Bold prediction: Druid & Paladin nerfs incoming

Paladin is currently the worst class in the meta, and has been since RoS and you already talk to nerf to the ground the few good card he has in this expansion, even before it starts. Are you for real? Card like owl and mage hunter will destroy any buff shenanigan.

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If Guardian Animals takes off in Druid, I don’t think Guardian Animals will be the card that is nerfed. It will be Twilight Runner. Likely it will only draw 1 card per attack instead of 2. I think drawing 2 cards per attack for its current stat-line is pretty insane.

Lightning Bloom is super powerful, but has a drawback. I doubt they’ll nerf it.

Alura is strong, but can whiff unless all of your spells are buffs. Easier to do in Paladin than Priest, but I don’t think she’s so strong she’ll get nerfed.

Blessing of Authoritahhh is actually a card that the more of it I see played, the more convinced I am that this is going to be the card that pushes Paladin closer to Tier 1. Well, non-Murloc Paladin Tier 1 I should say. The card is just insanely powerful for 5 mana and a nerf to 6 mana would not shock me.

Wouldn’t be a bold prediction if it looked likely to happen now would it?

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We’re likely entering one of the most aggro heavy metas and you think a combo enabler is going to get nerfed? We’re likely going to have very aggressive paladin, warlock, and DH decks which will run over any combo decks that this set looks like it could enable.

It is kind of funny that there is both a thread saying druid is too weak and that druid needs nerfs, both in the active topics.

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The other thread is saying Druid is currently weak. This one is a bold prediction stating Druid is about to be insane after the expansion is released. A distinct difference you’ll find.

Alura requires a heavier build-around than people realize. Priest deck that would run her is currently very underground and doesn’t run almost any of the spells that Galakrond Priest would, because you probably don’t want her to cast Penance on herself, or waste your Soul Mirror (though this one could come in handy sometimes). Same probably goes for Equalities, Subdues etc, even Consecration seems iffy, though it creates a different highroll - Alura either becomes a minion+boardclear or a huge minion, and both are good in different matchups, so you’d have to roll the correct spell in correct game.

Of all things we can be concerned about, Alura doesn’t seem like the top contender.

I hardly expect paladin to become a meta tyrant. Buff strategies have too many hard counters. My point was simply that BGH is a barometer that points out potential meta problems, not that I think it’ll actually happen. Several card games have key cards that indicate something may be amiss, and BGH just happens to be one of them. That’s all I was saying. Nothing more, nothing less.

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You forgot Warrior. It has access to good, strong weapons and easy utilization of cost reduction minions/free minions such as Brigand (it counts, you literally play it for free by playing a pirate), Felwing, and the 4 mana 3/3 pirate taunt. Add in 1/3 draw minion, pirate tutor, and just the massive damage output it has already and its just nutty.

I will say I think weapon rogue has potential. If it’s built intelligently and not just “ye so we went weapons and taunt”.

And how can you nerf Lightning Bloom?

It’s already a different take on the nerf to Innervate.

I’m less confident that warrior’s aggro deck will be as good as the others but it is definitely a possibility. Same with stealth aggro rogue. Even priest might have an aggro/tempo deck available. Totem shaman should be in the mix as well and is an aggro deck too.

The only classes I’m not seeing a viable aggro deck from are druid and mage. Highlander hunter is a hard deck to classify but face hunter will still be possible for those that can’t get all the legends for highlander. Any combo deck is going to have to be crazy fast and consistent to have any chance in this upcoming meta and I’m just not seeing that.

Combo is at its best when there’s several control decks it can pick on and I just don’t see that happening in this meta. I think there will be DH as a control deck and maybe Galakrond or highlander priest but that’s it and of those DH will probably have enough tools that it can turn into aggro if an opportunity presents itself

paladin got shafted this expan, i dont think so

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About time I updated my opinion now that the expansion is out. As I thought before the xpac was released, I do still believe Druid and Pally will be the first to face nerfs, but now I’m considering other cards.

Druid: still think guardian animals is likeliest to take a hit.

Paladin: Most likely is now Argent Braggart, up to 3 or even 4 mana

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its going take a month or 2 to get nerf.

The meta looks atm healthy imo, not like in AoO.

Druid’s nut draw plays are absurd, but I don’t see it getting more than a tap to Guardian.

Paladin is really solid, but other than Braggart (which would be fine at 3 mana) I don’t know if they’ll need a nerf or if the meta could adjust to counter them with enough decks instead.

Having mostly played Mozaki Combo Mage, I’m lowkey worried if it gets too popular that Mozaki might get nerfed to 6. My hope is that, as usual, enough people suck at playing fragile Combo decks that it never becomes a meta-warping deck and sits at “Tier 3”.

Other than that and Illucia being obnoxious by design, there really don’t seem to be any disproportionately overpowered cards/plays.

Kael’thas is the number one card that needs nerfing really. He shouldn’t trigger from 0 cost spells. Other than that, Troublemaker and Braggart are both cards that I could see getting nerfed.

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i still say players are sleeping on that Mindrender Priest card.
I think it will be in every priest deck before long.

It probably will be but it comes with its own built in drawback of sometimes giving your opponent outs they wouldn’t have had otherwise. A decent amount of skill is needed to really make the card work

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I mean, it’s ok, but not broken in today’s era. Played early and mindrender lets you remove and play a few things from the opponents’ hand with little to no repreucutions. Played late, you can do some damage to their hand, but harm yourself as well when they mess with your hand.

Played one recently where the opponent used it on turn 3, he used my coin and a 1 mana minion, while I could do nothing with his high cost stuff. I proceeded to demolish him anyway. As bad as messing with your opponents’ deck or hand always sounds, it’s very rarely as bad as it seems in practice. Dirty rat was maybe the only one I can think of that was very oppressive back then due to all the combo decks that existed in that meta. Not sure it would be so bad today.

It’s a card that would’ve been broken in a previous era, but today we aren’t that combo oriented.