Its low on my decks to build/try (currently control highlander pally, then deathrattle hunter [with/without highlander], and then warrior) but i keep thinking a control shell with blackrock, excavate, highlander, and that tnt shuffling dude would be fun and maybe good now that snake doesnt shut down control.
It’s pretty much awful against the entire meta. Removal is too slow against paladin and hunter, I think the deck only (maybe) matches up ok vs druid because you have time to set up your big board clears. I tried the deck for fun at D2 since it’s still early in the month and got whomped back down to D5, switched back to naga DH and won 7 straight so far.
This is definitely meme territory if you’re trying to climb at all.
I don’t know how fun it is, I just know how unfun it is because of how it feels like you’re paying some massive tax on the cards.
3 mana to excavate and execute
Execute is 1 mana. You’re paying 2 mana to excavate with no body. To put this in perspective, the neutral minion is 2 mana 1/1 excavate so even the neutral minion is better value than the class card which is ridiculous.
I played this deck some more and I am in love lol.
The Azerite Ox is such a fun card to drop. I didn’t know what to expect because I have spent nothing on the cards. The neutrals I finally got from reward track, aka the excavate cards. And pulled the rares and commons. Just jamming some Excavate Warrior, and I have a lot of fun playing it personally.
How can it NOT be fun? If I had a mage card that said “Battlecry: Deal 1 damage to a random enemy. Repeat 49 more times.” THAT would be fun too! From a balance perspective, the Ox is ridiculously over-powered and NOT fun when it drops in the first 4-5 turns.
This logic is bizarre to me.
2 mana to Excavate and Wisp
Wisp is 0 mana. Kobold Miner is paying 2 whole mana (and zero cards) just to Excavate. Yet you’re acting like Kobold Miner doesn’t fit the exact same design pattern.
You’re comparing a 0 mana 1/1 minion to be the same price tag mana-wise as a 1 mana 1/1 minion. What you’re failing to account for is the battlecry. Because the minion is a 1/1 battlecry minion, it’s worth 1 mana.
This is because of stuff like shadowstep, etc. Find a 0-cost minion with battlecry. It doesn’t exist.
Thus, a 1 mana 1/1 minion with battlecry effect is worth 1 mana. The excavate is 1 mana.
On the warrior card, the Execute is a 1 mana spell. The excavate is 2 mana.
The warrior excavate card should absolutely cost 2 mana and not 3.
Furthermore, the Warrior card is a class card and the excavate minion is a neutral card. Class cards almost always hold more value than neutral cards mana-wise. In this case, it doesn’t, making it even worse.
I reject this argument entirely. It’s just nonsense.
This is not the logic that you originally used, but sure. You could have compared the warrior excavate card to the warlock excavate card. I just thought it was very weird that you compared it to another excavate card with the exact same markup.
It’s not the same markup though. The Warrior card is taxed more.
Then find a 0 mana battlecry minion. Unless you can do that, you can’t disprove what I’ve said. Battlecries have mana value the same as taunt/divine shield/etc and battlecries have a higher mana cost than some of those keywords. And the reason battlecry as a keyword holds more value than some other keywords like taunt is because of the ability to double activate via Brann or bounce and because of value/card generation.
Neutral minion 2 mana get a 1/1 body and excavate= 2 mana.
Warrior Class card is 1 mana execute + 2 mana excavate without a 1/1 body =3 mana.
The class card is 3 mana and doesn’t get a 1/1 body. It’s literally worse mathematically. I don’t know how anyone can argue against that.