turn 6 and he has 19 mana and draws two cards a turn…
obviously this doesn’t happen every game, but stuff like it happens pretty frequently - let’s be honest.
he breaks the game.
turn 6 and he has 19 mana and draws two cards a turn…
obviously this doesn’t happen every game, but stuff like it happens pretty frequently - let’s be honest.
he breaks the game.
Yea i feel like 5 mana is a bit low, he should be at least 7 mana or something to delay the power spike for a bit
hmm find it hard to believe your oppnent got to 19 mana with guff alone on turn 5
Do you find it hard to believe that they will get 1600 dust from a Guff nerf?
Guff played on turn 4 is such a bs mechanic.
They just have to nerf its heropower: it’s a non sense that for “2 mana” not only you ramp by 1 (old wildgrowth) but you also get 1 mana back.
Meanwhile Tavish (which costs 1 more) summons an animal companion and plays 2 secrets that’s it.
How did they decide that a game changing effect + insane heropower should have been on a 5 mana card?
Sorry, I forgot Guff gives you 1 mana back and draws you a card as well, now I see why it’s balanced
(on the other hand, hunter questline is insane compare to druid one; I wish they cared more about general balance)
durrr he played other cards, but without guff it would be impossible