I believe they are both barking at the wrong tree.
The real threat is and always will be is hunter.
Lets be real, that class is never in bad state.
But at least demon hunters don’t have secrets…
I believe they are both barking at the wrong tree.
The real threat is and always will be is hunter.
Lets be real, that class is never in bad state.
But at least demon hunters don’t have secrets…
I’m not complaining about the power level.
I’m wondering why other classes cannot enjoy as many effects as DH gets to.
It has more effects in one class than any other and if you don’t enjoy DH then you play a class that doesn’t get all of them.
I was wondering why and Drum explained it.
They wanted to make money and so they crammed a bunch of effects into the class with no rhyme or reason.
If you want to boil down the process of designing, managing, marketing amd balancing a game to that, then sure. It’s reductionist as hell to the point of disingenuous but go for it.
It was designed with features that work with a couple playstyles for it, just like other classes have access to. They might not all be good at once, but they’re there. “No rhyme or reason” is the exact opposite of how it was designed. These effects largely play together quite well.
twenty characters…
It really has everything or it just has a theme that connects everything?
In the end of the day a hero that is focused in battling it’s way in the board with his own face actually needs sustain.
Also needs attack power and even needs some half baked spells.
If anything his own keyword is a little overpowered and should be weaker on low cost cards like eye beam but continue as powerful as it is in cards like skull of Gul’dan.
Why?
Heavy costed cards are extra pain when demon hunter draw they too early mostly making the left side of his hand impossible to use outcast.
That way the other cards could be a little better.
Well I still see it as more than a bit weird that other classes get a limited amount of effects and the reason given to me has always been “balance”, but DH gets them all (even if they have to nerfed into the ground in order to have them all.)
I would love to play a deathrattle mage or a lifesteal Hunter.
Heck, the only things you cant play (As Drum mentioned) are a Divine shield DH or a Secret DH and possibly an Armor DH.
Weren’t you the one back during KFT complaing that Mages aren’t supposed to be minion-based, they’re suposed to be spellcasters and Elemental Mage was going against the core identity of the class?
Why now do you suddenly want every class to be so different?
Or Freeze DH or Taunt DH or Beast DH or Elemental DH or Murloc DH.
You effectively have Aggro, Midrangeish with weapon swinging, and OTK. There’s a Big Demon package, but it’s no better than the jank sub-packages other classes have.
You believe too much in “whatever blizzard says”.
People here have the problem to not take stuff here with a grain of salt when blizzard say despite of the ton of times they showed that they word means literally nothing.
And if you want something else on demon hunter to be pointed. Their minions aren’t the definition of sticky.
Unless you play against a deck done specifically to use minion pressure demon hunters are really fighting alone most of the time because their own class minions are easy to remove in general.
People change. Is that so unusual? When I played in KFT, I was a terrible
player who had almost no knowledge of board games like this one.
As I have learned, I have evolved.
And this conversation is really just speculation, I certainly don’t expect Blizzard to follow any suggestion I might ever make on here.
But I see no harm in asking questions and learning, do you?
No, I simply think it might benefit you to work on phrasing a bit, as the accusatory nature of many of your threads tends to come across as complaining.
Well I apologize if you see them that way. Certainly not my intention.
I am really just trying to see if other classes enjoying as many effects as DH does would be bad for the game.
I mean why can’t I play Murloc Mage? Bad for the game? (just an example lol Im not being serious at all.)
And i do still think themes need to be observed, but DH seems to get more themes than any other class.
I think that oftentimes classes already struggle enough due to expansions adding additional archetypes that don’t work out, that spreading a class’s resources out even further would be a mistake.
What I DO like to see is cards like this

It’s a neutral, but clearly wil be used primarily by Priest and Paladin if they want to play a heavily board/trading-focused deck. Sure it narrows the scope of a neutral card, but pseudo dual-class stuff like this is FAR preferable to me than terrible, never-played neutrals that fill out every set.
Who knows, more semi-focused neutrals might be part of what gives you what you’re looking for, in addition to rotating Core being able to not just change up a class’s set of features every year, but properly support them with relevant baseline cards to prop up their expansion stuff.
We’ve never gotten that in HS before, so it’s pretty exciting for the future.
The question to ask yourself is if you want [X theme] in your class, what would you toss out to get it? Would it be enough to make that archetype good, or would you just be weakening everything else the class could offer? Can only have so many cards in each class per expansion.
That is an interesting way to design cards, for certain.
But repeating what I said earlier, I do think class forms need to be observed, but (for instance) pally and Priest are both spell classes yet they don’t get certain things and I was always told that they would be too good if they did. So it confuses me that DH gets so many effects yet it’s ok.
Because it’s designed around having those things, and has been getting more cards per expansion than other classes to make up for its lack of prior expansions.
Well I still don’t get it. If having so many effects does not make the class OP (and it clearly doesn’t) then I fail to see why other classes cannot enjoy more effects thus leading (in theory) to more diversity in metas.
@Drum You mentioned KOFT? I am really excited to play in Classic. I feel like I have come so far in seven years. It will be cool to see how i hold up:)
Also; edited my opening post so as to better address my actual question and hopefully not offend dedicated DH players:)
I was thinking the same thing in a game earlier. They’re the Swiss army knife of classes with no real weaknesses other than “reach from hand vs. taunt.”
You forgot to mention, the cheapest hero power and more easy sinergy with cards working with it, it is the only class in the entire game never loses a turn doing nothing, even the first one without the coin.
All classes have Dormant.
Most classes have access to board clears.
Most classes have everything you mentioned, except some have a little more of them than others.
That’s the WEAKNESS of this class, has a little of everything and ultimately nothing too consistent to be very good.
That is the best explanation for why that I have seen.
(Don’t know if I agree.)
Thanks for the reply:)
twenty characters…