Four new Warrior cards

Three cards for the damaged minion package, plus Joust makes a random appearance.

Common · Minion · Murder at Castle Nathria · Whenever a friendly minion takes damage, give a random minion in your hand +1/+1.

With the new weapon from earlier today, seems like they’re pushing a mix of handbuffs and on board buffs.

Epic · Spell · Murder at Castle Nathria · Your minions can

Interesting way to do a variation on Whirlwind. Can remove so stuff while ensuring the Warrior has damaged minions available.

Common · Minion · Murder at Castle Nathria · Has +2 Attack and Charge while damaged.

One of the payoff cards. It’s like a mini-Grommash that you can run two of.

Rare · Spell · Murder at Castle Nathria · Reveal a card from each player

Also Joust-style card draw for some sort of slow deck.

wont be enough to take warrior out of the toilet

I really like Anima Extractor with Riot! but I don’t know if that’ll be enough hand buff to make playing those cards together worth much.
Riot! might just be good enough on its own to play as a pseudo-board clear in aggro decks.
The Crazed Wretch looks pretty powerful. The Warrior location can make this a 4/3 with Charge on Turn 2. Not an insignificant board presence.
Conqueror’s Banner can be 2 mana do nothing or 2 mana draw three. RNG-based card draw? Oh how fun! Can’t imagine how this card could be in any way tilting.

is not just draw you can see turn 2 what deck your opponent play 3 card enough to see it …after you can suggest save some board clear or just play agressive

If only Risky Skipper would still be around and Anima Extractor would be awesome.

A minion unable to be reduced to 0 health still takes damage, right? So, if you wipe your opponent’s field, Anima Extractor + Riot + Bladestorm is 30 handbuffs, right? I know this isn’t new, but I can’t find any information on the old combo whether this actually works (I know there’s another card that prevents health from going 0, and there’s that minion that gets +1/+1 each time a minion is damaged)

I don’t think that would work.

Generally, a minion is only considered to take damage when its health changes. So, once friendly minions hit 1 health with Riot in play, they’d stop taking damage.

The best way to test it now is probably Armor Smith + Commanding Shout + Bladestorm.

As far as I know, there are no minions that gain Health whenever a minion is damaged, though there are a bunch that gain Attack only.