Hearthstone, I might be more inclined to believe it.

I don’t play Duels, and I watch content of people playing Duels rarely. But from the little I’ve seen, Druid does seem to have balance issues, but that’s because Marvelous Mycelium is an absurd guaranteed treasure for Duels Druids. Guff is almost certainly innocent, but it’s that almost that stops me from a full-throttle defense.

I mean look at this nonsense
undefined · Spell · undefined · Discover a Choose One card, then shuffle it into your deck. It has both effects combined. Repeat 3 times.
Other treasures are strong, but Mycelium is as far as I know the only infinite treasure. (edit: It isn’t.) It’s like if Ignite was a treasure. And Druid.

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Mage has Infinite Arcane, which is arguably way better and it’s not only infinite, but you are immune to fatigue for the remainder of the game (assuming you don’t play a card that makes you draw)

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It’s an infinite treasure, but I think that argument is very weak.

Same: Immune to Fatigue unless you draw more than 1 card per turn; Discover effect.
Infinite Arcane pros: You have more control over the Discover pool; what you get is cheaper; you can activate the effect earlier in the game without speed-drawing your deck.
Infinite Arcane cons: You get one card, not two; you don’t get “choose both” power spike; you have to pay a large upfront mana cost; you need Dredge or it can hide on the bottom of your deck and become worthless.

The Discovery pool of Infinite Arcane is 100x better. Infinite Arcane will discover a card that was in your starting deck, and this includes other treasures. Thus, every single time you discover, you are almost certain to discover something busted or something you’ve purposefully put in your deck that you’d want to discover (like Iceblock or Blizzard). And, you could also discover Infinite Arcane again, in which case you can now play draw cards.

So your cons with the power spike isn’t much of a con since IA will likely powerspike more with discovered treasures.

You also don’t need to Dredge if it’s on the bottom. You would purposefully set your deck up to draw spells.

When I do a IA deck, I put in Iceblocks and Freeze effects (nova, blizzard) so that I can stall for a very very long time once I play IA. Then it’s just a matter of consistently discovering answers and constantly countering your opponent while building power.

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Woooooaaah… Only one card left; I hope it’s good!

He simply cannot be deleted, even if it’s just because his dialogue is some of the only humor left in the game.

Edit 2: Every single hero card is a problem in duels when it is played. Paladin is arguably worse, and Warrior can be pretty disgusting when they smack your minion back into your mouth.