Blob dh is insane

Just ran from 1500 legend to top 300 with it losing exactly one game.

Deck is mega busted. I don’t understand how it’s only 55 percent win rate, it’s been like 90 percent win rate for me, only losing in mirror to a god draw.

3 Likes

It’s actually a little bit higher win rate. They aren’t going to nerf it because the revert happens in 3 weeks and rotation is in 4. Players are basically going to have to suffer through DH and Arkwing Mage till then.

4 Likes

Well, 55% win rate at top legend, when people best know how to target it and the meta has contracted to stop using decks that are horribly weak to it.

It’s higher than that everywhere else.

The deck IS broken, and got moreso by blackhorn deleting it’s only hard counter, discover hunter, from the meta.

3 Likes

Well, players cried about mana cheating, apparently the devs thought this was the best way to deal with it, by letting players delete the mana cheated cards

They are doing exactly what Priest did many years ago. Reviving one minion that has a punishing effect/deathrattle to control board while they destroy you. Priest’s minions got nerfed for it. DH gets a free pass til Blizzard rotates stuff. Seems fair. Too bad there aren’t more Shamans with Hexes running around to turn those blobs into froggies.

2 Likes

Hex just slows it down until return policy rotates because you just need to play 1 felhunter for policy to trigger its DR

Hex slows it down more if you hit the blob, as then they either need to return policy a blob to get another or they need to draw the second blob.

Demon Hunter continuing to do Demon Hunter things ever since they introduced it into the game. They should probably rotate the entire class out if you ask me.

1 Like

Ding ding ding ding! We have a winner!

VS report also stated this exact thing.

When a single card can warp the meta so hard that it erases hard counters to a single deck, this is what it looks like.

But these forums don’t want to listen to phrases like “meta warping”. They want to put their fingers in their ears because they like single cards erasing entire deck archetypes.

“But blackhorn isn’t performing well in decks that it is in!”

Yeah…meta warping doesn’t mean it has to be the best deck. It only has to mean that it’s mere presence and existence warps an entire meta around it.

1 Like

Thats not fair, Schyla. There are all of 3 or 4 of us who do that re: Blackhorn (yes I am one of them, and stand by it… for now).

The vast majority of these forums factually agree with your stance.

I played one game versus discover hunter and it felt like they (the hunter) had zero chance to win.

If you get the elise location with deathrattle, it basically stops them from reliably being able to create their wall fo 2/4 taunts, and you can cut through them like butter.

Discover hunter lives and dies by its 2/4 taunt wall in a lot of matchups, including this one, so its a race between who can find what first (hunter wants their wall and DH wants the elise location.)

That said, the elise location is not guaranteed to give you the deathrattle, and in that case this MU becomes a lot harder. Because of this I’d place discover hunter as slightly favorable, but certainly not a hard counter to blob DH.

That said, my current experience is about 300 legend, could be that the strategies get more refined as you go higher, and theres some nuance in this MU I’m missing. But honestly, discover hunter seems more braindead to play than blob hunter, it seems to follow the exact some gameplan every game.

In its defence, blob hunter feels refreshing to play as its an extremely versatile deck. It gives me the same vibes as cubelock back in the day. No two games seem similar, each one has deep strategic decisions that have payoffs many turns later. Like for example the use of your return policy, how many deathrattles you use in the game, or what locaiton you chose. Each one of these likely have a “best” choice that only becomes apparent many turns later. It gives me old-school hearthsone vibes, and I kind of like it.

I don’t think that’s true. I think half of the forum posters in those threads have been defending it. I know of 6 posters off the top of my head not including you.

But the difference with you is that you are open to seeing stats and will agree it’s not good if a nerf comes, the others are staunch defenders till the end and will disagree with a nerf.

Then they drew badly.

Demon hunter gets demolished the moment they start bouncing Sylvanas.

Obviously it’s not guaranteed that they do this, but they usually do by the time you start setting up a blob wall, and then you basically never have a board from that point on.

It was literally the only deck that had a notably positive win rate against blob DH.

To be fair Discover Hunter is just as broken but that could have been solved with ONE bloody change that they refused to make.

Make EVERY card discovered from this minion cost 2 not 1!!! I don’t understand why this card was NEVER nerfed???

In that match up, dh doesn’t care about blob wall at all. Dh is the aggressor and pushing damage to face. If they are trying to stall the game with a blob wall they are playing into the hunter’s gameplan.

They need to work around discover hunters main defense which is the wall of taunts. So focus is on efficient trades and then ultimately rolling the death rattle location and triggering it with return policy to clear the way to push face damage.

The blob wall is used in other Match ups.

That said I think discover hunters is probably slightly favored because their taunt wall is more consistent than the dh death rattle location

If you were a DH main and looked at DH after seeing the Blob combo this card is exactly what you would create to push the deck to even greater power.

1.Proactive card draw
2. Synergy with how DH plays with tokens
3. Efficient card draw
4. above the board stats
5. A demon so possible discover synergy
6. I’m sure i am missing more. This card is insanely powerful in DH and in DK but more so in DH.

It’s because this card easily clears Blobs and they bounce it and keep playing it.

Okay you guys have clearly not played much blob dh.

Blob wall is mostly irrelevant in many matchups except for aggro ones like dragon warrior. Blobs are used to feed the 2 card draw minion in most other mu. In fact in some mu you purposely don’t drop the fel hunter in order to keep your death rattle pool clean so you can res location.

You can push ridiculous damage to face with Elise location. Your goal is to get death rattle plus savage roar 5 mana location, then push constant damage to face with pirates.

Then you use return policy to create more copies and clear the board. It’s insane how much damage you can push to face.

Blob wall is not even close to being the main strategy in most mu.

I mean when i am playing on Ladder that is basically all i face. Sure getting the perfect Elise location means it’s game over for the opponent but you don’t get that every game. I personally don’t care about the deck because the majority of it rotates and it loses it’s power cards. Hopefully Elise gets nerfed so hard it barely sees any more play. Card is just too good as it is.

Blob conveyor belt prevents damage connecting face for the DH and gives them the option to go face in many options where a clear would be necessary. It’s likely less of a problem after rotation due to again losing their power cards for the deck. It’s also the only real defense DH has against Arkwing decks.

Strictly speaking the Blob as a card on it’s own for any deck should cost 5 at minimum. 4 is too cheap for the impact it has.

It’s very, very hard to “be the aggressor” into alien encounters and a Sylvanas clearing your board every turn with an extra 6 face damage attached for free.

Discover hunter is the best counter to blob DH in the game, but it’s not crazy favored. It’s like a 55/45

1 Like

Blobs are far from irrelevant vs non-aggro. They allow the DH to maintain board control, protect the hero, and make it easy for them to develop their game plan while resurrecting multiple copies of the same blob on the cheap. The blobs also can plink face, as the onus is on the opponent to deal with them. Trading is optional. Frankly, it’s obnoxious to have to deal with minion after minion with poisonous effect. It’s not unbeatable, but even victories feel rather hollow because the match is not fun. DH as a whole has too easy a time drawing cards (relatively cheaply too) while doing its usual shenanigans.