I’ve been reluctant to comment about this because I wasn’t sure I could make a compelling argument. My gut told me this assumption was true, but every logical argument I came up with was followed with “Okay, well, how is this situation different from not having quests?” To which my reply was “it’s the same argument, only with quests.”
- They create archetypal decks that don’t change much over expansions.
- They create a significant power boosts to deck that would play that style anyway, thus, the quest have no drawbacks. (frost mage jaina, anyone?)
- Some classes have much stronger quests than others, making them baked-in to any deck in future expansions (Warlocks suck. Seriously.)
- Quests are only interesting for a very short amount of time before just becoming irritating to the average player.
Same argument only without quests. This is not compelling. So why do they feel like such horsecrap?
Let’s look at the even/odd decks for a moment. These were ultimately seen as a design failure, to the point of removal from wild shortly after being phased out. Blizzard recognized that these cards ultimately served no function without their original deck implementation. Not only were the decks extremely constrained, but there really was no pleasurable way to keep the card effects relevant other than within those constraints (An electric eel MIGHT be useful once your deck was mostly empty, but otherwise it was just a poor value minion).
While not inherently a problem (sometimes you discover cards that don’t fit with your deck anyway), it was consistently problematic enough that game removal was probably the best design decision, and given that so few cards fit into these categories, it wasn’t a huge content loss for blizzard.
The days of Baku paladin sucked. No one in their right mind would argue otherwise. It was a narrow deck with narrow fun, versatility, and design scope. But the REASON it sucked wasn’t because the permanent power upgrade, but instead it was that you got the permanent power upgrade as early as turn 1 - 2.
In fact, I’d argue that these permanent upgrades are fairly compelling to gameplay. Example: as Kripparian correctly points out, C’thun’s deployment to the hearthstone scene made almost every class see play as viable at some point. That one card could make every class viable is genius, and yet with quests, blizzard did not learn the lesson that C’thun gave us:
All classes should share access to cards the provide permanent upgrades.
Notice the title above? CLASS quests are the issue here, not the design of quests themselves. N’zoth isn’t a brilliant card because it’s powerful, it’s brilliant because anyone, at any expansion, can drag it out of the dust and make use of it.
Let’s take the un’goro priest quest, the 40 health one. Now let’s make the quest neutral.
Almost every deck features deathrattle cards. It would have seen play in most decks and it would not have felt archetypal. N’zoth would have obviously synergized with it, but now add 9 quests to the game that were all neutral.
See where I’m going with this? suddenly the game and quests are WAY more interesting. Suddenly WILD becomes way more interesting. Now, people’s permanent upgrades are chosen, rather than pre-fitted. With enough options, quests could become a staple part of the game, and because any class can utilize them, they don’t feel cheap or per-constructed.
But perhaps the most compelling incentive for de-class-ifying quests and heroes this isn’t for the players, but for Blizzard:
Blizzards designs huge amount of cards and content that never see play, ultimately wasting their time and money. (This new warrior quest, in the wake of Dr. Boom, is absolutely worthless, but it could be REALLY USEFUL TO A LOT OF OTHER CLASSES!)
Blizzard could easily test this by creating a tavern brawl that makes all quests/heroes available to any class, and allowing players to pick them even if they don’t own them (I do not recommend using the uldam quests. I see these as ultimate failures of design due to several of them being effective as early as turn three. Looking at your gimmicky-a**, rogue.) I believe blue would find this to be an very interesting brawl.
I rest my case. Comments?