How is this class not being nerfed? most decks have 70%+ winrate on HSReplay. they draw perfect tempo and im usually dead by turn 4. Maybe its because I’m playing death knight but this is ridiculous the amount of damage they get early on.
Gotta love the turn one 1/1 divine shield taunt guy, turn two coin boogie down, folliwed by turn 3 boogie down. Lets thin that deck out!!!
don’t forget turn 4 crusader aura to finish you off
Paladin’s currently on top, but that may change as the meta settles and we have a clearer view. As you seemingly don’t have access; I have HSReplay premium. Upon checking, in D4 – D1 (past 24 hours), paladin reigns supreme with Aggro Paladin. Aggro Paladin’s overall winrate is 63.84% at those ranks (for what it’s worth). However, again, the meta is still fluctuating, consequently giving us a half-distorted view of what’s what.
The reason paladin gets overlooked, even when it’s at the top of the list, is because it feels “fair”. What that means is, I’m not entirely sure, but I believe because the class plays for board. This allows for interaction, which a few other classes disallow for. To better describe what I mean by that, I’ll let ChatGPT explain interactivity below.
Paladin’s currently on top, but that may change as the meta settles and we have a clearer view. As you seemingly don’t have access; I have HSReplay premium. Upon checking, in D4 – D1 (past 24 hours), paladin reigns supreme with Aggro Paladin. Aggro Paladin’s overall winrate is 63.84% at those ranks (for what it’s worth). However, again, the meta is still fluctuating, consequently giving us a half-distorted view of what’s what.
The reason paladin gets overlooked, even when it’s at the top of the list, is because it feels “fair”. What that means is, I’m not entirely sure, but I believe because the class plays for board. This allows for interaction, which a few other classes disallow for. To better describe what I mean by that, I’ll let ChatGPT explain interactivity below.
In the context of a card game, “interactive” refers to the degree to which players can directly influence or affect each other’s cards, strategies, or decisions during the course of the game. An interactive card game typically provides players with opportunities to interact with one another, creating a dynamic and engaging gameplay experience.
A highly interactive card game might involve actions such as attacking opponents, playing cards that directly affect other players’ hands or board states, or making decisions based on the current state of the game. On the other hand, a less interactive game might involve more solitary actions, where each player’s turn has minimal impact on the other players.
Games with high interactivity often lead to more strategic depth and player engagement, as participants need to consider not only their own actions but also anticipate and respond to the moves of their opponents. This contrasts with games that are more solitaire-like, where players focus primarily on optimizing their own strategies without much direct interaction with others.[quote=“Killuminati-11956, post:4, topic:116514, full:true”]
Paladin’s currently on top, but that may change as the meta settles and we have a clearer view. As you seemingly don’t have access; I have HSReplay premium. Upon checking, in D4 – D1 (past 24 hours), paladin reigns supreme with Aggro Paladin. Aggro Paladin’s overall winrate is 63.84% at those ranks (for what it’s worth). However, again, the meta is still fluctuating, consequently giving us a half-distorted view of what’s what.
The reason paladin gets overlooked, even when it’s at the top of the list, is because it feels “fair”. What that means is, I’m not entirely sure, but I believe because the class plays for board. This allows for interaction, which a few other classes disallow for. To better describe what I mean by that, I’ll let ChatGPT explain interactivity below.
Paladin’s currently on top, but that may change as the meta settles and we have a clearer view. As you seemingly don’t have access; I have HSReplay premium. Upon checking, in D4 – D1 (past 24 hours), paladin reigns supreme with Aggro Paladin. Aggro Paladin’s overall winrate is 63.84% at those ranks (for what it’s worth). However, again, the meta is still fluctuating, consequently giving us a half-distorted view of what’s what.
In the context of a card game, “interactive” refers to the degree to which players can directly influence or affect each other’s cards, strategies, or decisions during the course of the game. An interactive card game typically provides players with opportunities to interact with one another, creating a dynamic and engaging gameplay experience.
A highly interactive card game might involve actions such as attacking opponents, playing cards that directly affect other players’ hands or board states, or making decisions based on the current state of the game. On the other hand, a less interactive game might involve more solitary actions, where each player’s turn has minimal impact on the other players.
Games with high interactivity often lead to more strategic depth and player engagement, as participants need to consider not only their own actions but also anticipate and respond to the moves of their opponents. This contrasts with games that are more solitaire-like, where players focus primarily on optimizing their own strategies without much direct interaction with others.
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This sounds suspiciously similar to the Paladin deck from the last meta, and the one before that. Ohhh before that it was the same thing too wasnt it? Pure paladin or dude paladin right?
Pure Paladin doesn’t exist, as far as I know. At T1K, Silverhand Paladin is leading the race, however.
dont forget libram paladin
How could I?) I think we’re all a bit different in the head due to that meta!
Hey, at least it wasn’t a Control Priest meta!
shudders at the thought of barrens priest
Wait, I just read a topic here on the forums that proclaimed all games last beyond turn 10 and that aggro is no big deal.
The wr of deck on HSReplay doesn’t mean anything (because it only takes into account low rank players if you have a free account), what is more accurate is the WR by class and yeah paladin really needs to get nerfed.
Probably the case at bronze to gold ranks.
Yes, I played a lot of rounds in a row and it was hard to get a win…
Silverhand Paladin IS Pure Paladin.
As is, shocker, Aggro Paladin.
iTs FaIr BeCaUsE iT pLaYs FoR bOaRd
No, it’s so boring nobody plays it and therefore nobody gets triggerred by it. Until it becomes Tier S and then it finally gets dealt with.
The Paladin cycle.
Sticky minions with a cheap and colossal board buff is just some real big brain balance. Crusader aura would still be good if it only gave 1 attack.
It is seeing a lot of play right now, that’s for dang sure. Both Paladin decks are monsters and are easily the best decks in the game at all ranks.
Anything with /decks/ in the URL on HSReplay is worthless, misleading data.
Unlike an Archetype, a Deck in HSR is a collection of 30 specific cards (40 with Renethal). Change a single card, different deck. Because the deck tracker can’t identify the opponent Deck by observing what cards it plays (like how it can identify Archetype), this means that all Deck data is solely from the perspective of the player with the tracker installed. This is HUGE selection bias, creating massive artificial winrate inflation.
In addition, if you don’t pay a subscription, the data pool only includes low ranks (Bronze through Gold). But /decks/ is unusable even if you pay money.
It’s more HSR’s fault than yours because the way they report data is blatantly irresponsible. But your argument is invalid because it’s based on BS. Also please keep in mind the Fallacy Fallacy; just because this argument is invalid doesn’t mean that the partisan counterargument (Paladin is okay) is valid.
/archetype/ and /meta/ data on HSR is usable. This is because it’s two-way. If the tracker player plays against a non-tracker opponent who plays enough cards to identify as Aggro Paladin, and that opponent loses, it actually counts as a loss for Aggro Paladin.
Paladin needs massive nerfs across the board. Not playing this game anymore until Paladin and Druid is nerfed, extremely dissatisfying to play against. Paladin needs like 10 nerfs. On Druid we can start with nerfing dragon golem, and then move from there.
Why do they need a windfury weapon?