It is just an UNKILLABLE minion expect use a silence cards against it.
Another card which ruined Arena at the moment. No fun at all.
Why on Earth it can not have same deathrattle effect as Dreadsteed has?
It is just an UNKILLABLE minion expect use a silence cards against it.
Another card which ruined Arena at the moment. No fun at all.
Why on Earth it can not have same deathrattle effect as Dreadsteed has?
I don’t understand your problem
The seedling swaps to a 0 attack minion that you need to either buff or kill yourself
Dreadsteed resummons another dreadsteed ready to attack again
Why do you complain about ir being simmingly too strong, then ask for it to be buffed ?
My point is that the Eternal seeding mechanism is fundamental wrong.
As example Corpse Explosion is totally useless as it cost you all your bodies (even if you have 100+) and the minion still will be there resurrecting all the f time (while resummoning a 5/1 Eternal Bloodpetal or 0/1 Eternal Seeding all the time)
Also Druid can easily buff 0 attack minion.
We have had similar Velen/Saronite case with infinitely resummoning a taunted Velen until it was finally nerfed.
just dont kill the 0 attack one and youll be fine and going by your comparison to velen you dont know this
it doesnt have taunt
Do not kill 0 attack on Arena?
While Druid play couple of buff cards like Drum Circle and that 0 attack minion became taunted 2/5 next round?
It is all about deathrattle mechanism in this card.
It’s broken as you can not remove it from the board other way than silencing it or by using the Life Sentence by Mage, what is fundamentally wrong I believe .
I still don’t understand why you suggest giving it the dreadsteed effect
It will be the same result of an infinite minion
It changes some niche interactions such as corpse explosion but that’s all
Outside of making the card even stronger it doesn’t do much
Changing deathratlle sentence to “At the end of the turn summon a 5/1 Eternal Bloodpetal” instead of “Summon a 5/1 Eternal Bloodpetal” make removals like corpse explosion more sensible which fits better into the current game mechanics.
For now corpse explosion is completely useless. On Arena mode is a big change.
While Druid completely dominating the Arena at the moment this is another reason to make Druid even stronger.
Ok so you make corpse explosion spare corpses, and the cost of that is now that instead of summoning an intermediate 0/1, the 5/1 summons another 5/1 ?
it isnt useless it just uses up more corpses
which is good we want a way to make our opponent think twice before usng a board clear as strong as corpse explosion is
can you explain
why do you have to be able to play corpse explosion one after another or is useless ?
The 0/1 summons the 5/1 and the 5/1 summons the 0/1. It looks like a wrong circle in the current mechanism. My idea was just to modify this mechanism to be able to summon 5/1 or 0/1 by the end of the turn. I do not want to spend all my corpses.
Also making the minon unkillable is just against any logical rules in my world.
@Boreas: In the current mechanism the corpse explosion is just another useless spell when you have to face Druid (while on Arena is one of the strongest spells).
You spend all your corpses with no results or maybe I should say to be more precise you kill the other minions, yes, but the eternal seeding still will be there.
How to kill it expect silencing?
Another question can be if this is the final result that devs wanted to achieve?
you dont have to kill it …
you dont need to clear the board every single turn
Perfect example of the fact that some cards do counter others
Some aoes are designed to counter repops
We now have a repop desiged to also counter aoes that counter repops
Same way we had a spell to counter secrets, but that was also countered by a secret
And minions to counter secrets, but that were also countered by a secret