When Xur’goth uses Rusted Gaze to corrupt cards in my hand, those cards are destroyed at the start of my turn, so I never have a chance to play them at all. This contradicts the hero power’s description, which says I should have 1 turn to play the corrupted card.
It also quickly leaves me with no cards in my hand, which feels like an unfair disadvantage.
Edit: Similarly, Chaos Gazer’s “curse” battlecry is immediately destroying cards in my hand without giving me a chance to play them at all.
Just adding on to say that it’s happening to me, too. The Trial by Felfire story scenario is unplayable, as is.
This is also happening in Duels, which is a massive pain as the opponant.
Quick, abuse Chaos Gazer while you can.
Same here in the story mode
Best not to. It’s been a LONG time since Blizzard banned folks in HS for an exploit, but I know it’s happened.
I wanted to say though that while these two cards are bugged, another similar effect (Conflag) does NOT have this issue, so it may be tied to the battlecry or minion itself, rather than the “cursed card” behaviour.
This is happening to me too. The “strategy guide” suggests it isn’t happening to everyone and they can play the card on their turn. It’s a pretty big problem.
Having the same problem
hopefully it gets resolved soon