With the new set we all see how many crazy things we could do, in theory.
The tools of Scholomance made many of us DROOL with the possibilities of combos, be it with engines (Potion of Illusion) or filtering (Sphere).
However Scholomance also gives us a SLEW of disruption mechanics, namely Stelina and Illucia.
I find it funny how we are sitting on the edge of a Combo Winter, while also having the tools of disruption to easily prevent it or keep it at bay.
Do you think the combo meta will be unstoppable?
Will the mere presence of Warlock-Priest-DemonHunter deter it like the Cold War?
Will this meta strike a healthy equilibrium?
Perhaps both kingdoms, Combojians and Technomites may accept their equal power and reach mutual understanding.
Perhaps this is but a prelude of a new age of Peace and Concordâ
OH MY YOGG THE AGGRO BARBARIANS ARE BACK WITH THE HELP OF THE RAMPARTIAN BEATSTICKS.
Combo decks lose to any deck that can consistently put up pressure each turn, which is something most meta decks are capable of.
Itâs highly unlikely any of the possible Combo decks become meta because of this, and even less so if cards like Glide and Mindrender Illucia become meta.
Glide will be meta. DH likes drawing, and likes hand dumping. This reads â4 mana Draw 4â a lot of the time. And if you need a long game, it forces your control opponent from 9 cards to 4 which is a HUGE blow especially if played at a good time rather than âthis seems like an arbitrarily good turnâ. Playing this late enough with Star Student puts opponent at 4 random cards they didnât plan for, then you see 3 of the 4. Not a GOOD combo, but one nontheless. And SSS is just a generically good card (not broken, not weak- just play it right).
I still stand by Rogue and Warrior and Murloc Priest (last one is bold) being meta for aggressive pressure potency.
How does the Illucia deck win, is my question. Sure itâs cute if they can burn a combo piece, but what is the deck otherwise doing that puts it in a winning position?
Just being a Control Priest that grinds out games with Galakrond. And if Illucia burns a Combo piece, how is the Combo deck supposed to win?
Illucia beats Combo decks singlehandedly. Just wait for the turn before you think your opponent has the combo set up, and you can just play Illucia and throw their cards away.
Mage, because it can consistenly kill , then freeze your board for several turn before casting Reno. 11 turn is a lot and they may have drawn mozaki + arcane missile + one apprentice+ potion. Elemental allies, sphere of sapience and Arcane intellect can help tutoring the spell needed.
Druid, because his combo requires usually only one card and the mana to activate it, so with his ramp + Kael thas + ysiel, he ll easily activate survival of the fittest.
Aggro burn rogue. I consider it a combo deck, as there may be several combo card and its kinda relies on keycard such a secret passage.
I doubt we will see HW paladin, and I donât think nomi is strong enough anymore to justify building around it, but maybe some miracle DH with DQA and Nomi .
The turn the priest plays Illucia, theyâre already working with 2 less mana. So whatever they try to play to âdisruptâ the combo, is probably less impactful than what you can play with full mana.
Iâm not convinced yet on Illucia. Sheâs a legendary so you need to both have her in time to disrupt the combo and not die to them tempoing out minions from your hand.
How is having 2 less mana an issue? You only need to play 1 or 2 cards to prevent the combo from happening, and if they cost more than 8 mana I have a hard time believing that combo would have worked in the first place.
Itâs 1 turn man. Plus if you already had a board clear in hand, the worst thing your opponent can do is burn it. If they play your minions, which they likely wonât be able to play more than 2, youâll still have the board clear in hand to stop it.
If they play your minions and then you have to spend your own aoe to clear it, it doesnât sound like youâre making a lot of progress. And if youâre using Plague then that takes up your whole turn and they get to develop again.
Iâd forgotten about it (because Iâm not convinced itâll work) but the theorycrafted freeze mage that OTKs with Potion of Illusion+Sorc Apprentice+Antonidas would be very vulnerable to Illucia.
Aggro has cards on power levels that are out of the realm that I thought was possible. Just look at lightning bloom, diligent notetaker, secret passage, jeeves 2.0, ect, and you can see that aggro is going to be taking ppl to school for the semester.
Combo has no chance as the cards glide and that priest steal ur hand and deck are so brutal that you just instantly lose to each card.
good point; But would you play kaelthas in priest solely to hypothetically ruin druid combo ? and youâd need 2 cheap spell in druid hand, too. Or you 'd need to find kael in druid hand + 2 cheap spell + Survival at turn 10. why would druid have that in hand and not used it by then, considering he is ramping?
Shes the most powerful combo disruption ever made. You just wait for half the game play it on turn 10 or 15 or whatever then instantly win the game.
Oh what nice moonfires and swipes you have gg.
Oh nice 0 cost maly you have gg.
Oh is that a kael thas. Dont mind if I do. gg
Oh and good luck doing anything with my random priest gala garbage.