Cataclysm Thread

Yes but those are just cards that shuffle. We haven’t even counted the tons of 0-2 cost cards that start in your deck and hand or the tons of 0-2 cost cards that you discount.

So this 1 card counters shuffling cards, discounted cards, combo cards, and heavy aggro decks all in 1.

Control has no problem keeping aggro decks in check. They specialize in it. What Control had issues with is Combo decks while also having to build a deck that counters aggro.

There’s no longer a need to balance between the 2. Make a Control Heavy anti-aggro deck and this 1 card is a tech against many combo decks.

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Before these latest changes that’s what Quest Warrior was losing to the most. I don’t see that really changing until rotation. At rotation though control is in BIG TROUBLE. They lose a lot of their tools for the early game. Control decks are going to probably be more of a mid range that transition later to a late game deck.

Warrior is losing invader and Brawl. DK loses Explosion. There’s no replacements for those cards. Feels like they are just removing sweepers completely from the game. They won’t even be able to cheat out stuff. The Discover hunter goes away as well and no bounce for Sylvanus. Maybe Shaman can build a control but i have to see all the cards because they used to be able to and Healing Rain is returning. ATM i have been playing Priest for control over Blood DK and Warrior. DK also just has a better mid range deck currently.

I think our biggest worry should now be the changes to the mini sets. That whole plan has disaster written all over it.

Yeah, but I’m not talking about Control Warrior. I’m talking more along the lines of Control Imbue Priest.

And this is also not taking into account any cards we get in the expansion, which are SURE to have control cards in there.

This card is just a Control player’s wet dream. There’s zero reason to ever NOT include it in any Control Deck. Just by existing itself, it stops many decks from ever being built.

For example, and I’m using wild here as an example, you will never see another Jade Druid in wild again or anything even similar to it. This card prevents many, many decks from ever seeing play ever again, or ever in the future until a counter card to this card exists.

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This 7 drop free card is quite the gift. Guess I could tone down my disdain for the other parts lol. I’m surprised mostly that they let it hit the hand. Long ago that seemed to always be there “safety net” just hit the deck not hand.

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This is exactly what I have already been talking to Smeet about in game. The nerf to this is to make it not hit hand because keeping cards in hand is part of the strategy and counterplay to this. Since it hits hand, you’re pretty much screwed because there’s now zero safety net.

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You should revert the nerf done to the Cataclysm spell card for Warlock! You killed Mecha’thun warlock when you nerfed that card because of Discard warlock. It would be nice to see it return to its original glory or at least find a way for it to work for Mecha’thun and somehow keep it at its current state for Discard. Please! I miss that deck so much and it is very sad when you kill decks by accident when you nerf cards based off of other decks.

Timethief Rafaam just getting slapped with indirect nerf after indirect nerf. First Brewmaster going away, now Blackhorn threatening to delete 2/10 of your Rafs

Pretty sure you can drop the 1 and 2 cost Rafaam before blackhorn has a chance to drop, of course that’s Standard

No way to assure you get them out early, lol 40 card deck

Youre delusional, wild isn’t abandoned; it’s just not babysat.
There’s a difference between a mode needing balance patches all time to apply feeling nerfs and a mode that rewards long-term mastery and evolves by itself.

This card is not necessary for that, those decks were already extinct due to soul barrage, bat mask or other inevitabilities like demon seed,
I just don’t see a revival of control decks just because of this card.

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Can we all just admit that Team 5 has their own pet classes and playstyles now?

You gave me the Idea to do Control Toki with this to annoy people in standard before rotation.

Coins ramp and then boom. You’re fighting against nothing but random spells and demons with a Ton of cards deleted.

They love slot machine because they don’t have the collective brainpower to do anything else.

Depends on How fast It is played. If people start playing It turn 4 most decks crumble.

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It is the stupidest card from design, in a long line of really stupid cards.

You eventually have to print disruption.

It is Just that we are talking about blizzard here and when they do It is always that one gigadisruption Button.

They probably should have a entire set about it instead with more cards for the theme and less stupid stuff but the cries would be intersttelar If we had a dedicated set.

Stuff like Discard a random card, reverse thaurissan , hand reducing effects as shuffle and draw 4.

As for what blizzard does i happy with it.

I agree with all of this. Yeah, the card goes way too far.
As usual.
#blizzardgenius

All i can say is haha to the queat warriors that think they have beaten my rogue tess deck after playing the new tech card, just beat the last two that did that, and i still hate the card very much, terrible terrible card

This card is bad in standard.

Wild is another history but basically. You have to play this atleast turn 5 to be good and turn 6 to be serviceable.

So i would try this either in aura paladin or Toki mage.

And yet, mage players besides you and a vocal minority lap it up.

I just had a rather epic mage mirror, and my opponent went in on the toki. Plus discover quest. No KJ though, but I guess his plan was that he had enough armor off the elemental mini and he was gonna spam random spells (plus quest) to overwhelm people.

My mage was dragon. Less RNG, but there was still some discover, including off of Elise location.

The randomness made the game swing back and forth.

Swung to him first as he discovered the priest spell to set his health back to 40

But between my Elise 10 mana location with armor, and my mo’arg fiend + umbra, I was surviving.

Both of us also discovered eternal firebolt.

So we both near fatigue, and his relic gave him quasar. He played it thinking he had the higher health at the moment so he’ll outlast me.

But my Elise location was armor and spell discover. I discovered relic of kings. It gave me wheel of death.

Oh, and I discovered shaladrassil earlier, so my hero can’t even be hit by his hero power.

Between that and him have shuffled his hand away, he couldn’t kill me before the countdown.

There are other crazy moments too. When I cast oathstone, I only had 3 dragons (the two legendary plus the +2 spell damage), but because I had 15 mana I went off, clearing his board (it was 2 minions, but they had like 10 health each), and destroyed like all his armor (40+), and then some. But then he did an epic play with orb, recasting the priest spell to set himself back to 40 (which is why I needed wheel of death to win)