Dev Insights: Treasure Pools & Smart Loot Buckets in Duels

Dev Insights: Treasure Pools & Smart Loot Buckets in Duels

We dive into the details of the Group Learning loot bucket in Duels, and how Treasures are distributed throughout a run.

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Very informative and interesting article about the Duel loot system.

But I missed the ‘bias’ system for the Treasures and Loot. How you calculate the content of the deck to offer biased treasures and loot?

Ex: deathrattle cards in your deck = deathrattle loot and treasures

It would be nice if the buckets also took passives and Hero Power selection into account.

Okay so like what I don’t understand is why it says passive pool 2 is active after game 2… like… we don’t get a second passive until game 5 so why bother putting that there? just say “Pool 2 - Game 5” or something instead of game 2

Definitely a typo and should say:
Passives:

  • Pool 1: After game 1.
  • Pool 2: After game 5.

The timing of treasures is clearly after games 1, 3, 5, 7, 9, 11, 13