Deios + Warrior = oTk even with 45+ life and a large board

This isnt fun to play against, who thought this was a good idea?

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Nerf dummy. It’s a dumb card anyway (pun intended). Seriously though, leave Deios alone, he’s a card that can make a lot of interesting and fun decks. Dummy is brain dead and conceptually not even fun. They can ban dummy for all I care but leave the other cards alone

Sounds like someone is abusing weapon and location deathrattles with Deios

Yep, needs a proper smacking down immediately

And while you’re at it, we really should finally get around to putting a hard limit on max armor too. Like maybe no more than 10, letting people stack it crazy high just leads to nonsense way too often.

No more than 10 armor?

Fine as long as nothing ever does more than 10 damage. In a single turn, Hero face would become immune as soon as 10 damage is done.

How about that?

Works both way no?

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Yes, perhaps limits on the possibilities of buff-stacking would keep a lot of other nonsense in check too

Dios is definitely the problem. Notice how all of a sudden people are complaining about this now that Dios is out now. Tbh they need to stop making cards with such absurdly overpowered effects.

he’s a card that can make a lot of interesting and fun decks.

Ah so what I am reading here is that he is fun if your playing him, but not the enemies.

I mean, I’m prioritizing creativity over what’s most convenient. I’d be more than happy to keep this card around and Nerf 6 to 10 cards if need be if it allows for more fun and interesting decks to be built. I don’t know if anyone remembers this, but games were originally created to be fun, not just to win. More room for creativity = more diverse and interesting environment

Dios is only fun if your the one playing it. Right your thinking purely from the perspective of a player who gets to play the card. But from a the perspective of an opponent its a very scary card. If you don’t have it your deck then you are in for a bad time.

To put this in perspective. Imagine if Test Dummy’s ability was

“Battlcry: Deal 8 damage to a random enemy each turn for the rest of the game”.

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I mean, yes… but you can also play the card, and their are OTHER scary cards too

Having cards that are so overpowered like this means you basically have to have them in your deck which is horrible for deck variety. Balance is good because it allows to potentially play a bunch of different playstyles. Variety is good. Keeps the game fresh and exciting.

Yes, there is that line of thinking, but there is also, nothing is overpowered if everything is overpowered. You can go either direction with it and both of them can work. It’s when you try to do both that things get difficult. I don’t think deios is necessarily overpowered to the extent that he breaks the game. He is a card that enhances cards that exist. His power level in it of itself, then therefore is dependent on the other cards in the game, not his own power. So we can allow him a certain level of power as long as every other class has access to cards that make them powerful and I do believe that there is a way to make cards powerful without completely breaking the game it just takes creativity and a lack of what is often present, laziness

I don’t think that permanent drastic effects like this are good for the game. Especially in wild. A big part of the appeal of wild is being able to come up with creative and fun decks. But when cards like this exist, it drastically limits what kinds of decks can be viable even at lower levels.

Deios has a simple solution to make it a reasonable card anyway. Make it so that if you silence or remove the minion from the game, the effect no longer works. Like with Lorethemar. I returned a few months ago and when I first saw this card my instinct was to silence it. But no. Basically once you play the card, you cannot undo the effect.

I could understand and probably agree with the idea of him being too powerful if he were permanent, but I don’t think he is permanent. And I definitely agree that that’s what wild is for. That’s part of the reason I advocate for him, in the understanding that he is not permanent.

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Oh wait a minute. This card is not a permanent effect? I thought this card lasted the whole game while played like Lorthemar. In that case that changes things. I have to rethink things a bit then.

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Haha. Well yea. He’s actually a pretty cool card. I did hear one Nerf suggestion that I could maybe side with and that’s just to remove the hero power effect because they refuse to balance wisp mage. But outside of that, I think he should just be left alone.

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If your playing Dummy Warrior, then your far better off using Baron Rivendare in this case. Its 4 mana. My guess is that what happened is that since you can get this card fairly quickly with the tarven pass it probably gave people lots of cards they otherwise wouldn’t have so people started using this. However its far easier to perform the combo with Baron.

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Certainly. Again, stuff like that is why I suggested just nerfing dummy, instead of destroying other useful cards. For some reason this game constantly makes the decision to work around powerful cards instead of dealing with the powerful cards. And unfortunately, I’m pretty sure that reason is making money. They make powerful cards = People want to buy their stuff. People cry too much about a card, they delete it because they already got your money and repeat the process. Without actually paying attention to the health of the game.

Test Dummy is without a doubt one of the best mech cards warrior has. Ill say that much. I don’t necessarily disagree with a nerf, but I do wonder if this is more so coming about now because Deios is now available to lots of people. If you compare Test Dummy to something like Madder Bomber though the power is night and day. Test Dummy is basically madder bomber, but on steroids. Sure its one extra mana, but it has 4/8 health, does 8 damage to only enemies.

One way I could see nerfing it is making it so the 8 damage hits random characters. Not just enemies. Thematically it would make sense too.

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I don’t know. That could be fine I guess. Could work for a rage warrior. I view dummy as more a victim of circumstances and cut your losses and move on situation in exchange for a better overall state of game with deios , just Nerf the card because outside of deios it’s kind of a joke anyways. The biggest valid complaint/strength about dummy Outside of deios’s involvement would be that it does still win games very quickly sometimes. But even dummy before that card, I don’t think was very consistent and I don’t think it was super good overall therefore, it was effective, but not super consistent. Unless you have the perfect curve and cards in hand, it was not a guaranteed win. Nerf the mana, reducing the speed of it, and it will basically become unplayable, or slow enough to where it’s your own fault if you don’t win before it pops off, or have enough board presence. Or discard, etc. also Agro decks validate SOMEWHAT overpowered late game decks. There is a limit to that but to be fair I haven’t seen how oppressive the dummy deck is with deios. If it’s anywhere near wisp, mage, which it sounds like it may be, then yeah, it should be Nerfed, but so should mage! Cause wisp mage can do this multiple turns for about 5 mana, I have no idea how this is still happening outside of lazy greed. and I would really appreciate the Game (and community) stop having that disparity towards warrior. And ignoring, when every other class gets overpowered.