Every single game is won by RNG

Why every single game has to be decided by random effects? What is the point of thinking what to play if it does not matter for the outcome? Why this game is so bad right now?

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Of course they’re won by RNG, do you draw cards? That’s rng, you draw something that eventually leads you to winning

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NO!

RNGesus wins you the game.

Or loose, if you do not let him in to your heart :stuck_out_tongue_winking_eye:

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I am glad you agree because that is my point. You can not win in this game based on strategy even though it is labaled as such. You have to win of random effect. Thanks!

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Yes, the controlled RNG wins games. If you’ve noticed, it’s predetermined not only at the start of the game but also at the start of the game session. Have you ever noticed that some arenas are already terrible from the start even if the draft is decent, and others are incredibly fluid even with a terrible draft? It’s all predetermined. Furthermore, the controlled RNG by Blizzard allows them to balance the game without any player noticing, then acting on specific cards pretending that it was the one who rebalanced. If you don’t believe me, ask yourself this: has Blizzard ever allowed independent external auditors like they do with online gambling platforms? No… they would discover things that would completely destroy Blizzard. Nothing would be left of its user base as soon as it was discovered that random events in the game are controlled and balanced to maximize profit and manipulate the minds of players…

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That is easy.. Their devs have no CLUE how to actually create or balance this game anymore.

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no the game is skill based….RNG is 100% true…

the problem is we need high APM like in starcraft ! the RNG is total good and real!

But ‘leet skyllz tho…

Because the devs are bottom of the barrel.

Just played an aura pally that normally ends games with a full board of minions with divine shield and 21+ damage on turn 4 (such pro design). Of course, this depends on getting an RNG welfare check to do so. Actually cleared his board without any of my decks standard board clears and he ended up drawing two of the same combo for another full board of divine shields and 21+ damage, while I still drew no clears… lol. Works well for the Ralph Wiggums whose only hope is spinning 3 cherries, but then emote like their presence was even remotely a factor in the game.

Other games, “destroy a random minion” consistently destroys the 1/7 that’s the biggest or a taunt. Or dark gifts just happen to be a counter for your deck or pose an insurmountable problem. So much skill.

The game is a dumpster fire devoid of any meaningful impact of strategy, that ultimately makes ranks meaningless. Highroll wins. Period. You advance if you’re allowed to. Made legend a few times when I was bored enough to play that many games, and every time it was because I had a streak of great draws. The entire rest of the month, you can play the same boring deck, against the same 4 boring decks, know precisely what they’ll play on every turn almost exactly, and none of it matters in the end. All highroll.

But the game isn’t pure RNG, it’s manipulated by algorithms too that make RNG very context aware, among many other very noticeable patterns.

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There is no such thing as true RNG in programming.

RNG garbage Rogue trash kill you in 4-5 80% RND for draw combo cards until round 5
another RND one where you can’t respond :face_vomiting:

They admitted in the latest patch that they manually manipulated the number of times a card appears during the draft arena, disguising it as “balancing,” but in reality it’s an admission that they’re able to manipulate any parameter at will. Nothing stops them from manipulating something to their advantage, for example to normalize matches, to give a greater “sense of victory” to those who pay more, and so on…

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Nah. If you make poor choices during the match then you will lose faster. Therefore, what you do matters. Strategy is not dead. How do you expect to play a simulated card game without an RNG?? Every % depends on RNG…

Classes mean less and less each xpac. With all the discovers any class can acquire cards from any other class. Majority of deck are set up based on RNG and it sux. A players skill is thrown out the window. It all boils down to if your predetermined to win or lose any given match.

I discover a discover that discovers another discover from another class

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Best comment award. Congratulations…

:.D

You think it’s a joke but I actually did that once, discovered spark of life, which discovered symbiosis, which discovered another spark of life, which discovered the 4 cost dual discover

That’s just the regular quest mage experience