im confused. as a player not keeping a close look at the latest changes i read all those posts claiming the new system is earning less for the players (exept few exeptions). so bunny´s math says the opposite?! whats correct now and why doesnt blizzard bring up the numbers themselfs
Blizz did tweak the numbers a bit recently by adding more gold on the later parts of the track, and bunny’s math does assume 1hr per day play, which you may have done less than in prior expansions.
Overall, blizz’s new system doesn’t seem to really change much about the reward structure, which is a shame, as hearthstone was already among the most expensive of the digital card games out there.
I’ve been saying since the announcement and then implementation of it that raw gold rewards should he ramped up and Blizz should be held accountable for any descrepency found between their promises and the new system, before any of these streamers were weighing in on the subject.
You’re just making yourself look ignorant here, bub.
I don’t need to be a rocket scientist to see that the math is wrong. I’m currently lvl 31 with pass. Old system i could earn min 150g playing between 4 to 6 hrs max a day, under current scheme between queue, actual play, animations, real hr play per hr is impossible to say that by playing more than a hour a day this system is better, is worse and that’s the only fact. That’s all, just simple math…
What I hate about the system the most is how hard it is to track the xp gain. Not only does the game not give you indicators aside from the times you complete a quest, the whole “xp per hour” take sounds hilarious in reality because queue times and win bonuses mess up the count.
It’s hard to actually calculate how much you’d need to play to get the desired amount of gold. With the 10g per 3 wins it was way more transparent. I for example went on a grind closer to the end of the expansion to get more gold. You can’t do that now, you need to bumrush to level 50 and then exhaust yourself even more grinding beyond lvl 50 to actually get gold.
Also most people definitely don’t play even an hour per day and this system greatly cripples their ability to generate gold compared to the previous one, which wasn’t perfect in the first place. Previously they could just do dailies diligently, which doesn’t require you to play 1 hour a day lmao, and they’d get 7k+ gold per an expansion cycle. Now they get who the hell knows how much. Barely 4k?
They need to both up the xp gain significantly AND fix their draconian dust system to make this work for f2p. Otherwise players will keep leaving.
For sure. I don’t care how minuscule of an amount it makes the bar move, I want to see my total XP/level progress and XP gained from that match at every end-of-match screen, not just when I do a quest.
I feel like we’re long overdue for dust returns to he a flat 25% across the board. They’ll probably never do it, but it would be a massive improvement to the returns of those minimal 1R/4C packs. Like 61% more dust. Bad pack opening runs of duplicate low-rarity cards could go a much longer way toward crafting that epic you still needed for a new deck.
In a nutshell, whether you get more or less from the system largely depends on how you play the game. Like for instance, I don’t care about the 10 gold for three wins thing, cause I never would’ve played 6ish games to get the paltry reward of 10 gold in the first place. But for people that did take advantage of that, it does seem like they lose out.
Not only was that spreadsheet worthless, but biased towards the paying player.
The problem with most of the math being done is it assumes a few things:
You paid the retarded amount of money for less things than previously
You play every mode and every class, ESPECIALLY when the quest says to
You didn’t win games before (because 3 wins was 10 gold up to 100 g in a day, right?)
You don’t like to play your way, you like playing the way that Blizzard and the quests say you should play
Achievements and XP-gain is more and more difficult every level
(10 level gain, 30 to 40 is 54,600 XP; 10 level gain 20 to 30 is 35,600 XP; 10 level gain 10 to 20 is 23,350 XP)
Let me break that XP required for you down:
After 21 days of consistent (albeit, far-less-than-before play) play, I’ve amassed almost 56400 XP. And that was playing modes I’m not particularly fond of (like Duels and Wild). This is also counting my longest winning streak ever in Wild 21 wins in a row with games being over before T7 (thanks Paladin). I also play EVERY DAY, but I did not pay for anything. I paid in time.
In order for me to get from 30 to 40 (a 10 level gain), I would need another 21 days of play at the same rate and enthusiasm I play today AND the achievements would need to be just as easy to get. THIS is what so many are missing and why Blizzard doesn’t say anything. They just rely on everyone being dumb enough to not know how to do basic math (which has been so far pretty successful).
We won’t even get into the amount of gold we’re losing per day. This is like amortization - a jacked up scale for how to pay back money on a loan for interest that wouldn’t exist if it were evenly spread out. A racket lol
so on one side there is a guy with a PhD who have done that math and even accounted for deviations in his calculations as well as included an analysis on possible deviations, and on the other side there is a group whos argument is “but muh feelings”
is odd my basic math tells me ill be at least lv 41 in 15 days
i got to lv 30 in 15 days thats ( 64700 exp) that means is possible to reach lv 41 in 15 days too im hoping for a nice winter veil to help reaching lv 50 by the end of december
His core assumption still requires Ranked and Duels play, otherwise you need to dump the Weekly Quest XP to 59500 (27200 less than his lowest estimate), ignore the Achievement XP (13550) and account for a lower XP/hour than the best case 400 you get in Ranked.
Let’s be generous and say you get 350 XP/hour outside Ranked (which is more than you really get).
Someone who plays 1 hour/day but not Ranked/Duels would then end up with 46750 XP less than bunnyhoppor’s lowest estimate over the course of an expansion. This would put them at level 51, which with the updated Reward Track is 5700 gold. For a playstyle that would previously have given them around 7000 gold/expansion without much trouble.
And this is assuming that this player isn’t playing mostly Tavern Brawl, which for some reason is now barred from completing quests that don’t specify Tavern Brawl as a mode (worked fine in the old system). About half of all Tavern Brawls are Constructed, so you still need packs for those.