Oh, the Imbue hero power for Priest is light years better. It’s actually playable. Upgraded base Priest hero power isn’t.
I could even make the argument that a 2 mana heal 4 hero power instead of 2 as a BASE hero power is horrible in today’s game and would barely be used.
Unless Priest is getting some massive turn healing into damage-centric archetype for the remainder of the cards, they won’t be using this upgrade
We’re likely going to just see the normal 4-5 classes using this card. And I’m not counting DH and DK because I honestly don’t even know what their upgrade looks like.
No, what you can do with it is keep your board alive. That is much better than “banking health” when you have no other tools to utilise it.
Here they are. The DH one is just going to be auto include if they have a playable deck. The DK one might be worth splashing imbue in since we are seeing some support and 1 for a 2/1 isn’t bad.
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Looks like it would be fun to toy around with.. but the main power of the old card was start of game.. the conditional seems like its pretty difficult to fulfill without hamstringing your deck composition or getting lucky.. and even then its a mid game effect on hero powers which these days arent exactly that impactful.
Forgot to mention half the classes are going to be deathwing and 2 mana +5 attack anyway
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But imbue doesn’t work with upgraded hero powers. Why would dk splash imbue with it?
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I don’t know.
At this point why not Go the burn Priest route with the locations?
1 mana Deal 4 damage looks pretty busted as hero Power.
Using the location for that is a waste, when the minion that heals based on its health value exists
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I think that there are enough uses for It to be an okay use.
With 6 uses you not need every charge to be a super wombo combo. This is what people miss on this card.
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Opps that was a complete brain fart. My bad lol. You are right you can’t mix them.
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you could mix them in wild if that bug that allows 2 hero powers still works