Genn Cursed King
4m 5/4
While holding this, if the rest of your hand is all even or all odd, transform into the Worgen King.
genn worgen king
4m 6/5
battlecry:upgrade your starting hero power, it costs 1
4m 5/4
While holding this, if the rest of your hand is all even or all odd, transform into the Worgen King.
genn worgen king
4m 6/5
battlecry:upgrade your starting hero power, it costs 1
thank you, and also, this is great for the classes that didnt get imbue
If there is not a Genn Signature being right now. They are missing out on a major seller. That artwork is very nice.
Kinda like a Justicar Trueheart with some extra condition.
I hope this is too awkward for Warrior to build around. We had enough of Armor Stacking nonsense last rotation.
Unless the Warrior cards are a big pile of early board removals and sweepers during their reveal. I don’t see how Control Warrior is even a deck after rotation. They lose it all at that point. Designing your deck to push HP for 1 instead of 2 isn’t going to eb useful at all.
The ONE deck i see this slotting into is that Aggro dump your hand hunter deck. 1 cost 2 damage and easy way to drop this down feels like exactly where this card wants to be.
I see the requirement easy to achieve without forcing the deck at all, instead the way you play your hand… but i usually see these things under the highroll mirror…
Wouldn’t it be 4 amor for 1 mana unless I’m reading it wrong it say upgrade hero power and make it cost 1 mana.
Opps yeah i missed the period in there. Still 1 for 4 isn’t much if you have no removal tools. Priest and DK are going to be the control decks in the new season. They keep pushing Warrior into this tempo or aggro deck.
This will see play in many decks because it’s likely not that hard to pull off. You just play the cards in your hand right. And sometimes, those will just play themselves that way.
This isn’t going to be that great for classes like Priest, but Warlock this will be amazing. 1 mana draw 1.
I think Warlock and Shaman might be the most to benefit from this (and also DH depending on what that looks like)
And people were crying about imbue rogue power being 1 mana
This is great for dudes paladin
Have you forgotten what warrior’s upgraded hero power is? It’s Tank up, 1 mana for 4 armor every turn is kinda a lot. And hunter’s upgraded hero power is ballista shot, 3 damage for 1 mana. Priests is greater heal, 1 mana for 4 heal, which has good synergy with the new location. Don’t underestimate the upgraded versions of basic hero powers. We’ve seen them in the past. This new legendary will see play. Probably a LOT of it actually.
Priest and DK are going to be the control decks in the new season.
How in the hell do you think priest is going control? Their only playable archetype on rotation is handbuff, with next to zero useful removal tools. They’ve been given a colossal that synergies with handbuffing as a big stat bomb threat and ruby sanctum promotes a shadowform damage burst game plan. How is any of this control oriented? Priest is going to be a beatdown class. Play stats and hit your opponent in the head, and hopefully burn them out with shadow magic.
Four armor is nice when you are controlling the board but the tools to do that don’t exist after rotation. You go ahead and Tank Up for 4 while my board is doing more than that from turn 4 onward.
The Hunter one is better because that deck is just going face as fast as it can and dumping its hand, which lends to getting this card down on curve pretty much any game they draw it. In that deck this is a mulligan keep.
Priest HP is the imbue HP. their standard HP is terrible.
Because that’s what they are doing right now. They are a control deck and the tools they are getting are all control focused.
Which doesn’t exist.
Priests imbue is the most unreliable thing the class can do right now. Priest’s imbue hero power is bad. Avianna priest is a terrible deck and it’s losing repackage. There’s no way Avianna can be viable in a world where blackthorn deletes everything that costs 2 mana or less. Even if they nerf him to only delete 1 cost cards he still dumpsters avianna.
Priest is getting stuff that supports board development and aggression. The control classes this expansion are the deathwing classes. Death knight might be control. Anything with herald can be control. But the non herald classes are going to be aggressively slanted. If priest can’t close out games before deathwing comes online, there’s no way the imbue hero power will ever compete with deathwings value generation.
Imbue priest is already set to fail. Priest will have to come up with an aggressive or midrange strategy and consistently win before the clock hits turn 10. Imbue loses badly against deathwing. Control is NOT in the cards for priest after rotation. Tyrande burst is a far better avenue than avianna imbue. Moonwell has synergy with tyrande, and I’m expecting support for the faster damage line of plays in this expacs releases.
Yeah, the only hope Priest has for Control right now is the Imbue Package and it’s really not reliable. You NEED other tools to make it work right and it just doesn’t have those tools.
Unless the reveal of the remainder of the cards give some major support, of course.
I dont play standard, so take this with a grain of salt, but yeah. 4 armour a turn isnt that great when you dont have the tools you need to leverage it. Will need to see the Warrior cards first, but its pretty meh currently. At least Priests upgraded HP can have board impact, which is much better when you are (based on what we have seen so far) more reliant on your board to play control.
The Priest Hero power (upgraded and discounted) sucks. The Warrior one is far superior as seen with previous metas. The reason the Warrior one is better is because you can bank health. You can’t bank health with Priest Hero power.
1 mana left on your turn and you are at full health does absolutely nothing for you whereas it is full 4 extra health for Warrior.
I feel like people are forgetting how bad the Priest hero power is in that regard.
The ability to target minions has never, and will not, offset the difference.
You need to look at classes that can get FULL EFFECT of the hero power ANYTIME they decide to use it. Priest is the only class that will never get FULL EFFECT.
Every other class can summon a minion, draw a card, gain armor, gain attack or do damage. The Priest hero power can be a giant nothing for many turns.
In short, there is a reason “even Priest” or “odd Priest” was never a thing back in the Baku/Genn days. It was a meme deck, at best.
It’s absolutely horrid. That’s why i will defend the imbue HP as superior to it. Players dump on it but i have not felt bad about playing it and it gives me a useful play 80% of the time, especially later in the game.
This card should have stayed in the Standard core IMO. It gives priest players the option to get a HP that is more useful in most cases and possibly lead to an aggressive shadow deck. It’s not like they can’t support shadow a little bit.