Hey everyone =)
I’ve wavered back and forth on this and I’ve decided that I’m going to exit “Standard Hearthstone” and, more or less, any focus on this game. I’ll still be playing Wild some but I won’t be focusing on HS as a primary game and, as such, I figured I would leave some feedback on why, etc. in the random shot words are read.
First, to get the idea out of people’s heads, this has nothing to do with LoR. I, honestly, haven’t been that impressed by LoR so far. The gameplay is decent but the game, in my opinion, lacks a lot of flavor/style to it and feels too ‘generic card into generic card’ except for the heroes and poros… because Braum is here for you!
Anyways… just wanted to get that out of the way. I’m going to state my main complaints with the game and why I’m not going to invest (spend) into it anymore on a consistent basis but I’m going to not suggest issues which would go against core gameplay decisions, such as interactions on the opponent’s turn as I feel that is asking for too much of a design change.
Issue #1: Card Generation and Ability to play at my opponent’s outs
This is my biggest and primary issue with Hearthstone and has lead to my slow decline in enjoyment from the game. Simply put, as the player, I can’t play at my opponent’s outs often enough so anticipating card they are holding becomes frustratingly impossible or worthless too often. Lackeys and Zephrys only increased this annoyance as both wind up creating a “large set of options” to play around where ignoring becomes almost a better option. As someone who likes to play decks which have the ability to have variable strategy based on what I think my opponent is holding this just makes the game less enjoyable to me as “playing out my strategy” has become a better strategy than “adapt my strategy” during YoTD in my view and experience.
Issue #2: The game feels stale
Unlike the above this is much more of a “me” issue due to my time of playing HS both in terms of years (since early beta) and dedication. I just am not a meme-er (jank) player in any card game. While I tend not to like the best decks because I despise mirrors I also cannot fully meme. This has kind of boxed me into similiar-ish strategies with different classes over time and I don’t feel that changing anytime soon. The weakening of certain core sets (Druid, Paladin, and Priest) have boxed classes into much more defined playstyles overall and even when those playstyles change they’ll be focused around very specific cards and, thus, be viable for a shorter time or redundantly supported (Resurrect Priest). Wild makes this issue better due to more broad card base to support decks but, in the end, I don’t think Wild is enough to justify HS as my primary game.
Issue #3: Neutral + Class:
This should maybe not be touched on; however, since MSoG had tri-class cards it is something which I feel could be looked at in the future so decided to have this as a section. Something about the class + neutral system feels so much more restricting than the color system in Magic and, in my limited experience, the nation system in LoR. Not being able to mix advantages of classes together into archetypes and different leverage points just feels very restrictive as a player to me.
But… this is just my viewpoint:
I’m going to leave here by saying that just because those are my issues doesn’t mean things should be changed necessarily. Blizzard appears to want RNG/Discover card mechanics in the game for the “WoW!” and highlight plays and for a segment of the population (and it might even be the greater percentage) these mechanics help keep them in HS where Magic (my preferred game) can sometimes feel like a long, drawn out, math equation.
So play what you enjoy but I wanted to leave some feedback and while I’ll still be here some it won’t be as much as I was because, again, HS will no longer be a primary game for me =)
All the best and if any of you decide to jump on MtG:A or LoR and want to chat/play feel free to jump on those channels in the Discord: https://discord.gg/jfUtKzE