YES! I LOVE that card! Unfortunately, not a lot of ways to use it…
Sincerely.
We would just go at the heavy milling route and give players a tech to return milled cards too.
Why?
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There is as much people that feel neglect by not having ways to play mill at standard as people who start rants because of it.
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By putting a tech you help it not feel so helpless.
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Even with nowadays tools it isn’t that easy to make mill decks work.
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Even with a tech against there will be the random chance of said tech get burn.
Why not a card that deals damage to a player based on the number of cards in their hand?
Or hell, a ten cost minion in rouge that when you would draw a card outside of your draw step, the opponent draws a card instead (combo with myra’s unstable element) (This one is a joke, it would make games WAY to unfun)
well maybe another version of a giant 8/8 that has a requirement "reduce the cost by (1) for every card your opponent draws outside the draw phase
They also removed Naturalized which punished big hands hard, not just big minion removal.