There’s not even that much that needs to be done. A few “Once per game” here and a little “but not less than 1” there and sprinkle a little “play” instead of summon on the side and BOOM Wild is still stupid and chaotic but it’s not rip my hair out infuriating when you lose to something that had absolutely no counter if you aren’t playing rock paper scissors to beat them
We are waiting for the usual reverts batch,
For now it seems that the pirate of cost 1 Treasure Distributor returns to gain +1 attack himself and Dorian returns to 4 mana from what can be seen in the web card library, but im not sure.
Whizbang’s Workshop - Hearthstone Card Library
They ain’t gonna’ do nothin’.
Warlock is well nigh unbeatable in Diamond, and that is just fine for the “design” team.
Wait until you see Treant Druid. It can kill faster than any Burnlock deck. Someone recently hit top 5 legend with it. Usually you’re dead before you can even draw a board clear.
That’s one of the reasons Burnlock will probably go unnerfed. Not to mention quite a few control decks tend to put aggro decks in their place so it makes for a tough climb. That’s why you see a lot Burnlock stuck in Diamond.
Yep.
And you won’t live long enough to Blackhorn him.
(Edit: That sounds really dirty)
Blackhorn is a way to deal with combo, not aggro. While treant Druid and burn lock are absurdly fast and a tossup match for my Reno lists, combo decks are an auto loss due to the utter lack of good tools against them. At least now blackhorn provides a good way to hit many combo pieces, making it a solid choice for an ETC band member.
So you want to beat paper and rock, that’s why you like this card?
This card deletes a ton of different things in wild and is really, really bad for the game.
I don’t know what rank you play at, but it’s clearly homebrewed low.
lol, okay, I guess the bar for trolling here has really fallen, huh? If you want to play RPS, go do that. I’m good with disadvantaged matchups, but 100% loss rate matchups are definitely not healthy.
There aren’t any of these unless you’re playing a trash homemade “control” deck that doesn’t really do anything but HP and pass for four turns.
Combo decks are supposed to beat control, so that’s the point of my comment - you want to beat rock and paper and you think this card helps.
This card destroys so much that is fun about wild.
blackhorn is the worst card they have ever printed. Calling it now.
If it’s cheated out early it could definitely be one of those problem cards.
Be careful what you wish for. They might make a terrible, unnecessary change that kills your favorite Wild deck, and if it was intended it would make the change even worse.
I typically play homebrew value decks since I don’t care too much about ranking up. I usually get to diamond 5 then stop caring at all and if I REALLY need to rank up I just play Pirate Rogue (which I think is a stupid deck) and skyrocket up the ranks they can’t really kill anything for me.
That being said I don’t want to default to the OP things when ranking up or even in casual mode having to deal with 50 years of animation with shudderwock or rogue playing their entire deck by turn 4-5 or mage/priest playing solo pve until the opponent just gets bored and leaves. This isn’t even counting the ACTUAL meta decks that people above are mentioning.